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Everything posted by Nems

  1. Nems

    [Remaster WIP] Newdoom Community Project

    Doing better than I was a few years ago around this time but I'm still alive and kicking. Sometimes with screaming. :P Been digging these screenshots of the updates. Definitely eager to give this a spin when it's available. :D
  2. Nems

    2022ADO ... Released! (now on idgames)

    Just as I finished public beta 1 last night there's now a public beta 2. Welp. :P In any event, I absolutely enjoyed my time with 2022ADO. Damn solid megawad. Gameplay was absolutely top notch stuff and the secrets were really well done. I wasn't able to find the secret exit to E2M9 so I ended up "changemap"ing to it. :P I was able to find the secret exits to the other maps though (except the EXM10 maps, I didn't even try to find those yet :P). Looking forward to future updates and the eventual final release of this megawad. <3
  3. Nems

    [Remaster WIP] Newdoom Community Project

    Oh man I'm happy to see this getting a remaster. :D This is one of my favorite megawads (even though I had to download a fixed version floating around to keep from getting stuck on map 02 :P). Hope you've been doing well, Doom_Dude. :) I miss the old New Doom days.
  4. Nems

    2022ADO ... Released! (now on idgames)

    :D Funny enough I just started a playthrough of 2002ADO 10th Anniversary with Soldier Z and DRLA Monsters. :P I'll definitely have to download this and give it a spin once I finish my current playthrough. :)
  5. Nems

    What makes you decide to play or skip a WAD?

    As I've gotten older and have less time to devote to Doom thanks to my job, my own tastes in what I play have changed. These are some of the things I look for: -Number of maps: I love lengthy Doom adventures so I'm always looking for megawads. As long as a mapset has at least 6 maps in it, I'm willing to give it a shot (though there are some map(set)s with less maps that are impressive enough for me to make an exception). -Mod compatibility: I consider myself a gameplay mod enthusiast so anything that lets me plug in mods is very much welcomed. As such, I'm really fickle about how Dehacked is used. If it's used for map names, that's fine. If it's used to replace the SS Nazi, Keen, or unused assets to implement new monsters (like the dead Lost Soul), I can deal with that. If the Dehacked actually touches the monsters in any way and/or modifies the weapons, I'll most likely skip it. There are exceptions to this, of course (like Avactor. I love what it does with the monsters, I can use weapon mods with it, there are some monster mods I can use with it - namely LegenDoom Lite and Corruption Cards, and the level design is top notch so it gets a pass). -Continuous playthroughs: I like to be able to carry my arsenal and inventory throughout my entire playthrough of a mapset, only losing it and starting over if I die. If I come across a death exit, I won't hesitate to get around it by invoking IDDQD or using mods that let me get through it unscathed. If a mapset uses ResetInventory, I'll quit and move onto something else that doesn't use it. I don't like the idea of punishing the player for doing well but I realize this is probably a "me" thing. -Id-like flow: By this I mean killing barons lowers stuff in e1m8, killing arachnatrons and mancubi does the things in map 07, map 15 has a secret exit to map 31 which has a super secret exit to map 32, etc. Essentially anything that plays and flows like an IWAD. Anything that deviates from that flow tends to sour the wad for me. For example, I'm not a big fan of the episode structure used in Doom 2 by Valiant and Eviternity. I'm also not a big fan of map 07 slots doing something beyond killing mancubi and arachnatrons. Examples of this are Valiant's map 07 where you have to keep the Mancubus alive, Interception 2's map 07 where you have to repeatedly kill a Mancubus to lower multiple walls to exit, Slaughtermax's map 07 arachnatron shenanigans, Skulltiverse's map 07 where you have to keep an Arachnatron alive, and the entirety of Dark Scythe (I still don't know why/how monster mods break Boom maps that utilize tag 666/667 outside of map 07 but oh well). Finally, I'm not really a fan of secret exits being in levels other than their intended one. Lunar Catastrophe's secret exits not being on their usually expected levels is an example of this. Admittedly I'm not really a fan of puzzle maps either and I'm picky about slaughter maps and hot starts. I don't mind slaughter maps and hot starts so long as the player has the gear to deal with it. Therefore, I prefer them to show up in later levels of multilevel WADs. Pistol starting a sizable mob - especially if they start alerted to my presence - is a real motivation deflater. I know I have strange tastes when it comes to WADs. :V
  6. So it looks like WAD Discussion is where I'd go if I wanna write reviews for the stuff I've played.


    I'll do that whenever I don't feel drained from work. :')

  7. Welp, the wad I was going to write a review on isn't showing up in a search on the download beta even though it's available on the old idgames database.


    Guess I'll have to find something else to review. \ :V /

  8. I should really get back to writing reviews and stuff.


    I think I'll do that after I finish this one wad I'm playing through currently.

    1. Nems


      Christ I looked back at some of my older reviews and I really wish I could delete some of them.


      Ah well. I guess one day I'll go back and replay them so I can edit my review of them.

