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Should we have sprite placeholders?
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Yes 7 100.00%
No 0 0%
Total: 7 votes 100%
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Jon
Freedoom Bloke


Posts: 1167
Registered: 09-00


Hello,

I think we've discussed sprite placeholders before but we haven't decided to use them before.

"The People's Doom", a (seemingly dead project in a similar vein to freedoom) started out by making placeholder resources. The sprite was an artist's manakin.

I think we've avoided doing something similar because we didn't want to rest on our laurels (time better spent on doing the sprites in question, etc.). But, as things stand, playing any PWAD at all that features an arch-vile or revenant swarm is pretty much impossible.

So: should we add sprite placeholders to the next freedoom release?

Old Post 08-15-06 19:13 #
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david_a


Posts: 881
Registered: 09-02


I don't see how it can hurt.

Old Post 08-15-06 20:22 #
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Fredrik


Posts: 11570
Registered: 05-00


The existing sprites look like placeholders anyway.

Old Post 08-15-06 20:24 #
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funduke
Member


Posts: 309
Registered: 02-04



Jon said:
So: should we add sprite placeholders to the next freedoom release?

Yes, please!

Greetings
Funduke

Old Post 08-15-06 23:58 #
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Ajapted
Member


Posts: 654
Registered: 04-02


I agree that placeholders (even crappy ones) are better than the floating "graphic not done" box. Perhaps put the word "placeholder" above their heads in the sprites. My crappy sailor (SSWV) is definitely in the placeholder category.

Old Post 08-16-06 02:18 #
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Jon
Freedoom Bloke


Posts: 1167
Registered: 09-00


What I plan to do is superimpose the existing "graphic not done" box on the skeleton sprite (which used to occupy the demon slot) and map that to each unfinished monster.

Although, most of them are done now: there's just the cyber, spider, arch off the top of my head.

Old Post 08-21-06 12:15 #
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VortexCortex
Newbie


Posts: 3
Registered: 08-06


I agree. Placeholders would be a more acceptable substitute than the graphic not done box.

Old Post 08-25-06 12:01 #
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Jon
Freedoom Bloke


Posts: 1167
Registered: 09-00


Ok, I'm just committing the skeleton sprites to trunk: I've mapped most of the arch-vile frames to them (not the pain or resurrection frames yet). I'm going to play with superimposing the rectangle next, then mapping to cyber/spider, then perhaps frame offset adjustments (it looks pretty comical right now)

Old Post 08-28-06 15:45 #
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