To give you the long and short of it, I've been trying to figure out how to properly add custom textures to Chocolate Doom because I figured it was a good habit to get into if I wanna try making custom maps, so I followed this video here, which worked out really well, except the only issue is that now my added textures are jumbled in with the vanilla textures in UDB.
It's not a massive problem for me but is there a better way to add textures to avoid this issue at all? Because it'd make things more convenient for me when making the actual maps, thanks.