  9. "...the underlying premise is that all members are people worthy of basic dignity..."


    Cool that you think this, Linguica. Maybe remove do-it.wad from the archives while you're at it to reflect this? Or put up a updated disclaimer that you don't condone the shit depicted in the wad anymore if you want to preserve archive integrity while still promoting this whole basic dignity thing?

    1. Show previous comments  3 more
    2. Nems


      To be honest it was a bit of both and I apologize for at least half of it being a drive by gotcha. I would like to have an actual discussion though. I'll shoot you a private message.

    3. Linguica


      If it was half a drive by, then don't bother PMing me for a heart to heart, thanks.

    4. Nems


      Should have been quicker. Delete it or something, I don't care. Guess I was right about you after all.

  10. Nems

    What are you listening to?

    I blame thank @Ex Oblivione for getting me into this artist. This is some good shit to play classic Doom to. <3
  11. Nems

    What are you playing now?

    I spoiled myself by looking inside the Quake Stuff Ultra Reloaded pk3 with SLADE to see what monsters are in there and it pretty much ruined my playthrough of Alien Vendetta. :x Ah well. Now I'm gonna play through Abyssal Speedmapping Session 39 with LegenDoom 2.4, then Gardevoir's Ultimate Doom II with MetaDoom and Champions.
  12. Nems

    Doom3 Ruiner mod returns

    :O! This was one of the mods I was so hyped for when it was first announced so needless to say I was disappointed when it got cancelled. Glad to see and hear it's back though! :3
  13. Nems

    What are you playing now?

    Playing through Alien Vendetta with the Quake Stuff Ultra Reloaded mod. Even though I plan on leaving feedback on the mod once I beat Alien Vendetta, I will say that the mod creator(s?) for Quake Stuff Ultra Reloaded did a great job replicating how much of a dickback the Ogres were in Quake. :V
  14. Nems

    Doom 64 Community Project Poll.

    The only way I could even contribute to something like this is as a play tester. :P Otherwise, it would great to see more Doom 64 related goodness. :D
  15. Nems

    What are you playing now?

    Decided not to play through ESP2 after I discovered why I didn't hang onto the first ESP. :V Now I'm (finally) playing through Doom: The Golden Souls 2.
  16. Nems


    I remember playing this when it first came out. What I don't remember is what led me to not save it in my collection of WADs to play through. When ESP2 was released on the forums, I decided to go back and play through ESP before I tried my hand at ESP2. Well, now I remember why I didn't save ESP in the past. These are some very hard levels. While many of them consist of slaughtermaps, I found more often than not the reason these maps were difficult is because they're navigational nightmares. It's Eternal Doom levels of "where the fuck do I go" and not the good kind. It gets irritating to clear out a room full of monsters then spend the next 15 - 20 minutes figuring out what to do or where to go next in order to move on. Some levels seem broken as well though this could be because I was using GZDoom with compatibility settings set to Boom. I don't know if it was intentional to use a rocket jump to reach the yellow key room in map 21 but that was what I did in order to finally get up there. Map 30 doesn't work at all in (G)ZDoom because of the need for thingrunning but even then it's the most puzzle oriented of the maps. There's a YouTube video of map 30 being done and that's well beyond my abilities. Map 33 seems to rely a lot on platforming but even then I was lost as to where to go. Some levels have inescapable traps and/or pits, which I'm not a fan of. Anti-shout out to map 15 (Drown in Blood) for having not one, not two, not three, but a lot of fake paths that will crush you to death if you choose them. I know it seems like I'm coming down hard on this megaWAD but I did enjoy it. Just not in the usual sense. I did cheat. I used God mode and eventually used sv_infiniteammo 1 just so I could observe the construction and flow of the levels. Despite the fact that this megaWAD isn't my cup of tea (and I don't think it's gonna be for most people either), the amount of time and thought and work that TimeofDeath put into these levels shows. They're not randomly constructed and the monster placement isn't just blobs upon blobs of monsters. There's a method to the madness and admittedly I only slightly understand it due to the fact that I'm an average player. I feel like one needs to be on the skill of level of TimeofDeath to fully appreciate what he's made. Ultimately, this feels like a set of maps made for him. And you know what? That's okay. I'm glad he shared these levels with us for us to try out anyway, even if most Doomers will get roflstomped by them and/or need some absurd overpowered gameplay mod like Russian Overkill to progress.
  17. Nems

    What do you think of Mr.Icarus?

    Mr. Icarus is the bees' knees. <3
  18. Nems

    What are you playing now?

    Gonna play through ESP and ESP2. Well, maybe less play and more like use the "kill monsters" command and observe the levels considering that's what I ended up doing starting with map 10 of Slaughterfest 3. As much as I like slaughtermaps, I suck at them. :V
  19. Nems

    What are you playing now?

    Playing through Slaughterfest 3 with Dakka. Gonna see how far I can go.
  20. Nems

    What are you playing now?

    Playing through Doom 404 with Dakka and DoomRLA Monsters.