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About Jon

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  1. Jon

    Things about Doom you just found out

    Here's something I don't find particulaly interesting: you two dick waving at each other, on top of all the misalignment bullshit for the last two or three pages. This used to be one of the most interesting regular threads on the forum, let's please not bury it beyond recovery.
  2. Jon

    Chocolate Doom

    I just wish it wasn’t such a moving target. A year or so ago, a git build of choco v3 and sdl2 from the raspbian repos worked great. I’ve got proper debian on my pi3 at the moment (running 64 bit) but I might have a go of a recent raspbian this week.
  3. Jon

    Things about Doom you just found out

    Technically MBF, which added both the friendly flag and helper dogs on top of boom.
  4. Jon

    Things about Doom you just found out

    Many of those cited misalignments I think are exactly as the mapper intended (eg e1m1) and aren’t misalignments at all. It might be a good idea to take the misalignment spotting to another thread.
  5. Jon

    Things about Doom you just found out

    Yeah, a bit of a cult classic but I think Event Horizon holds up today
  6. Lol at Fabian giving very precise instructions and most people not following them
  7. Jon

    Haaslok's Art Thread

    Once upon a time I planned to write a story/aesthetic which was liberally based on UFO: Enemy Unknown (itself not exactly the origin of most of those tropes) but then XCOM: Enemy Unknown came out and revived that franchise so I didn't. But fundamentally changing to aliens instead of demons I was keen on, to distance from Doom, and the idea of the antagonist trying to tweak our different primeval fears -- I thought was a great way of explaining the wide pantheon of monster types.
  8. I thought this was fixed by {chocolate,crispy}-midiproc? It does, but not as lumps in WAD files (I believe). As with Chocolate, the system looks up a mapping of in-wad music lumps to out-of-WAD ogg files via a sha1 hash of the in-wad LUMP. e.g. this line b2e05b4e8dff8d76f8f4c3a724e7dbd365390536 = doom1-music/d_inter.flac tells the engine that, whenever it is about to play a music lump with the sha1 checksum of b2e05(etc), instead, play the file doom1-music/d_inter.flac (relative to the music pack CFG). Taken from the sample music pack CFGs here So to achieve what you want, I think you'd need to extract the lumps and build a cfg file that mapped sha1sums of the lumps to local paths for them. The lumps in the WAD would also need to be named in such a way that the vanilla engine tried to play them.
  9. Jon

    Build Boom on DOS

    Congrats! Do you have plans to publish your work?
  10. Jon

    PrBoom on the Nintendo 3DS

    It’d be cool to have a comprehensive review of the various 3ds ports on a doomwiki page
  11. Jon

    Build Boom on DOS

    Well yeah so win32 djgpp would do it, but only if you can find one that both works with the source you’re dealing with and runs on your system.
  12. Jon

    Why Was MS Synth Removed?

    I didn’t realise it was. They are still pretty different, right? from what I recall, the readme for BTSX states the musicians specifically designed for the MS synth, so that’s what I was referring to. I’d be surprised if they sounded identical on a SC-55, I imagine they expose quirks and peculiarities of the MS synth.
  13. Jon

    Build Boom on DOS

    I was about to suggest that it would be better to compile outside of dosbox to get better performance but I suppose the issue is getting a cross compiler set up to target dos from a modern system that is also happy with the C used by boom, allegro etc
  14. Jon

    Why Was MS Synth Removed?

    In what? I guess you mean in some source port or other. But which one? Kind-of on a related note: for those composers who specifically target the MS synth, *please* consider rendering your MIDIs down to FLAC, OGG, MP3, etc. so they play as intended on platforms which don't have the MS Synth (Linux, Mac, 3DS, Switch, smart refrigerators…)
  15. Jon

    Build Boom on DOS

    @SilverMiner has a point, he’s asked for help, we’ve explained we can’t but there’s no point in us spamming the thread further