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galileo31dos01

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About galileo31dos01

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    i'm lag

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  1. Hello, I've been playing your wad throughout the week, as this been on my radar for quite a while. I really dig the colorfulness, the vibrancy, the ingenuity behind every little detail to the story and the settings (the vending machines are my fav), the humorous bits, and the gameplay has been as joyful and action-packed as the energy induced by the colours... most of the time, perhaps sometimes it leans a bit towards "grindy", by virtue of having usually so much space to move and health to feel unbreakable, but these same attributes gave me a fresh feeling that I don't see commonly as, integral to the core of the maps, as here. This isn't to say there wasn't teeth, in fact the times you pulled some dirty tricks and vile ambushes (vile as in evil, not just archviles) in more confined spaces or at unexpected times, those showed contrast and put me at the edge of my seat as well. And it's been a while since I've seen lost soul swarms featuring with high regularity, over pain elementals in numbers at least! Tonight I was planning to finnish this, though unfortunately performance succumbed to the final map -- I survived several of the busier maps, including 29 by just a little (red area was bit bad though), then the lag was petrifying in map 30 and called it after the area with narrow bridges and cacos up too high. It sucks but it'll be for another time. That said, I still have a long-ish list of stuff to point out, bugs and glitches and the like, even a couple quality-of-life suggestions in the mix, which I'll provide later, as soon as I can. And also with all that said, to the readers, I highly recommend this one, it's super fun, it's funny, cheeky and, colorful, very colorful lol EDIT: well, scrap what I said about map 30, I just finnished it lol, thankful for the green ones!
  2. Hi, played this to completion last weekend and enjoyed my time overall, sick BGMs and neat changes/updates made to the maps as well. Here's a list of stuff I observed along the way:
  3. galileo31dos01

    Which monster you wanna be from doom 1 and 2?

    None? Okay, a crusher :D
  4. galileo31dos01

    Exoterrestrial (MBF21, Minicharge) IDGAMES

    This is funny, I was gonna mention the same exact softlock and completely missing two weapons in map 02 for half of the map, lol What I can add is two things: Good good good stuff, thanks for making this. My laptop handled everything sans the credits map pretty well :D
  5. Attesting that it doesn't literally anywhere (played the whole thing in cl21 for, partially forgetting to change complevels and another partially the same reason as yours).
  6. galileo31dos01

    have you ever cried while playing doom?

    Considering how hard it is for me to shed a tear from emotions compared to when having an onion under my eyes, no I haven't cried while playing this game. Been mad, happy, ijboled once or twice, but no crying yet.
  7. Hello! Few things: Sick maps, sick gameplay... sick UFOs. Thanks for making more of your exquisite maps!
  8. galileo31dos01

    dsda-doom v0.27.4 [2023-11-18]

    Thank you for this update on the opengl issue, it appears to be all seamless now on my end. By the way, in the meantime I was checking how the implementation of opl3 feels in Resurgence (it's good), and by pure coincidence I noticed also that performance in software was suspiciously smoother than ever, that I thought for a moment that it was set to opengl. I read a while ago about software mode getting improved in some now older version but didn't quite pay attention to it, until now. I later checked some maps where I would previously experience important performance lag and, to my surprise, there's been a vast improvement that I was apparently ignoring before, such that personal cases like Sunder map 14 or Doomium map 15 run, for the most part, consistently smooth throughout now for me. Another example is D2INO-RDC map 12, where I do get frame drops pretty much all the time, but it's much more workable compared to opengl. That's interesting to find out. Better late than never to say thanks for the software improvement! Onto a completely different question... is there a reason why the "tags apply locally" mapping-error option is gone? Unless it's been moved to another list in the setup, because I used to use that option for those extremely rare cases of broken tag 0 stuff in '00s maps.
  9. galileo31dos01

    IronEagle Competition 60: Bad Idea

    Cat 1, UV Survived(?) in 55:03 (55 min, 03 sec, 46 milisec in crispy-doom 6.0) badidea_IEbygal.zip
  10. galileo31dos01

    dsda-doom v0.27.4 [2023-11-18]

    @rfomin re opl3: This is awesome, big thank you to the devs! I encountered an issue while I was setting up my copy of the latest version available (0.27.2). Whenever I change to opengl, the executable crashes and sends this message: Could this have to do with counting with outdated drivers? I didn't have any glaring problems with 0.25.6. which is the version I've been using. If there was another version update between 25 and 27, sorry I didn't catch it in time.
  11. galileo31dos01

    DBP62: Haunting Hollow

    Hello, few harmless oddities you might find helpful: Ah, another thing. In crispy-doom, for whatever reason I'm unaware of, candelabras aren't rendered visually on my end. See, this is a place in map 03 where you should theoretically see one on each corner. They are there, just invisible. This doesn't happen in dsda-doom, and I'm not loading any external dehacked or anything that may mess up with sprites, so idk what's going on.
  12. galileo31dos01

    dsda-doom v0.27.4 [2023-11-18]

    Another one in the list, me. Even though I was never into dsda/prboom's OPL2 as much as OPL3 in crispy in its most pure self, when using viddump the only two soundfonts you could choose where opl or fluidsynth, afaik, and between those I less preferred the latter by far. I would support adding opl back in, if that doesn't present too many new issues along the way.
  13. galileo31dos01

    Warrior (megawad for Doom 2)

    For some reason the shotgunner's small angry face in the last picture made me chuckle. How mad he looks that he can't start the train anymore.
  14. I would be frightened enough if a single zombie showed up in the news wielding a gun cause that means there's more of them out there. From there on I wouldn't even have the sense to measure my levels of scared to death, cause I would be very fucking scared. For the second poll, I don't think there would exist more than one cyberdemon or spiderdemon or icon of sin, so while all of those would represent a massive worldwide problem on their own, I could see the fliers being very difficult or untouchable forces en masse. I'm thinking of creatures that, in the game, typically do better at evading confrontation at given times, indirectly or not, and cacodemons and pain elementals are some of them. In this I leave out lost souls because I can imagine exploiting its IQ to have them circling the earth for an eternity. But also zombies with guns dude... idk
  15. galileo31dos01

    GRB's guess the map game

    Round 3:
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