Alien Vendetta

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Martin Aalen Hunsager

About This File

Alien Vendetta offers 32 all new levels, ranging from small fast-paced tech-styled ones, to complex medieval- and hellish-themed maps. Variety was to be expected considering several authors had a hand in the making of these maps and as no specific criteria were given to them. AV originated in '96 as a one-man project, but saw many transitions and was eventually made a team effort in August 1999. What started out as a pure "Hell Revealed" follower balanced out to be something in-between that and a more classic looking megawad. We decided to put more emphasize on detailed architecture while trying to keep the at times ultra hard gameplay in focus. Admittedly recreating the intensity of "Hell Revealed" while trying to create more commonly scaled maps turned out to be quite a challenge. As a result the hardness was tuned down a bit, and fun gameplay became more important than making it as hard as possible. When that's said, AV still holds a somewhat harder skill setting than any serious megawad with the exception of "Hell Revealed" and its sequal. In the tougher maps it will indeed challenge the best players on Ultraviolence, and would probably be more frustrating than fun for the common Doomer. Fortunately we put effort into all levels of difficulty, and would advise anyone who is not looking for hordes of monsters (and the need for planning in order to survive) to play skill 2 or 3. AV skill 3 plays much like "The Plutonia Experiment" does on its skill 4. Skill 2 would be the favourable pick for anyone who wants to have a more relaxed journey through the levels (be warned tho, even on skill 2 AV holds a few surprises =) Altho map continuity exists between a few levels we decided to go for variation instead of a one-themed 32 level scenario. This difference in scenery from map to map hopefully contributes to less redundant gameplay. Each level is completable from scratch, but when approached this way it should be noted that secret areas become vital for health and ammo supply. The first episode consists of a variety of "earthly" themed maps/bases and a few tech facilities. Difficulty here leans more towards easy even on skill 4, and primarily functions as a warm-up. Episode 2 starts out with a series of techbases and ends up in a more brick styled fashion. The first really hard scenes for the average player will occur in this episode. The final chapter is mainly hell themed and holds the most extreme levels in terms of hardness. A few of these are up to "Hell Revealed" difficulty. If you're looking for a challenge combined with atmospheric levels, Alien Vendetta should be right up your alley. Enjoy :)

Editors Used

Deth




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galileo31dos01

· Edited by galileo31dos01

  • 4
   1 of 1 member found this review helpful 1 / 1 member

Done on HMP/continuous/saves

 

Good old wad. It has it's beautiful scenarios with very neat detailing, for example in map 20, which is purely egyptian. Most maps are linear, some too linear, and others annoyingly too linear. I generally don't mind backtracking for, ammo for example, but I found some maps with odd pickup placement, where a lot of handful ammo is in the first areas, and I had to backtrack several times. Map 27 comes to my mind, imagine myself returning from the end to the start point more than once to look up for ammo.  

 

Monster placement is, in the majority, ok. There are some cheap traps specifically with archviles and no cover. In maps 08 and 20 I died in the same kind of traps, an archie appearing in front of me in a corridor without escape. Due to this I had to keep my continuous BFG all the time. Apart from that, some really brutal scenarios, and high number of infighting circumstances, this is what I liked the most.

 

Midis are cool, some Doom and Heretic tracks, as well as others. Secrets are not very interesting in this was to be honest, some of them don't give you any clue to find them. 

 

My favourite maps are 06, 12, 18, and 24. Unfortunately, map 30 is the only one I completely disliked and didn't even bother to complete it legally. 

 

But overall I still had fun, I do think it's a little overrated, by reading general thoughts by people I sometimes don't understand what they see in this wad as legendary or epic. On another side, finding other wads inspired by this one is good and tells how much it impacted on mappers, so that's a good thing. I'll give this a 7/10 

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Deadwing

  • 2
   1 of 1 member found this review helpful 1 / 1 member
After playing this, I was kinda disappointed since this usually gets a lot of praise. Most levels are a lot linear and monster placement is really basic, where most enemies are just blocking your linear way. This slows down the flow a lot and making things quite boring. I quit after map 26, with these more slaughter levels where you just have to grind to progress.

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Unknown date

  • 3
   1 of 1 member found this review helpful 1 / 1 member
I went into this megawad with high expectations because of people "over-hyping" it and claiming it's the best megawad ever; unfortunately for them, it's not. It's good, but like all megawads has its weak points. There are a lot of uninspired levels/areas with ugly texture combinations and sometimes the acid/lava hurts you and other times it doesn't which creates confusion between levels. However, there are some good maps too like my personal favorite MAP05. 3/5 Calm down people, it's not THAT great...

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Unknown date

  • 4
   1 of 2 members found this review helpful 1 / 2 members
The levels in AV range from super to super annoying. I'm not a big fan of the Cyberdemon (or 10) per level formula. Most levels are mapped great and give a great sense of atmosphere. I'll give it 4 stars for the mapping job, but have to dock it some for gameplay on certain maps. 30 Revenant traps anyone?

