Job Posted August 3, 2013 I'm working on a map in Doom Builder 2 (UDMF format) where I'd like to have something similar to a pump. To help do that, I need a sector that will continually raise and lower, but I'm unsure which sector effect/scripting I'd need to accomplish that. Could someone please tell me what's the best way to do that? 0 Share this post Link to post
Obsidian Posted August 4, 2013 I think "Floor Waggle" might be the effect you're looking for, but then again I don't make ZDoom maps that much. You could probably make a script that has a similar efect as well. 0 Share this post Link to post
GreyGhost Posted August 5, 2013 Haven't tried them myself, but Linedef actions 60 (Platform Perpetual Raise) and 197 (Ceiling Crush and Raise Silent A) both look promising. 0 Share this post Link to post
TimeOfDeath Posted August 5, 2013 You could attach some dummy sectors to the pump sector, one with a higher floor or ceiling, the other with a lower floor or ceiling. Then do a script that raises to the highest floor or ceiling, then delay however many tics it takes for the sector to finish moving, then lower to the lowest floor or ceiling, then delay again, then repeat. 0 Share this post Link to post
Job Posted August 5, 2013 Great suggestions, everyone, thanks! I'll give 'em a try. 0 Share this post Link to post