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About Jon

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    code scholar

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  1. Jon

    Things about Doom you just found out

    It’s something we hoped to put into the “boom++” spec too. And for op’s op, the elephant in the room is that vanilla doom *doesn’t* have an instant death type. Recently this thread has felt more like “things about zdoom I just found out”
  2. Jon

    Things about Doom you just found out

    This just reminds me how much fun running e3 is.
  3. Not sure what the rationale it would be for two different wikis. One possible issue with things the way they are is that the bot edits for map articles can swamp the recent changes page, but I think there is a filter for that.
  4. Jon

    Crispy Doom 5.2 (Update: June 20, 2018)

    How are you trying to load them? with -file or -merge?
  5. Jon

    WIP: The Id's RPG series coming soon

    Thanks for pointing me at this thread; it looks great!
  6. Doom64EX wasn't a 1:1 recreation, it's effectively an emulator for the original content. Although much of the engine was indeed recreated. (compare to say, Doom 64: Absolution) I'm interested to know the answer to your question, though. I'm sure it must be a recreation.
  7. I'm not certain, but I think if you've got an iOS device which has not been updated to iOS 11, you can still purchase the iOS versions. You can certainly still download them if you had bought them in the past. I keep an iPad mini on iOS 9 to keep access.
  8. Jon

    Lost Village (DM Map)

    OK this is basically done except for the sky. I've got a NASA pic of the sky from Mars, originally sourced by Enjay but converted to vanilla palette and dimensions that I'm playing with, but I think it needs major work, possibly retracing entirely. I might go back to that blue one which was pretty good. I've kept that ZIP in the prior post updated.
  9. I've never managed to get an emulator working, but this great write-up on decoding Doom RPG states that "KEmulat0r, configuring it as a Sony Ericsson k800" works.
  10. Jon

    Crispy Doom 5.2 (Update: June 20, 2018)

    Debian package: https://tracker.debian.org/pkg/crispy-doom
  11. Jon

    Things about Doom you just found out

    I wonder if he's playing on the NeXT instead of a PC? It's not clear due to the editing of the video. The resolution *could* be a bit better than 320x200, (240), not sure. Quite interested in the changes in the armour area of e1m1, I haven't seen that before!
  12. This is absolutely awesome news, good work! That would be really excellent if you did. I wanted to reverse engineer them in order to document them on the wiki (I've done a lot of work on Doom II RPG in particular). I still have an iPad mini which I've held back to iOS 9 in order to keep Doom II RPG installed. But your tools could help us build other tools to e.g. automatically draw map graphics, automatically generate basic map pages in the wiki, etc. maybe one day we could build enough of a stub simulator to actually run the games on a PC. But that all depends on open and sharing of knowledge. Also we could help port the tools to other OSes (I don't have Windows handy so can't actually run what you have released) Definitely. Can you confirm are these only for the Java versions? How might one enter the cheats for iOS versions? I'm going to fire up O&E on my n2DS to celebrate :>
  13. Jon

    Things about Doom you just found out

    They don’t in vanilla.
  14. Jon

    Crispy Doom 5.2 (Update: June 20, 2018)

    crispy-heretic generally works, but I don't think anyone has looked at hexen or strife. I think Fabian has the build stuff set up so that if you build crispy-doom first, you should just be able to do "make -C src crispy-heretic" to get that working, no need to edit any build files. (the first build is to make sure the common stuff like libtextscreen, opl, midiproc,pcsound, etc are built)