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Widescreen Assets Pack and Appreciation Thread
Meerschweinmann replied to OpenRift's topic in Doom General Discussion
TITLE and INTERPIC in up to 32:9 for Hexen. Based on Nash Muhandes Widepix. -
I was a keyboard only player since DOOMs shareware release. My good old Cherry DOS Keyboard lays good packaged in the basement. I had hard times to get a keyboard and mouse player, but today i find it better to play DOOM that way One thing i like playing with controller or my XBOX, i can sit or lay relaxed on my Couch while playing games. The possibility doing that with Woof is a very nice thing. Splitscreen was the first thing that came in my mind as i played Woof with controller, because of memories at 90s gaming-console times.
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Today i came up with the idea to connect my XBOX controller with my PC and played some racing games with it. Then it came to my mind that Woof has gamepad support and i tested it out. Even i am not the person who plays first person shooters primary with gamepads, i was really very surprised how well Woof is playable with the XBOX gamepad. I have to say, really good work! It gave me the feeling sitting on my XBOX playing DOOM with much more features. Is there a splitscreen feature planned sometime?
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Widescreen Assets Pack and Appreciation Thread
Meerschweinmann replied to OpenRift's topic in Doom General Discussion
The Hexen up to 32:9 journey begins. Here are the easiest three to begin with. -
Widescreen Assets Pack and Appreciation Thread
Meerschweinmann replied to OpenRift's topic in Doom General Discussion
To be honest, something between so called 21:9 and 32:9 would be fine, and there is 32:10, but those monitors are getting rare and were primary thought for business use. But in my case, the wider my monitors got time after time, i never would go back. Not only for gaming. Another thing is, i have fun in doing that assets and its a good practise in using GIMP. And i write "up to 32:9", because those assets can be used with every today used aspect ratio. So everyone with a 16:10 or 16:9 monitor can use these assets too and so they are not only for niche 32:9 useage. When using this assets even 21:9 benefits a bit, because they are wider then the mostly used 560 pixel width which is a bit too short for so called 21:9 marketed monitors, because their real aspect ratios are 64:27, 43:18 and 24:10(12:5) which needs 576 pixels width to cover all of them completely. -
Widescreen Assets Pack and Appreciation Thread
Meerschweinmann replied to OpenRift's topic in Doom General Discussion
And here are FINAL1 and FINAL2 from Heretic in up to 32:9 and 854 pixels width: -
Widescreen Assets Pack and Appreciation Thread
Meerschweinmann replied to OpenRift's topic in Doom General Discussion
Some map-screens and E2END from Heretic for up to 32:9 based on Nash Muhandes Widepix: Beware, E2END uses the E2PAL in Heretic.wad when converting to DOOM graphics. -
Widescreen Assets Pack and Appreciation Thread
Meerschweinmann replied to OpenRift's topic in Doom General Discussion
Some pictures i posted before got updated. On another monitor i saw today that there were some things visible i had not seen before and that should be deleted. Making such assets seems to be a never ending story. And an upgraded Heretic TITLE: -
International Doom 7.5 / Heretic 7.1 / Hexen 7.1 (updated June 29, 2024)
Meerschweinmann replied to Julia Nechaevskaya's topic in Source Ports
Inter-Heretic is doing fine with 32:9 widescreen assets too :) -
Widescreen Assets Pack and Appreciation Thread
Meerschweinmann replied to OpenRift's topic in Doom General Discussion
And now the Heretic journey begins in up to 32:9 :) Based on Nash Muhandes Widepix. -
Widescreen Assets Pack and Appreciation Thread
Meerschweinmann replied to OpenRift's topic in Doom General Discussion
Plutonia assets in 854 pixel width. Based on Nash Muhandes Widepix and Scuba Steve. I thought those TITLEPIC stones will be my endboss, but i invested a nearly equal amount of time in that not so fine Plutonia sky. But changing that sky in something more beautyful will need to change the original part too. -
Widescreen Assets Pack and Appreciation Thread
Meerschweinmann replied to OpenRift's topic in Doom General Discussion
You can export the colorpalette of DOOM with SLADE3 into a GIMP palette. And so you can use that DOOM palette in GIMP. When using GIMPs tools in "indexed" colors mode that uses the DOOM palette, the results are others than with full RGB and often better for that case. -
Widescreen Assets Pack and Appreciation Thread
Meerschweinmann replied to OpenRift's topic in Doom General Discussion
I have not compared those suns, but it would not surprise me when they are the same, because that is a license free picture. I had found a mars too, but that picture unfortunately translated bad to DOOMs color palette. The other pro for the sun, the reflections on that ugly starship :) -
Widescreen Assets Pack and Appreciation Thread
Meerschweinmann replied to OpenRift's topic in Doom General Discussion
TNT TITLEPIC. A mix out of Scuba Steve, Nash Muhandes Widepix and me. That starship is so 90s :) EDIT: Deleted picture because postet newer one. -
Widescreen Assets Pack and Appreciation Thread
Meerschweinmann replied to OpenRift's topic in Doom General Discussion
Here are PFUB1 and PFUB2 for up to 32:9 in "Bethesda arrangement". Ports like Crispy-DOOM, International-DOOM, actual Woof Dev-build can handle it, but Eternity Engine needs it that way. Thanks to @rfomin for giving me the hint. And here is PFUB1 as GZDoom needs it. Crispy/International and actual Woof build can handle that too. PFUB2 is the same in both cases: