Alien Vendetta

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Martin Aalen Hunsager

About This File

Alien Vendetta offers 32 all new levels, ranging from small fast-paced tech-styled ones, to complex medieval- and hellish-themed maps. Variety was to be expected considering several authors had a hand in the making of these maps and as no specific criteria were given to them. AV originated in '96 as a one-man project, but saw many transitions and was eventually made a team effort in August 1999. What started out as a pure "Hell Revealed" follower balanced out to be something in-between that and a more classic looking megawad. We decided to put more emphasize on detailed architecture while trying to keep the at times ultra hard gameplay in focus. Admittedly recreating the intensity of "Hell Revealed" while trying to create more commonly scaled maps turned out to be quite a challenge. As a result the hardness was tuned down a bit, and fun gameplay became more important than making it as hard as possible. When that's said, AV still holds a somewhat harder skill setting than any serious megawad with the exception of "Hell Revealed" and its sequal. In the tougher maps it will indeed challenge the best players on Ultraviolence, and would probably be more frustrating than fun for the common Doomer. Fortunately we put effort into all levels of difficulty, and would advise anyone who is not looking for hordes of monsters (and the need for planning in order to survive) to play skill 2 or 3. AV skill 3 plays much like "The Plutonia Experiment" does on its skill 4. Skill 2 would be the favourable pick for anyone who wants to have a more relaxed journey through the levels (be warned tho, even on skill 2 AV holds a few surprises =) Altho map continuity exists between a few levels we decided to go for variation instead of a one-themed 32 level scenario. This difference in scenery from map to map hopefully contributes to less redundant gameplay. Each level is completable from scratch, but when approached this way it should be noted that secret areas become vital for health and ammo supply. The first episode consists of a variety of "earthly" themed maps/bases and a few tech facilities. Difficulty here leans more towards easy even on skill 4, and primarily functions as a warm-up. Episode 2 starts out with a series of techbases and ends up in a more brick styled fashion. The first really hard scenes for the average player will occur in this episode. The final chapter is mainly hell themed and holds the most extreme levels in terms of hardness. A few of these are up to "Hell Revealed" difficulty. If you're looking for a challenge combined with atmospheric levels, Alien Vendetta should be right up your alley. Enjoy :)

Editors Used

Deth




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galileo31dos01

· Edited by galileo31dos01

  • 4
   1 of 1 member found this review helpful 1 / 1 member

Done on HMP/continuous/saves

 

Good old wad. It has it's beautiful scenarios with very neat detailing, for example in map 20, which is purely egyptian. Most maps are linear, some too linear, and others annoyingly too linear. I generally don't mind backtracking for, ammo for example, but I found some maps with odd pickup placement, where a lot of handful ammo is in the first areas, and I had to backtrack several times. Map 27 comes to my mind, imagine myself returning from the end to the start point more than once to look up for ammo.  

 

Monster placement is, in the majority, ok. There are some cheap traps specifically with archviles and no cover. In maps 08 and 20 I died in the same kind of traps, an archie appearing in front of me in a corridor without escape. Due to this I had to keep my continuous BFG all the time. Apart from that, some really brutal scenarios, and high number of infighting circumstances, this is what I liked the most.

 

Midis are cool, some Doom and Heretic tracks, as well as others. Secrets are not very interesting in this was to be honest, some of them don't give you any clue to find them. 

 

My favourite maps are 06, 12, 18, and 24. Unfortunately, map 30 is the only one I completely disliked and didn't even bother to complete it legally. 

 

But overall I still had fun, I do think it's a little overrated, by reading general thoughts by people I sometimes don't understand what they see in this wad as legendary or epic. On another side, finding other wads inspired by this one is good and tells how much it impacted on mappers, so that's a good thing. I'll give this a 7/10 

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Unknown date

  • 4
   1 of 2 members found this review helpful 1 / 2 members
The levels in AV range from super to super annoying. I'm not a big fan of the Cyberdemon (or 10) per level formula. Most levels are mapped great and give a great sense of atmosphere. I'll give it 4 stars for the mapping job, but have to dock it some for gameplay on certain maps. 30 Revenant traps anyone?

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Lycaon

  • 1
   0 of 2 members found this review helpful 0 / 2 members
I understand this is old, but really most maps look awful, it's absolutely stupid when playing multiplayer. It's as is the author didn't know what he was doing at all, just putting a lot of monsters in there without any major thought. Is this supposed to be "oldschool? CAUSE IT'S REALLY NOT. Classic games had pacing, a curve of difficulty. Here you have cyberdemons at the beggining of a lot of levels. I don't know what's with this map everyone likes, I've seen older stuff that is much, much better.

