Job

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About Job

  1. Less overwrought mapping, more of the basics. I love that unencumbered, unfettered old school Doom feel. Some of the overmapped levels feel sort of like Quake 2. Which isn't necessarily a bad thing, but it's not Doom. Also, more PSX. PSX/N64 subforum would be great. Am I doing this right?
  2. I, for one, am delighted that OBLIGE got some well-deserved recognition.
  3. I feel that texture could use better x axis alignment.
  4. Yep, animation-wise, manc wins. The archvile wins the "I'm glad that douchebag is dead" award, however.
  5. - Forced death exits (forced pistol starts on next map). - IoS in non-boss level slots.
  6. Complaining about Doom's graphics would be like complaining that Georges Seurat's paintings were pixellated. You can't judge art objectively strictly by the nature of its composition.
  7. The question posed in the title of this thread is ultimately answered by you, dear OP.
  8. I distinctly recall my response to this being something along the lines of, "This is it?" and being disappointed. It was such a letdown-decrescendo after the climax of tension the game built up leading to that point.
  9. So you can see his hissy socks, duh.
  10. I think it's pretty OT.
  11. This needs to be a thing. I'd be even happier with a revenant with a chaingun and rocket launcher. I demand only the most gameplay-breaking, rage-quit-inducing enemies in my game.
  12. Scythe (the first one).
  13. Yep. I think "Doom with Mood," "Ambient Dooms" or "Atmospheric Dooms" would be a sufficient catch-all.
  14. I dig the visuals. I'll give it a try when I get a chance.
  15. plutonia.wad Well, that was easy.