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Everything posted by Nems

  1. What are you playing now?

    Currently playing through Doom 2 with Colorful Hell and Doom Incarnate. I'm kind of tempted to give Eternal Slumber Party another try after this (even if I'm shit at slaughterWADs).
  2. Heroes' Tales

    I don't think I've ever played a wad made by the Russian community that I didn't like. This is no exception. This is 32 levels of quality, ranging from small-scale fights to epic set pieces. Worth playing and highly recommended. <3
  3. What are you playing now?

    Started a playthrough of Heroes' Tales with Trailblazer, DoomRLA Monsters, LegenDoom Lite, and Doom Ambiance Pack.
  4. 10 Sectors Part 2

    I personally liked this over part 1 of 10 Sectors, which I previously reviewed. There isn't the technical mishaps found in the first installment so that immediately makes me happy. There are a few levels which have wonky progression but they aren't nearly as bad as what was found in the first installment either. This one feels a lot more polished than the last entry and as such I'd recommend it over part 1.
  5. 10 Sectors

    I see the phrase "mixed bag" a lot when it comes to describing a lot of megaWADs. Hell, I've probably used the term a few times myself. However, I try to reserve it for when it truly is such. This megaWAD is really one of those cases. For every good map in this megaWAD, there's one or two that just absolutely take the piss. If it isn't some kind of technical fuckery that can make some maps unbeatable and force you to start all over again, it's maps that well overstay their welcome with some of the most wonky and convoluted progression I've encountered. A big "fuck you" goes to map 21 for devolving into a switch hunting clusterfuck if you're trying to play the damn thing correctly. Otherwise, do like I did, say "fuck it", and jump across the gap to the exit door instead of finding all of the switches to raise the floor high enough to go across. It's certainly possible to play through the entire thing and beat it. How much you'll want to will depend on how forgiving you are when it comes to the stuff I pointed out in my last paragraph. I guess play this to see what mappers can do with ten sectors and then decide for yourself if it's something you'll want to come back to. I know I'll come back to this but it'll be a while, at least until the bad taste of map 21 goes away.
  6. What are you playing now?

    I'm currently playing through 10 Sectors with The Trooper weapon mod and the Kriegsland enemy mod. I plan on playing through 10 Sectors 2 and a stripped down levels-only Freedoom (circa 2015 version) with the same mods the Doom Incarnate weapon mod and the Kriegsland enemy mod.
  7. Revolution!

    Sometimes, after playing through a level set that stomps your balls in, you want to relax with something a little more laid back. This is that megawad. Highly recommended. <3
  8. Tangerine Nightmare

    This was a fun mapset though it gets more challenging later on. Map 08 in particular is a mad scramble to the top while the IoS rains spawned Hell down on you. I wasn't a fan of the monster sprite changes but they were thankfully just visual changes, not behavior changes. The bonus map can get fucked though. Hate that last room encounter. Contending with two arch-viles, a wall of revenants, a mass of cacos AND pain elementals, AND two cyberdemons while trying to move around and dodge all of that was impossible and bullshit for me. Thankfully the bonus map is just that - a bonus. I would have dreaded encountering this in the normal roster. I'll definitely come back and play through this in the future.
    This was a pretty fun set of levels to blast through. It's not too challenging despite the monster count found in most levels (if I recall right most of them had at least over 200) though there are a few encounters that make for some tricky gameplay. Still worth a download and worth a shot. I know I'll be coming back to this in the future.
  9. The S-Project

    This is a nice little level set reminiscent of scalliano's Threshold of Pain in terms of atmosphere. Has a pretty challenging boss battle too at the end. I wish there was more of it but for what's available it's pretty nice. <3
  10. Doomworld Mega Project 2017

    This was not a fun experience for me. I pretty much expect the Doomworld Megaprojects to be a mixed bag. While this one is no exception, what brings the score down to two stars instead of three is forcing pistol starts via a hub system. I tried to play by these rules until I hit map 19, where the bullshit became too much for me. I said "fuck it" and engaged IDGAF mode (read: I cheated) just to see what the rest of the maps were like. Many of these maps don't feel like they were balanced at all. Some of them I swear feel like they belong in a Slaughterfest project (nothing against slaughtermaps; I like them but to see this many in a Megaproject just seems off). A couple don't seem to work right at all. One (the last map) crashed my GZDoom executable. Forcing players to play a certain way (i.e. forcing pistol starts) isn't going to make a lot of players enjoy the experience. Some players (like myself) will get tired of it, say "fuck it", and either cheat through the experience or go even farther and just edit out the crap we don't like in SLADE/Doom Builder so it will play the way we want to play it. I don't know why an episodic system was used (i.e. an episode based on vanilla only maps, an episode based on limit removing only maps, etc.) instead of forcing pistol starts. That would have been a much better compromise, in my opinion. It's a damn shame because there are some good maps in here that I think should have been released on their own. However, I have to rate this project as a whole package and as a whole package it was a miserable experience from start to finish. There was too much bullshit that overshadowed the few maps that were fun to play.
  11. Super MAYhem 17 (v1.0)

    I don't recall the past MAYhems being borderline bullshit in the difficulty department but this one definitely pushes it with some of its levels (I'm especially looking at you, map 31). I really wasn't a fan of the aesthetic change either though the intermission screens did get me to chuckle. Overall this was just a really mixed bag for me. I'm sure others will get more enjoyment out of it than I did though.
  12. What are you playing now?

    Playing through the Doomworld 2017 Megaproject. Not a fan so far but I'm gonna push through it and play through all the maps so I can leave a review.
  13. Pizza Steve

    Pizza Steve is...interesting, to say the least. It's a megaWAD full of slaughtermaps, many of which will have a monster count exceeding a thousand. The levels are huge and you're going to need all that room to run around the projectile spam. A recurring thing in many levels is meatwalls consisting of one enemy type. It's comical to splatter meatwalls consisting imps and zombies but less so when it comes to every other monster (especially Revenants and Barons). I'm at least grateful that there weren't any Arch-Vile meatwalls though you'll be facing those in greater number than any one player would like to see. Needless to say, it seems and feels like balance was an afterthought for this megaWAD. As a result of this lack of balance, it's a megaWAD that feels like it's more at home in a co-op setting though you can play it solo, provided you've got mad skills or do like I did and use an OP weapon mod like Russian Overkill, Guncaster, Trailblazer, or Doom Incarnate. Every level starts off as a cathartic blastfest but as you go through each level you may have to take a break from how huge the levels are and from the batshit insane firefights. You're definitely going to want to take breaks when you play through this. Would I recommend this to others? Eh, not really. I'm in the minority in that I love megaWADs like this (and I'll definitely come back to play this in the future) but even I found myself getting fatigued when playing through this and had to take breaks. If you're gonna play it, play it in either co-op or with your favorite OP weapon mod of choice (if you even use weapon mods, which if you don't, that's fine; you do you). Otherwise, you're not really missing anything by skipping this.
  14. Dark Encounters

    This is top tier stuff right here. Tons of level variety and plenty of tense firefights. This is a keeper. <3
  15. What are you playing now?

    I'm attempting Pizza Steve again with the Doom Incarnate mod. Dual wielding BFG's should make maneuvering the maps easier (save for a map bug in map 04 where you have to either noclip to hit a switch to lower the yellow key or just give yourself all of the keys; that's about as far as I got last time before I quit). EDIT: Map 04 of Pizza Steve isn't broke, I just didn't wallhump enough. :V Progression through this megaWAD is kind of obtuse.
  16. What are you playing now?

    Playing jthfixv3.wad with High Noon Drifter, DoomRLA Monsters, LegenDoom Lite, and the Doom Ambiance Music Pack. Were it not for the fact that I have Infinite Basilissa Summon turned On, map 32 would have been impossible for me to beat with its 3000+ monster count and my FPS taking massive hits, heh.
  17. (Poll) Your favorite Doom source port?

    Considering you focused on just part of my and someone else's post to go on a tangent that looks (to me) like an attempt at shit-stirring, yes, you punked and joshed yourself.

    Just from the trailer alone this looks fucking awesome. :D <3
  19. (Poll) Your favorite Doom source port?

    For me it's GZDoom. I like the modding capabilities, the ease of use, the ease of setting it up to behave however I like, and its versatility. Before GZDoom though, I hopped around from port to port, trying just about everything from the list at least once and for a day or so. I think the first one I ever tried (other than Doom95) was Doom Legacy. From there, I jumped to Doomsday and played with that for a while before I hopped on board the Risen3D train before finally getting into ZDoom, which is where I've been ever since (along with its derivatives). I even played with ZDaemon, Odamex, and Skulltag/Zandronum a bit. Despite my own leaning towards GZDoom and the ZDoom family of ports, I'd encourage everyone to give each port a try to see what's right for them. I'm glad that there's such a diverse selection to choose from in order to play Doom.
  20. GZDoom preventing PUBG from starting up?

    Uninstall these friends and install new ones.
  21. What are you playing now?

    Started playing NeoDoom: Vaccinated Edition today with High Noon Drifter and DoomRLA Monsters for a little added flavor in enemy variety.
  22. Doom II: Dark World [v1.0]

    This is a very fun, albeit tougher remix of the first eleven maps of Doom 2. The design is familiar enough to be recognizable while still doing its own thing. I just wish there was more than just these 11 levels because I would have liked to see what they would have done with the other levels. I'd still heartily recommend this. <3
  23. This is something I've been thinking on for a while. Technically any PWAD and some IWADs could me considered a prequel or a sequel to one of the main IWADs out there (your mileage may vary based on personal interpretation). However, I'm curious to see what IWADs and PWADs that you think could count as being an (un)official prequel or sequel to one of the four main IWADs (Ultimate Doom, Doom II, TNT, and Plutonia). My personal list goes like this (though I'm always looking to expand beyond what I have at the moment): Ultimate Doom - The Lost Episodes of Doom (IWAD, prequel to Ultimate Doom) Doom II - The Master Levels of Doom II (IWAD, sequel to Thy Flesh Consumed, prequel to Doom II), Consumed Earth (PWAD, sequel/continuation of Doom II), No Rest for the Living (IWAD, another sequel/continuation), Perdition's Gate (IWAD, sequel), Hell to Pay (IWAD, sequel to both Doom II and Perdition's Gate), Doom 64 (IWAD or PWAD depending on if you're playing the original, TC, port, recreation, etc., sequel to Doom II and/or pretty much anything else after Doom II). TNT: Evilution - TNT: Revilution (PWAD, sequel) The Plutonia Experiment - Plutonia Revisited (PWAD, sequel), Plutonia 2 (PWAD, sequel to both Plutonia and Plutonia Revisited [even though I know Plutonia 2 came out first]) While I don't think there's a right or wrong answer to this, I'm curious to see discussions to the contrary if someone feels like bringing that up. :P Otherwise, I look forward to seeing what IWAD's and PWADs you would consider as being prequels or sequels to one of the main four IWAD's in Classic Doom. :D
  24. Memorable Mapnames

    MAP19: Everything Dies (Hell Revealed) MAP31: I Dunno Torn (Scythe)