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Anidrex_1009

  • 5
   0 of 1 member found this review helpful 0 / 1 member

There is no presentation for this mythic wad, it is something that belongs to the history of Doom and the community, one of the first and most brilliant works done by fans, a megawad that surpasses any expectations and that innovates with so much fun and genius. My first megawad in my life, the first one completed, I was just hooked and enjoyed every single map, without a doubt, something epic and fantastic to play that I am grateful to have known.

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Combinebobnt

  • 5
   0 of 1 member found this review helpful 0 / 1 member
Doesn't even need aliens

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Flammable

  • 5
   0 of 1 member found this review helpful 0 / 1 member
One of best wads ever. Flammable4444 02.09.15

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Lycaon

  • 1
   0 of 2 members found this review helpful 0 / 2 members
I understand this is old, but really most maps look awful, it's absolutely stupid when playing multiplayer. It's as is the author didn't know what he was doing at all, just putting a lot of monsters in there without any major thought. Is this supposed to be "oldschool? CAUSE IT'S REALLY NOT. Classic games had pacing, a curve of difficulty. Here you have cyberdemons at the beggining of a lot of levels. I don't know what's with this map everyone likes, I've seen older stuff that is much, much better.

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molten_

  • 5
   0 of 1 member found this review helpful 0 / 1 member
Still one of the best pwads out there.

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  • 5
   0 of 1 member found this review helpful 0 / 1 member
13 years later, AV is still the best.

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  • 5
   0 of 1 member found this review helpful 0 / 1 member
5/5

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Unknown date

  • 5
   0 of 1 member found this review helpful 0 / 1 member
Tough, but I loved it.

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Unknown date

  • 5
   0 of 1 member found this review helpful 0 / 1 member
best doom megawad ever. i still play it because its so fun. rockin.

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Unknown date

  • 5
   0 of 1 member found this review helpful 0 / 1 member
This megawad rox0rz! I'll have to agree this is one of the best. - THE_DAVE

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Unknown date

  • 3
   0 of 1 member found this review helpful 0 / 1 member
oh,good

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Unknown date

  • 5
   0 of 1 member found this review helpful 0 / 1 member
If this WAD isnt legendary, both by fame and by quality, then nothing is. 5/5

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Unknown date

  • 5
   0 of 1 member found this review helpful 0 / 1 member
This megawad is giving me an hard on its so damn good 5/5.

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Unknown date

  • 5
   0 of 1 member found this review helpful 0 / 1 member
One of the top wads of all time - Daniel

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  • 5
   0 of 1 member found this review helpful 0 / 1 member
mega awsome

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Unknown date

  • 5
   0 of 1 member found this review helpful 0 / 1 member
One of the best I have ever played. My brother and I just finished playing it for the last 6 hours or so. Totally awesome!

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Unknown date

  • 5
   0 of 1 member found this review helpful 0 / 1 member
Now that's fucking epic, seriously.

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Unknown date

  • 5
   0 of 1 member found this review helpful 0 / 1 member
sweet,great co op

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Unknown date

  • 5
   0 of 1 member found this review helpful 0 / 1 member
Really good wad.

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Unknown date

  • 5
   0 of 1 member found this review helpful 0 / 1 member
If this had been sold in stores, I would have bought it in an instant!

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Demtor

  • 4
  

A lot of ambitious contributions by a lot of talented people. A few of them being misses but overall a varied mix of good to great maps with a splattering of slaughter here and there. Some had an older style feel to them but nothing that ever detracted from the overall presentation. Worth a look.

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  • File Reviews

    • By felgro · Posted
      Dunno. Found this pretty mediocre and repetitive.
    • By Anidrex_1009 · Posted
      There is nothing innocent here!   Lol, this little mapset is great, quite short but very fast, it reminds me of the action of Scythe (one of my favorite maps) and it fills me with nostalgia to think about how great it was to play it, but going back to this map, it's simple and dynamic, the combat is quite entertaining and the maps are practically, follow the path without losing, quite simple but created in a way that allows to continue with the flow of fun, in addition, it adds even new monsters that remind a bit of Hexen, quite great.   Highly recommended, especially to kill time in a great and brutal way, the design of the maps is simple but beautiful, the enemies are well placed and gives us all kinds, my only problem with the map is maybe the little Ammunition and not so good placement of items, in itself, does not need many because of the small size of the maps, but I feel that it can be improved, anyway, enjoy this map, without a doubt, this type is my favorite, small but playful ... wait.  
    • By felgro · Posted
      Quite good despite a slaughtery final map.
    • By Gallic00 · Posted
      Nice little mapset with short maps and nice layouts.  Cool enemies.
    • By Gallic00 · Posted
      One of the best mapsets I played this year.  Difficulty was challenging without frustrating.  Music gave the perfect environmental ambiance for each map.  My only quibble was the last stretch of the last map where I had no more ammo.