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  1. Looks like it's already been ripped and archived here. I'm guessing it's just another disc that ripped everything off of BBS (or early WWW, given the '96 date on this one) sites indiscriminately.
  2. YMB

    My First WAD, THE DEEP

    I had quite a bit of fun with this, you definitely have a good idea of what makes a fun Doom level! Lots of nice doomcute details, my favorite room being this very cozy one: Some of your more devious traps took me by surprise. I died 3 or 4 times working my way through on UV (that's a good thing!). A few minor suggestions: marking the key doors more clearly with one of the colored light textures would have been helpful. And while I appreciate the high amount of vertical changes in the map, the super long lifts didn't really add much excitement. It sounds like you're having a lot of fun making Doom maps, which is the most important thing. Hope you keep at it!
  3. Thanks for playing! I just added a SR door open to the bars facing the outside of the room in case someone else does something similar.
  4. Thanks for the kind words. Personally, I'm a fan of levels where you can explore without too much stress, so that was reflected in this map. I'm kind of out of touch with the "meta" of Doom levels right now, so I'm not sure if the general consensus is hard=fun.
  5. Thanks for playing, had a good time watching your video! I AM UTTERLY EMBARRASSED BY HOW EASY THIS MAP ACTUALLY ENDED UP BEING FOR EVERYONE.
  6. I'm listening through these now and I absolutely love them so far! I would love to use one of these in my next level (which is already in the works...)!
  7. Sorry if I was unclear, the change I just implemented makes it impossible to get to that point without the yellow key.
  8. Whoops! I'll just change the trigger to lower the access switch bars to be the linedefs surrounding the yellow key, so there's no way to get to the eye switch without the yellow key. Good catch and thanks for playing!
  9. Thanks for playing! Just watched the video, I really enjoy the rapport you guys have. Looking back on it now, I probably did make it a bit easy, but again that's a byproduct of the level creator not being as good at Doom as the level players! Next time I'll give UV a serious difficulty boost and just play my own map on HMP. :) And I actually thought the crates made the Cyber encounter easy enough, but thought other people would just not want to deal with him at all, so I added the invuln. I'm too nice...
  10. Thank you both for playing! One thing that I learned seeing people play this one is that progression that might seem obvious to me while creating a map might be very puzzling to another player. Definitely something to focus on for my next attempt!
  11. Thanks for playing, loved the video! Blue key hint/concept:
  12. Thanks for playing! I'm glad you enjoyed it. For anyone who wants to see all the secrets, or just wants to check the map out, I've uploaded a UV-MAX playthrough below!
  13. I just uploaded a new version about 15 minutes ago with a totally different ending! You might have just missed it. Here's what the new version looks like (if you don't mind ruining the surprise!):
  14. I had a feeling it was this one! Fixed:
  15. Thanks for playing! Could you let me know specifically which switch you're referring to in this case? I might be able to make it a bit easier to find. Also, the red room is probably the part of the map I'm least happy with, so I'm going to work on that today!