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Moustachio

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About Moustachio

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  1. Sure thing, @DFF, in that case I could just update the wad on Google Drive this Sunday and just push out the idgames update when it's settled.
  2. I will go ahead and update the levels sometime this weekend when I have time. About MAP30B, it's a copy of MAP30 with the dehacked nazi replaced with a DECORATE clone. This is just so that monster mods don't break the final boss encounter. I think if I can come up with some ZScript to replace the dehacked nazi on MAP30 when loaded in GZDoom, that would let me get rid of MAP30B.
  3. In GZDoom you still have to IDDT to see things, but it's actually pretty neat since you can see things with animated and rotated sprites.
  4. Moustachio

    Underrated WADs

    The bugfixed version of Interception is now live on idgames, I just haven't resurrected the Interception thread yet. Also, pretty good list of underrated wads! I just started on Mars War and I'm enjoying it thus far!
  5. Thanks, DFF! I pushed through an update already just to fix the soft-locks, but there shouldn't be a problem with addressing the remaining small bugs in one last update in about a month. Unless a game-breaker is found, I think now would be a good time to take a break from this wad personally. I'll probably poke around for bugs here and there as time goes on, and I already addressed a few new ones in the latest update. So I guess now's a good time to mention that the idgames link is now up-to-date! If you've already got it, now's the time to re-download.
  6. @Shepardus It is, in fact, E1M4!
  7. Okay, this one might be a little harder. @SiFi270 Damn, I genuinely have no clue what map that could be.
  8. I love the new updates to the port! Proper widescreen, Steam release, DEH loading, and gyro aiming are all A+ additions that I frankly did not see coming. The gyro aiming in particular helps tremendously for me on console once I got used to it. That being said, while I understand wanting more enemies in UV+, I think multiplayer items/enemies should be a separate toggle on the level select. I also think the toggle plus the UV+ option should be on the New Game menu's difficulty selection. UV+ is hidden away in the Level Select menu currently, which most gamers picking up Doom for the first time in however many years may just glance over.
  9. Moustachio

    WADs That Aren't Serious

    Ray Mowhawk's Manic Monday. Short, silly, sweet vanilla mapset. https://www.doomworld.com/idgames/levels/doom2/m-o/mohawks
  10. Updated all of the maps according to feedback. Here's the Google Drive link again for convenience: https://drive.google.com/file/d/1k1l6LNS0l_XA0us1a4T-kX4yHJMljwHt/view?usp=sharing
  11. @JadingTsunami It seems that getting rid of the "endgame = false" lines on each map with a text screen after fixes it. Would it be better to remove all those redundant "endgame = false" lines completely?
  12. Hey, you'd be surprised how many times I'd want to play a wad in splitscreen with my friends. LZDoom also has couch co-op, but it's MUCH more cumbersome to set up. The obvious advantage there though is a larger pool of mods.
  13. Moustachio

    Thoughts on the new Unity Port Update?

    I've had it on PS4 since it was a so-so port. Honestly, I think we've been getting spoiled rotten with this port. It's really great, and it all feels like an updated port of Doom should. I don't really see it as having a lack of features more than just keeping true to the original spirit of the game.
  14. @DFF I made sure the doors on the last MAP09 trap open up in a recent revision, but I can make them open up a little bit quicker. Other than that, I should be able to get to work grinding out all the rest of the bullet points over the weekend.
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