Phml
Forum Staple
Posts: 2031
Registered: 06-09 |
I didn't like that one (03). It's cramped, meaning you have to either go slow or rely on luck, and it's pretty much just "move forward, shoot, repeat" without any interesting choice. Once again another secret requires an AV jump (which is bad in itself if you ask me), once again that secret is meaningless to get to the megasphere, and using the intended path makes things harder - and is *required* for max, otherwise 1 HK and 1 AV stay hidden. The other secret is indistinguishable from anything else, and once again I had to use DB2 to actually find it.
I sound pretty negative and it wasn't all that bad, but during the whole map I couldn't help but think "trying too hard". It's like you've thought since dew said it was too easy, randomly throwing an archvile in every fight would make it hard enough. I'm exaggerating a bit but yeah. The result isn't hard, just tedious.
As a normal map, I'd rate it "ok", as something made for speedrunning I'd rate it "meh" - the way stuff is set up, there's just too much stuff that depends on luck for me to have fun recording.
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