Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Nems

Members
  • Content count

    529
  • Joined

  • Last visited

Everything posted by Nems

  1. Yaaaaassssss, another megaWAD for me to blast through! <3
  2. Nems

    What are you playing now?

    Playing through Phobos: The Doomed Moon and Griefless with Dakka.
  3. Nems

    What are you playing now?

    Playing through Abyssal Speedmapping Sessions 36, 37, and 38 using Dakka. Holy shit Dakka's a lot of fun.
    Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
  4. Nems

    What are you playing now?

    Playing Team Rocket with MetaDoom Dakka.
  5. Nems

    What are you playing now?

    OH NO NOT a triple post Playing through an edited version of Memorial with the QuakeStyle ZX mod, then I'm gonna play through the same version of Memorial with the QuakeStyle Unbound mod.
  6. Nems

    Doom 64 for Doom II

    Should have been called "Doom 64 for Boom". I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much. It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that. As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation. Additionally, map 30 can fuck right the hell off with that puzzle bullshit. Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
  7. Nems

    What are you playing now?

    OH NO NOT another double post (yes I'm playing through a lot of these megaWADs pretty quick) Playing through Doom 64 for Doom 2 using Zagemod.
  8. Nems

    Fragport

    Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30. About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick. Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
  9. Nems

    What are you playing now?

    Playing through Fragport using the Doomzone mod, playing as the Pointman class.
  10. Nems

    Vile Flesh

    This is a pretty fun and underrated megaWAD. If I had to briefly sum it up it would be "Eternal Doom but with most of the cryptic switch hunting bullshit cut out". As you progress through it, the levels get larger and more complex. I like how you actually end up going to Hell in the middle of the megaWAD and eventually return to the corrupted city at about the last fifth of the megaWAD. I did have some gripes with it though. It has a death exit (I'll never like those) and sometimes it's not 100% clear as to where you have to go. Expect to consult your automap and even blindly wallhump some to figure out where to go or to find a key. Also, I think the level Ungod may be broken as I couldn't reach the yellow key as intended. I had to straferun across the slime pit in that level in order to reach it. Mind you, I was using Boom compatibility mode with GZDoom. I didn't check to see if Boom (strict) compatibility mode made a difference. Finally, there are some graphical anomalies in the form of GL holes due to the use of faux-3D floors if you play this in OpenGL mode. Despite my gripes, this is easily one of my favorite megaWADs to play through and I highly recommend it.
  11. Nems

    JENESIS

    This was a pretty nice megaWAD to plow through. Just the right amount of challenge without feeling like total bullshit (at least for me; any death I got felt like my fault). Wasn't a fan of the use of a death exit in map 20 or the DeHacked replacement of the SS Nazi though. Still, despite these gripes, it was a fun megaWAD and I highly recommend it.
  12. Nems

    What are you playing now?

    OH NO NOT a double post Gonna try to play through KDIZD with Doomzone, see how far I get. If that doesn't pan out, then I'm gonna try Doom 64 for Doom II with Doomzone. For sure I'll be playing Vile Flesh with Doomzone and I'll be trying them all with the Samurai class.
  13. Nems

    Whispers of Satan

    I find the whole "copy/pasta" and "symmetrical" level design complaint to be funny. For some reason it's bad if this wad does it but if other wads do it it's fine and they get five stars. In any event, I thought the level design and gameplay encounters were fine despite being a bit on the easy side. It's a nice break from some of the more challenging stuff I've been playing. Admittedly I'm a pcorf and Kristian Aro fanboy though so I guess take this review with a grain of salt. In any event, I enjoyed it and I'd recommend it.
  14. Nems

    What are you playing now?

    Gonna play through Jenesis with the Doomzone mod, playing as the Slipgater class.
  15. Quoting myself because I feel like it needs to be said again considering this shit is back (again). Raise a fucking stink regardless if it passes or not. Don't go quietly. Throw a Goddamn fit. Resist in any way possible. I don't care if you're in the EU, USA, or fucking Narnia. Be willing to fight, even if it means to the death. People who won't fight for anything important like this deserve to have it taken away from them.
  16. Nems

    ZPack - Random Maps for ZDoom

    I really wanted to give this four stars because the levels are beautiful and a lot of work clearly went into these, making a lot of use of ZDoom's features. However, I'm giving it three stars because the gameplay is a mixed bag. I wasn't a fan of Tormentor667's timed section (though there was plenty of time to complete it signs of where to go in that level aren't clear; I had to consult a YouTube video on where to find the red key). Some of the custom monsters felt cheap as hell to encounter. Finally, the last map can fuck right off, especially when killing the boss results in an explosion that drains your health. Considering all the other bullshit you have to go through during the boss battle, having enough health to even make it through that arena-wide explosion to get to the exit is a luck of the draw. I'll likely play through this again at some point but not for a while. It's hard for me to recommend this as a full playthrough to others though. There's some standout maps in this collection that are worth playing regardless (Vader's and skillsaw's maps come to mind).
  17. Nems

    Where is Dr. Sleep?

    His levels were some of the first I ever played when I had an old Demon Gate CD. Then I played his works in the Master Levels and PSX Final Doom. The last I remember reading about him was when he had his website up. He was working on the next entry to his Canto series (I think it was called Lethe) with the original Doom Builder. Heh, I was knee-deep in jDoom/Doomsday and New Doom during that time. Damn time flies. Rest in peace, dude.
  18. Nems

    Valiant: Vaccinated Edition

    Unpopular opinion here but I vastly prefer this version of Valiant over the original version. I didn't find that there was that much of a change in terms of how challenging it was with the removal of the custom monsters (but I do find skillsaw's wads in general to be above average in the difficulty department). Both versions are a blast and I recommend playing through both but, as I said before, I prefer this one over the original due to the removal of DeHacked stuff.
  19. Nems

    Do You Like Doom 3?

    I have a kind of on-again, off-again relationship with Doom 3. I liked it when it first came out and I played the crap out of it along with mods. Then the BFG Edition came out and that kind of soured my experience (don't get me started on the "Lost Mission"). Then Doom 2016 came out and it made it hard for me to get back into Doom 3 seeing as Doom 2016 is closer to classic Doom (to me, at least) in spirit. I plan on giving Doom 3 another shot though. One of my favorite mods for Resurrection of Evil (Tested) got updated months back and I want to give it another spin to see what's been added and changed. I also kind of want to try Phobos when it comes out. I guess for me, I like Doom 3 for what it is and as long as I focus on that, it's a fun experience. It's a more horror-like, atmospheric take on the series and I felt like it does that well. The moment I start comparing it to other Doom games is when I start to lose interest in Doom 3 so I try not to do that anymore.
  20. Nems

    What are you playing now?

    Gonna do a triple feature this time. Valiant: Vaccinated Edition, ZPack, and Whispers of Satan with the Doomzone mod, playing as the UAC Elite class (essentially the Doomguy class of the mod but a kind of amalgamation of each Doomguy variant, from the classic and N64 versions to even the Doom 3 and Doom 2016 versions).
×