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the iron hitman

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About the iron hitman

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  1. the iron hitman

    what are you working on? I wanna see your wads.

    Titled - Noble Savage.
  2. the iron hitman

    Which PC/ Laptop do you use? (Specs included, please)

    Custom build desktop PC, specs below: CPU: Intel Core I5 6600K @ 3.50 GHZ RAM: Corsair Vengeance 16GB 4x4GB DDR4 Motherboard: MSI Z170A KRAIT Gaming 3x GPU: ASUS Nvidia GTX 1070 8GB HDD: 1TB 7200 RPM SSD: 250GB Display: 1920x1080 Samsung TV
  3. the iron hitman

    Post Your Doom Picture (Part 2)

    After a lengthy hiatus from Doom, here's some screenshots from a map I was working on a long time ago which is being revived (needs more light)
  4. the iron hitman

    The Doom Confessional Booth

    I've never played Doom...ever...honest...
  5. the iron hitman

    Habits...

    Random urges to kidnap people and lock them away forever in my sex/torture chamber. On a serious note, smoking and nail-biting are about the only genuine habits I have these days...wouldn't recommend starting either.
  6. the iron hitman

    [WIP] Random Map

    Thread bump. Progress is being made on this map, slowly but surely and I really need some testers...anyone interested? If so, PM me for the map link and tell me what you think (even if you think its absolutely horrific). Note: This is intended to be a level which is slightly linear, but doesn't leave players running around switch hunting or getting lost and wanting to rip their eyeballs out looking for that mystery switch. This map is nowhere near completion yet, so some areas you may find are incomplete, but point out any bugs/good and bad things that you may find.
  7. the iron hitman

    Annoying Doom Builder quirk

    Set the texture to "-", this defines it as being blank.
  8. Revised version of the bridge in my new map (random WIP, no name yet as I'm not very creative):
  9. the iron hitman

    [WIP] Random Map

    Yeah, I'm undecided how I should leave the outdoor area (since I'm trying to merge 2 texture WAD's together with XWE which contains a dark and a light sky, but only 1 of them seems to show up when I'm using Doombuilder). Anyway, thought I'd add an update and post some extra screenshots for now. Any feedback is appreciated...be brutal if you must. Some corridor: Another dark corridor: These rooms aren't quite finished yet, but I'm slowly adding stuff to them (kinda struggling to detail rooms without getting repetitive and boring). Hope you like the screenies guys, any feedback is great!
  10. the iron hitman

    [WIP] Random Map

    Thanks jerrysheepy! Although I did change the window shape to square as it made the SLADWALL texture look weird. Glad you liked the LITE/SARTAN combo though!
  11. the iron hitman

    [WIP] Random Map

    Hey thanks for the feedback Marnetmar! I've changed the windows in screenshot 2 and made the room in the 3rd screenshot a little less "blocky", as well as that out-of-place texture in the 4th screenie. However, I kinda liked the LITE/silver SARTAN combo because it seemed different, any suggestions on what to put in its place? Gotta admit, texturing is not one of my strong points.
  12. the iron hitman

    [WIP] Random Map

    Hello everyone, its been a while since the last time I worked on anything Doom related...slight hiatus so to speak. Anywho, just thought I'd post some screenies of this random map I've been working on these past 2 weeks: The base: Pretty dangerous place for a bridge: Some techy based room: Crates...slightly empty: Looking to ACTUALLY get this finished for once, since I have the tendency to start maps and scrap them due to not being happy with how they look/play. This will be a GZDoom based map, get to play with 3D flooring and stuff. At the moment I've got a slight mappers block...anyone got any ideas on what they'd like to see from this map? (e.g. ideas for detail, puzzles etc). Any feedback is appreciated :) EDIT: P.S. Yes I did type "kill monsters" into the console, for screenshot purposes of course!
  13. the iron hitman

    New Eternity wad (Currently unnamed)

    Thank you! I'll try this out and let you know if something goes wrong (which is a 95% chance of happening). I'm actually looking forward to the next Eternity update and the new features it will contain! :) Thanks for the help, it's much appreciated!
  14. the iron hitman

    New Eternity wad (Currently unnamed)

    Thank you very much for your feedback Essel. I have taken these into account and will be implemented ASAP. I have a question. Is it possible to make Elevators travel from lower to upper (and vice versa) as if the player was going through the portal? If it's possible, how may it be achieved?] Thanks in advance, your help has been extremely appreciated :)
  15. the iron hitman

    New Eternity wad (Currently unnamed)

    UPDATE!! (Sorry for the bump people) Weird hallway: http://img231.imageshack.us/i/imag001d.jpg/ Underground area: http://img204.imageshack.us/i/imag002f.jpg/ Outside area (oh dear, you're in trouble...) http://img14.imageshack.us/i/imag003hm.jpg/ Even more trouble here: http://img179.imageshack.us/i/imag004s.jpg/ OH MAH GAWD PORTALZ AI AM TEH WINZOR!!!1: http://img638.imageshack.us/i/imag005f.jpg/ Checkpoint (currently under major construction): http://img594.imageshack.us/i/imag006.jpg/ New Demo: http://www.sendspace.com/file/wwpn6t Any feedback is appreciated :)
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