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Nems

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Everything posted by Nems

  1. "...the underlying premise is that all members are people worthy of basic dignity..."

     

    Cool that you think this, Linguica. Maybe remove do-it.wad from the archives while you're at it to reflect this? Or put up a updated disclaimer that you don't condone the shit depicted in the wad anymore if you want to preserve archive integrity while still promoting this whole basic dignity thing?

    1. Show previous comments  3 more
    2. Nems

      Nems

      To be honest it was a bit of both and I apologize for at least half of it being a drive by gotcha. I would like to have an actual discussion though. I'll shoot you a private message.

    3. Linguica

      Linguica

      If it was half a drive by, then don't bother PMing me for a heart to heart, thanks.

    4. Nems

      Nems

      Should have been quicker. Delete it or something, I don't care. Guess I was right about you after all.

  2. Nems

    What are you listening to?

    I blame thank @Ex Oblivione for getting me into this artist. This is some good shit to play classic Doom to. <3
  3. Nems

    What are you playing now?

    I spoiled myself by looking inside the Quake Stuff Ultra Reloaded pk3 with SLADE to see what monsters are in there and it pretty much ruined my playthrough of Alien Vendetta. :x Ah well. Now I'm gonna play through Abyssal Speedmapping Session 39 with LegenDoom 2.4, then Gardevoir's Ultimate Doom II with MetaDoom and Champions.
  4. Nems

    Doom3 Ruiner mod returns

    :O! This was one of the mods I was so hyped for when it was first announced so needless to say I was disappointed when it got cancelled. Glad to see and hear it's back though! :3
  5. Nems

    What are you playing now?

    Playing through Alien Vendetta with the Quake Stuff Ultra Reloaded mod. Even though I plan on leaving feedback on the mod once I beat Alien Vendetta, I will say that the mod creator(s?) for Quake Stuff Ultra Reloaded did a great job replicating how much of a dickback the Ogres were in Quake. :V
  6. Nems

    Doom 64 Community Project Poll.

    The only way I could even contribute to something like this is as a play tester. :P Otherwise, it would great to see more Doom 64 related goodness. :D
  7. Nems

    What are you playing now?

    Decided not to play through ESP2 after I discovered why I didn't hang onto the first ESP. :V Now I'm (finally) playing through Doom: The Golden Souls 2.
  8. Nems

    ESP

    I remember playing this when it first came out. What I don't remember is what led me to not save it in my collection of WADs to play through. When ESP2 was released on the forums, I decided to go back and play through ESP before I tried my hand at ESP2. Well, now I remember why I didn't save ESP in the past. These are some very hard levels. While many of them consist of slaughtermaps, I found more often than not the reason these maps were difficult is because they're navigational nightmares. It's Eternal Doom levels of "where the fuck do I go" and not the good kind. It gets irritating to clear out a room full of monsters then spend the next 15 - 20 minutes figuring out what to do or where to go next in order to move on. Some levels seem broken as well though this could be because I was using GZDoom with compatibility settings set to Boom. I don't know if it was intentional to use a rocket jump to reach the yellow key room in map 21 but that was what I did in order to finally get up there. Map 30 doesn't work at all in (G)ZDoom because of the need for thingrunning but even then it's the most puzzle oriented of the maps. There's a YouTube video of map 30 being done and that's well beyond my abilities. Map 33 seems to rely a lot on platforming but even then I was lost as to where to go. Some levels have inescapable traps and/or pits, which I'm not a fan of. Anti-shout out to map 15 (Drown in Blood) for having not one, not two, not three, but a lot of fake paths that will crush you to death if you choose them. I know it seems like I'm coming down hard on this megaWAD but I did enjoy it. Just not in the usual sense. I did cheat. I used God mode and eventually used sv_infiniteammo 1 just so I could observe the construction and flow of the levels. Despite the fact that this megaWAD isn't my cup of tea (and I don't think it's gonna be for most people either), the amount of time and thought and work that TimeofDeath put into these levels shows. They're not randomly constructed and the monster placement isn't just blobs upon blobs of monsters. There's a method to the madness and admittedly I only slightly understand it due to the fact that I'm an average player. I feel like one needs to be on the skill of level of TimeofDeath to fully appreciate what he's made. Ultimately, this feels like a set of maps made for him. And you know what? That's okay. I'm glad he shared these levels with us for us to try out anyway, even if most Doomers will get roflstomped by them and/or need some absurd overpowered gameplay mod like Russian Overkill to progress.
  9. Nems

    What do you think of Mr.Icarus?

    Mr. Icarus is the bees' knees. <3
  10. Nems

    What are you playing now?

    Gonna play through ESP and ESP2. Well, maybe less play and more like use the "kill monsters" command and observe the levels considering that's what I ended up doing starting with map 10 of Slaughterfest 3. As much as I like slaughtermaps, I suck at them. :V
  11. Nems

    What are you playing now?

    Playing through Slaughterfest 3 with Dakka. Gonna see how far I can go.
  12. Nems

    What are you playing now?

    Playing through Doom 404 with Dakka and DoomRLA Monsters.
  13. I got along pretty good. :P Got my ass handed to me a few times but that's because I used Colorful Hell so I was more or less asking for my ass to get kicked (even when using Dakka, which is a pretty OP weapon mod; not as OP as Russian Overkill but still pretty OP). Dakka didn't play nice with a couple of levels though (I expected this after reading the text file). In Twisted Joke, there's a conflict between the ammo boxes the map provides and what's defined by Dakka, which wouldn't give ammo to the Dakka weapons. Also, some of the weapons didn't get replaced by their Dakka equivalents so I ended up getting the original Rocket Launcher and Plasma Rifle from Doom alongside the Dakka arsenal. However, since it was a secret level I don't think it's that big a deal. Also, because I set Dakka up so that my pistols have infinite ammo, I wasn't really at any sort of a combat disadvantage. Also I couldn't figure out how to get past the purple gates in Water Under the Bridge. :P I could open purple doors but for some reason the purple gates wouldn't let me pass. I don't know if that was because Dakka and/or Colorful Hell has scripts that conflict with that level or if I was just directionally challenged and missed switches (the bright colors did make navigation and telling where to go kind of difficult for me). All in all, I really enjoyed it. I love that you put all of these together into one package. If you do release a volume 3, I look forward to playing that as well. I've always enjoyed your maps and I look forward to your future releases. c:
  14. Nems

    What are you playing now?

    Playing through Persephone with Dakka and Colorful Hell.
  15. Good thing I didn't get far into Persephone Vol. 1 last night. :P Downloading now. <3
  16. Yaaaaassssss, another megaWAD for me to blast through! <3
  17. Nems

    What are you playing now?

    Playing through Phobos: The Doomed Moon and Griefless with Dakka.
  18. Nems

    What are you playing now?

    Playing through Abyssal Speedmapping Sessions 36, 37, and 38 using Dakka. Holy shit Dakka's a lot of fun.
    Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
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