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Found 3 results

  1. Guest

    Simple Pistol Starter

    Version

    25 downloads

    This is a mod that automates the process of pistol starting in Doom and several other IWADs. It makes no other changes to gameplay in the IWADs or other mods that the included "pistol starters" are compatible with. Usage is simple: Load only one pistol starter, and load it after whatever WADs you want to use. Autosaves should be enabled, and the game should be played as in normal continuous play. The process of pistol starting will be performed for you automatically via ACS scripting. At the start of each level a script will run. It will remove from all players all weapons, armor, ammo, etc. and give them the default weapons and ammo and reset their health to 100. If autosaving is enabled the game will then save your progress as it would otherwise. You will be able to play the entire game with no need for cheats or further configuration. These pistol starters should only be used with IWADs, megawads and other mods that include multiple levels and are "pistol start friendly", such as Ancient Aliens, Sunlust or Valiant. For Freedoom use the pistol starters for Doom or Brutal Doom. Chex Quest 3, Hacx, and Heretic have been given pistol starters because of the similarity of their structure and gameplay to Doom. Other IWADs such as Hexen and Strife were not, due to their unsuitability for pistol starts. If any other mod or IWAD is hub-based or otherwise dependent on continuous gameplay, it may be "broken" by these scripts. If a WAD only includes one map these scripts would be pointless. If a WAD includes custom weapons it will not work as intended unless the pistol starter is compatible. Pistol starters for several mods have been included: Beautiful Doom v6.1.0.2 Brutal Doom v20b Elf Gets Pissed v1.1 PerK's Smoother Weapon Animations Enhanced Strange Aeons v5.4 Valiant The pistol starter for Brutal Doom v20b includes a patch for the error that prevents Brutal Doom from working with recent versions of GZDoom, which is the reason why this pistol starter is in ".pk3" format instead of ".wad". It will also "remember" whether the initial "crack knuckles and load rifle" and shotgun-pump animations have played and skip them in future maps as they would be skipped normally. As for the pistol starter for Elf Gets Pissed: It will remember whether or not the Lightbringer was found, and will give it back to the player on pistol start, along with the amount of ammo that would have been given on pickup. (120 on skills 0 and 4, 80 otherwise) For Strange Aeons: It will remember the Yithian Lightning Gun, giving it back after pistol start if it was found, along with the ammo given on pickup. (80 on skills 0 and 4, 40 otherwise) This is a list of the included pistol starters: (IWAD) Doom and Freedoom: pstlstrt.wad (Mod) Brutal Doom v20b: btlpstrt.pk3 (Mod) Beautiful Doom v6.1.0.2: bdpsstrt.wad (Mod) Elf Gets Pissed v1.1: egpsstrt.wad (IWAD) Heretic: evwdstrt.wad (IWAD) Hacx: hxpsstrt.wad (IWAD) Chex Quest 3: mzchstrt.wad (Mod) PerK's SWAE: pkpsstrt.wad (Mod) Strange Aeons: sassstrt.wad (Mod) Valiant: vlpsstrt.wad The pistol starter for Brutal Doom is compatible with Freedoom if used with Brutal Doom v20b. It is not intended for use with mods based on Brutal Doom, such as Project Brutality. (It may work correctly, it but probably won't.) The pistol starter for PerK's Smoother Weapon Animations Enhanced can be used with either the brown or black gloves editions, and is also fully compatible with Smooth Doom. The Valiant pistol starter is intended for use with skillsaw's "Valiant.wad" and "sawdust.wad". For Valiant: Vaccinated Edition use either the Doom pistol starter, or the one intended for whatever mod you want to use with it. The original ACS script source files have been left inside each pistol starter WAD, and are commented for reference. The source files could be used to make more pistol starters for other mods and IWADS.
  2. Guest

    Simple Mirrored Monsters

    Version

    640 downloads

    This is a mod that provides mirrored death animations for Doom and several other IWADs. It also provides colorized blood for Doom, Freedoom, Hacx, and several Doom megawads. It makes no changes to gameplay at all in the IWADs or megawads that the included files are compatible with. Usage is simple: Load only one of these files, and load it after whatever WADs you want to use. Files other than the one for Doom can be found in the "extras" folder. For Doom or Doom megawads use the "Doom" file, unless a specific file is provided for that WAD. Hacx, Heretic, Hexen and Strife have their own files for mirrored death animations as well. If a WAD includes custom monsters it will not work as intended unless a compatible version of one of these files is used with it. This is a list of the included files: (IWAD) Doom: smm4doom.pk3 (IWAD) Freedoom: smm4frdm.pk3 (IWAD) Hacx: smm4hacx.pk3 (IWAD) Heretic: smm4hrtc.pk3 (IWAD) Hexen: smm4hxen.pk3 (IWAD) Strife: smm4strf.pk3 (Mod) Ancient Aliens: smm4aans.pk3 (Mod) Bloodstain: smm4blds.pk3 (Mod) Elf Gets Pissed: smm4efgp.pk3 (Mod) Resurgence: smm4rsrg.pk3 (Mod) Scythe 2: smm4scy2.pk3 (Mod) Strange Aeons: smm4stas.pk3 (Mod) Valiant: (also Sawdust) smm4valt.pk3 Death animations and corpses have a chance of being flipped horizontally, or "mirrored". This allows for visual variety after clearing out a horde of monsters. Additionally, in Hexen "Poison Mushrooms" can flip after bursting, and in Strife both wooden and explosive barrels can flip when destroyed. Hexen's "Ice" deaths can flip, as can Strife's "Fire" and "Disintegration" deaths. All monsters can "flip", with a few exceptions: In Doom: Pain Elementals (to prevent changes to release of Lost Souls; the monster and its death animation are too symmetrical to need flipping, anyway) In Heretic: D'Sparil (final boss; mirroring unnecessary, potential to break scripting) In Hexen: All bosses In Strife: All bosses, the Inquisitor (the Inquisitor drops an arm when destroyed, this is done using a "Restricted Function" and cannot be mirrored; to flip the corpse would only highlight this, so it isn't flipped either) In Elf Gets Pissed: The Annabis In Strange Aeons: All bosses, and others (the "Starspawn", the "Spidergods" and Leng Spiderlings, due to issues with using "A_SetScale" on them; A_SetScale is used in DECORATE to change their visible sprite size in-game, using it to "flip" them must also reset their "size" so they cannot be shown as the correct size AND be mirrored, sadly) As for "colorized" blood: In Doom: Cacodemons have blue blood, Hell Knights and Barons have green blood, Spectres have matching "fuzzy" red blood, and Lost Souls don't bleed. In Freedoom: "Cacodemons" bleed red, Worms bleed yellow, "Spectres" bleed "fuzzy" yellow, "Knights" have tan blood to match their color-scheme while "Barons" have white, both Lost Souls and Pain Elementals do not bleed. In Hacx: Thorn Things have green blood. In Ancient Aliens: "Stealth Alien Troopers" have purple blood. In Valiant: Cacodemons bleed blue, Spectres have fuzzy blood, and Lost Souls have no blood, but all other monsters bleed red. (Note: Crushed corpses will automatically match their new blood colors, but that is actually a feature of the ZDoom engine, not this mod.) As for other mods, these are not intended for use with mods like Brutal Doom, Beautiful Doom, etc. Those mods provide more extensive alternatives to the functions of this mod, which is intended only to provide a light enhancement to the game. This mod is fully compatible with Revenant100's "Doom 2 Minor Sprite Fixing Project" and "Heretic Minor Sprite Fixing Project": Load the files for either of those, then a megawad if desired, then this mod's matched file. (if you also want to use NightFright's "gzd_brightmaps.pk3" put it after the sprite fix) A suggested loading order: D1SPFX18.WAD or D2SPFX18.WAD or HRSPFX10.WAD D1DEHFIX.DEH or D2DEHFIX.DEH gzd_brightmaps.pk3 "Optional megawad of your choosing" "A matching file from this mod" "Only with Heretic sprite fix: HRWIDE10.WAD" BONUS: Also included in the "bonus" folder is an alternative to the main versions of this mod: "Simple Colored Blood" which only includes the changes to blood colors in Doom, Freedoom, Hacx, Ancient Aliens, and Valiant. To use these, just load one of them instead of their "main version" counterparts. File list: (IWAD) Doom: scb4doom.pk3 (IWAD) Freedoom: scb4frdm.pk3 (IWAD) Hacx: scb4hacx.pk3 (Mod) Ancient Aliens: scb4aans.pk3 (Mod) Valiant: (also Sawdust) scb4valt.pk3
  3. galileo31dos01

    Alien Vendetta

    Done on HMP/continuous/saves Good old wad. It has it's beautiful scenarios with very neat detailing, for example in map 20, which is purely egyptian. Most maps are linear, some too linear, and others annoyingly too linear. I generally don't mind backtracking for, ammo for example, but I found some maps with odd pickup placement, where a lot of handful ammo is in the first areas, and I had to backtrack several times. Map 27 comes to my mind, imagine myself returning from the end to the start point more than once to look up for ammo. Monster placement is, in the majority, ok. There are some cheap traps specifically with archviles and no cover. In maps 08 and 20 I died in the same kind of traps, an archie appearing in front of me in a corridor without escape. Due to this I had to keep my continuous BFG all the time. Apart from that, some really brutal scenarios, and high number of infighting circumstances, this is what I liked the most. Midis are cool, some Doom and Heretic tracks, as well as others. Secrets are not very interesting in this was to be honest, some of them don't give you any clue to find them. My favourite maps are 06, 12, 18, and 24. Unfortunately, map 30 is the only one I completely disliked and didn't even bother to complete it legally. But overall I still had fun, I do think it's a little overrated, by reading general thoughts by people I sometimes don't understand what they see in this wad as legendary or epic. On another side, finding other wads inspired by this one is good and tells how much it impacted on mappers, so that's a good thing. I'll give this a 7/10
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