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About Neon

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  1. I thought the first 11 levels were excellent, some of the best levels I've played. I enjoyed them more than doom's original e1, e2, and DTWIDD. Very well done. As for the rest of the maps, not my style. They are so different from the first 11 maps they don't feel like they belong in the same wad.
  2. Neon

    My all maps

    Played through the mansion level. The good: -Nicely detailed -Interesting encounters The bad: -Switch hunting, finding out where to go next took quite some time -Misaligned textures -Very cramped in some places
  3. Neon

    My all maps

    Fortress.wad: map25 Interesting.wad: map01 Mansion.wad: map23 Pipe.wad: map12 Waste.wad: map08
  4. Neon

    As-yet-unnamed Doom II map

    Excellent all around. Interesting encounters and scenery. 5/5.
  5. Neon

    RELEASED: Year 22 -A Rock and a Hard Place-

    Fun map, solid gameplay. Beat it the first try on UV, I didn't think it was too hard. Mostly due to the large amount of health available. The structure of the level also allowed for easy movement which helped a lot. That said there were some tense moments but I don't want to spoil it for anyone.
  6. Neon

    Playtest anyone?

    Nice progression of difficulty, map03 was definitely more difficult than the other two. I tested on UV. The traps were great, but the sparse ammo was what really made the map a challenge. Had no problem finding where to go next. Very aesthetically pleasing, I don't think I'll ever have the patience to put that much detail into any of my maps. Great mapset, looking forward to the final map.
  7. Neon

    Playtest Please

    Here's a prboom demo on UV: http://www.speedyshare.com/390907959.html
  8. Neon

    Playtest Please

    Love your maps. Great gameplay. I played on UV. Plenty of monsters; ammo and health is balanced imo. Good barrel placement. I had no problem finding where to go next. Hard for me to find any fault with this map, I suppose adding 2-4 extra pinky demons to the level might make it more fun. I'll see if I can figure out how to do a boom demo.
  9. This could easily be my favorite wad ever. Great detail, great gameplay. Not too crazy about maps 5 and 10. The rest however are simply awesome, especially maps 3 and 7.
  10. Comments and criticism are greatly appreciated. Demos are awesome too. This is an experimental map, a little different than my usual style. ZDoom Version (2.89MB, Includes PSX Music and Sounds): http://www.speedyshare.com/169461332.html PrBoom Version (160KB, No PSX Music or sounds): http://www.speedyshare.com/520539190.html Pics: http://img41.imageshack.us/img41/3711/screenshotdoom200907170.png http://img91.imageshack.us/img91/7374/screenshotdoom200907170b.png The atmosphere of the level was designed around the brightness levels and the added sounds and music in the ZDooM version.
  11. Neon

    What music do you listen to when editing doom?

    Same stuff I usually listen to. Mostly Zappa and Magma.
  12. Neon

    Speedmapping this weekend?

    No objections
  13. Thanks for the feedback. The arch vile flames piss me off too, changing the graphic or making the flames translucent has been on my to do list for awhile.
  14. Thanks, dunno what happened to the link, was working at first. Will be fixed in a couple min... Edit: Link fixed.
  15. Download: http://www.speedyshare.com/279335794.html Screenshots: http://img38.imageshack.us/img38/7536/screenshotdoom200906280f.png http://img3.imageshack.us/img3/6325/screenshotdoom200906280.png http://img512.imageshack.us/img512/6325/screenshotdoom200906280.png Getting hooked on World of Warcraft, so I'm gonna release this instead of letting it rot on my hard drive. Maybe I'll finish someday. These maps are 1024 style, designed to be as action packed as possible. The first few maps are a warm up, from maps four and on things become pretty damn difficult. All these levels are beatable, play on I'm too young to die if it's too hard (half damage). Skip map05 if it won't complete when all the monsters are dead. Changes from regular doom: Pistol: Shoots about 50% faster. Shotgun: Shoots about 20% faster. Two kinds of ammo. Slugs: Does about 40% more damage than the standard doom shotgun, no spread. Buckshot: Does the same damage and has the same spread as doom's SSG. Uses the new shotgun's rate of fire. Chaingun: Shoots about 50% faster. Monsters: All the same except lost souls, which have 30 health now instead of the standard 100. There are some new monsters however. Minicaco: Flies around and shoots at you. Less health than a zombieman. Bormereth: Revives monsters like an archvile and also has the same amount of health. This is a melee monster. RapidFireZombie: Like a zombieman, but with twice as much health and fires much faster. Source Guardian: Same amount of health as a cacodemon. Fires grenades which bounce around. Run in Zdoom 2.2.0 or higher. Please bind an alt-fire key. I suggest disabling auto-aim and enabling mouselook. Enabling jumping can be helpful. Credits: Sky texture: http://forum.zdoom.org/viewtopic.php?f=19&t=16768&hilit=Sky Doom 3 monsters: http://forum.zdoom.org/viewtopic.php?f=19&t=15631&hilit=monster PSX doom sounds: http://forum.zdoom.org/viewtopic.php?f=19&t=16480 Realm667 Stuff. Music from Rise of the Triad. If anything/anybody else need credits please let me know.