printz
CRAZY DUMB ZEALOT

Posts: 3315
Registered: 06-06 |
Quasar said:
New EDF features since 3.33.50:
- Playerclass and skin definitions
That's interesting. Where may I look for EDF field reference in the source code? Actually, do I get the power to make new classes with their weapons (and therefore weapon definitions)?
All codepointers can now be called from guns or monsters without crashes.
Does this make PlayerThunk obsolete, or are monsters capable of changing the global light via Light0,1,2, the player do stunts previously only doable by monsters and so on?
Function-valued options allow DECORATE-style syntax for frame actions both inside and outside of compressed frames.
This makes misc1...2 and args1...5 completely optional and likely obsolete?
Keywords are provided for most parameterized codepointer arguments.
Perhaps I should check the source for the keywords; in what file?
New codepointers: AlertMonsters, JumpIfTargetInLOS, SetTranslucent, CheckPlayerDone, FadeIn, FadeOut
Ultracool all of them; now I can properly emulate Agathodemon, and make more intelligent and communicating monsters. I could check the source code for these functions, if they have the same name as in EDF.
Things now have 8 32-bit counters instead of 3 16-bit ones.
Heheheh, that figures. MORE than enough. Same syntax (but with greater numbers possible)? :)
Custom damagetypes
Interesting... how are they set for things and damages? Can they be resisted or are merely cosmetic as in vanilla Hexen?
Special pain and deathstate lists in thingtypes for custom damagetype support.
Now I see :). How are they listed exactly; by {} or specially named properties?
mobj sound subchannel support: things can play up to 8 sounds simultaneously.
A new PlaySound argument for controlling this?
Neat. And to complete the circle... is anything new notable in ExtraData? You said in an older ExtraData thread something about being able to particularize any thing or linedef with it.
And where can I look in the source for the Small script functions?
Thanks for listing... I hope I'll come up with an Eternity project, but I like to put lots of stuff in the wads, resulting in longer time to get it finished.
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