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Demtor

  • 4
  

A lot of ambitious contributions by a lot of talented people. A few of them being misses but overall a varied mix of good to great maps with a splattering of slaughter here and there. Some had an older style feel to them but nothing that ever detracted from the overall presentation. Worth a look.

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Deadwing

  • 2
  
After playing this, I was kinda disappointed since this usually gets a lot of praise. Most levels are a lot linear and monster placement is really basic, where most enemies are just blocking your linear way. This slows down the flow a lot and making things quite boring. I quit after map 26, with these more slaughter levels where you just have to grind to progress.

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Combinebobnt

  • 5
  
Doesn't even need aliens

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Spectre01

  • 4
  
Good wad but not legendary. A lot of the maps tend to drag and there are multiple hallways filled with dozens of imps which are a slog to shoot through. Some of the later maps especially can take over an hour to complete and have annoying layouts with lots of backtracking. The visuals and detailing is very nice though and none of the maps run like crap, which is always a plus. 4/5

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  • 4
  
Pretty darn good. But not legendary. Great considering its age though

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  • 2
  
After starting this WAD, i just felt desire to play Descent 1 again :D Good sountracks, but it is kinda boring to play

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Flammable

  • 5
  
One of best wads ever. Flammable4444 02.09.15

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  • 5
  
This is an extremely challenging WAD and despite some of the few rage moments I had I still had an absolute blast

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molten_

  • 5
  
Still one of the best pwads out there.

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  • 2
  
Ugh. The gameplay in this one is just awful. You can't make an assumption that anyone would be able to beat this stuff on the first try. Later maps are hideously red and hideously unplayable... Best part for me was maps 3 and 4, both of which feature excellent (though a bit derivative) design and neat, ballanced gameplay. Another problem is, literally all of the levels are a copy of something (plutonia, heretic, requiem, kneedeep, darkening)

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  • 4
  
It's THE classic and still lots of fun after all these year. Never gets old for me. On the orher hand, there are maps I don't like much... For example MAP11 is awesome, but then MAP12, 13 and 14 are quite boring. MAP20 is masterpiece, but then... MAP 21 boring... MAP25 and 26 are awesome and then boring MAP27 and 28 follows... It's just my opinion.. Love this megawad tho. (enkeli33)

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  • 5
  
13 years later, AV is still the best.

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  • 5
  
one of the hardest ive played in my life.

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  • 5
  
5/5

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  • 5
  
Fantastic megawad let down only by one map (21). It is essential to play this.

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  • 5
  
One of the most legendary releases ever conceived, I consider AV to be, along with Darkening to some extent, more or less the defining megawad that marked the transition out of the old decade and into the new one. It is a step up from almost anything before it and has a lot of maps that still hold quite well. The only potential downers are the slaughtery gameplay and very large maps, but both are executed reasonably, enough that anyone not inherently bothered by this stuff will enjoy it. A 5* from me.

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  • 5
  
You can tug your mum's titties if you gave this less than 5 stars; the original #1 megawad which still stands the test of time. Slaughtermap-ish only in severity of some fights, but with beautiful scenery, haunting maps and none of the crappy monster spam in modern slaughter maps.

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Doomkid

  • 5
  
Fun wad. There's a few duds, but this is (of course) legendary. Like a dude above said... WHERE T TEH ALIENS?

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Unknown date

  • 5
  
Tough, but I loved it.

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Krivanka

Unknown date

  • 3
  
This was an amazing megawad. There were a couple lame maps. Maps 20 (Misri Halek) 25 (Demonic Hordes), 26 (Dark Dome), and 27 (Stench of Evil) are extremely difficult!! Maps like 08 (Beast Island) 10 (Toxic Touch) 11 (Nemesis) and 18 (Lake Poison) are amazingly well created. Enjoy this megawad masterpiece and try to take it all in, afterall, you only get to first play it once... reviewed 09-05-14 10:34pm played using GlBoom+, non-pistol start, no in-map save progressions on Ultra Violence.

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Unknown date

  • 5
  
Wow. Another one of the best MegaWADs I've never played. from map 18 the real fun start. awesome!! BTW, playing in UV is on your own risk. 5/5-- SSWolfenSie

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Unknown date

  • 5
  
The perfect blend ;)

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