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About Jon

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    code scholar

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  1. I actually have PSX Doom, and a PS3 that can play it, but I haven't bothered to. (I played it a bunch in the 90s fwiw). If someone did a hack to restore the original sfx then I'd be very tempted to play it in an emulator. Or maybe I should play one of those PSX-Doom-maps-PWADs instead.
  2. Jon

    Crowbar Collective posts 2 new Xen screenshots.

    Looks great. Reminds me of bits of No Man's Sky, but also "Annihilation"
  3. My favourite is probably GBA Doom. It was fun, a bit unique with the green blood etc to appease Nintendo, interesting to play doom on a handheld. Least favourite that I've actually experienced is PSX Doom. I really don't like the new sound effects, although I appreciate that the port has a lot of other things going for it.
  4. Jon

    Does Crispy Doom work on Mac?

    It's probably an interesting thing to try out. I would start by installing Brew and using that to brew install chocolate-doom This will ensure that you have all the necessary development libraries installed to build crispy doom (which are the same as chocolate doom) Then you would be in position to build crispy. The following steps should work git clone https://github.com/fabiangreffrath/crispy-doom.git cd crispy-doom ./autogen.sh make -j8 make install
  5. Jon

    Minimal Doom Logo T-Shirt

    This is back in stock, which is great news because I missed out first time. @SteveTacoReyes, do you have any more discount codes? I can't decide whether to take the plunge (my currency just dropped 1% against the dollar), what int ship will be like, and what colour argh
  6. Jon

    Doom Clone "Gloom" Source Code Available!

    That amiga format CD is here https://archive.org/details/cdrom-amigaformatcd11
  7. Jon

    "Intended" Hexen Sound Canvas Music?

    AWE32 rings a bell from the dim and distant past. And that would correlate with Kevin's assertion he likely had the latest SB. You are doing god's work here, by the way.
  8. Blood is fun. But truly though, the first episode has some great set pieces and it's all down hill from there. Is there any reason at all to play episodes 2+? *that* is one reason I don't think it had the staying power of the other games mentioned in the same breath.
  9. Carmack did say he regretted outsourcing the sound code in the end, but it sure seemed like a pragmatic decision at the time, given they were such a small team, and it would have certainly been a waste of Carmack's time to write that stuff. They'd have needed a second Dave Taylor.
  10. Doom is triple (actually quad but they almost never used the 4th plane) buffered not double buffered, but that was in RAM I think; there were also two banks of VRAM iirc for the VGA mode it used, and some of the drawers went straight to VRAM and didn't go thru the RAM triple buffers (e.g. status bar) the alpha/beta video stuff demonstrated that they had some ideas about diminished lighting that got simplified, and the game wasn't yet capped to 35fps, but I'm not sure there's any evidence that they targetted any other video mode for the PC. When Doom shipped no PC that existed could run it at the full 35fps. The artist explanation doesn't make sense, because they used deluxe paint that could e configured into a 320x240 screen mode as desired. They switched/added scans via the NeXTStations later on, and had to do aspect ratio correction on those, so it would have been less work if they'd used 320x240 for those. Paging lumps off CDROM would have been far too slow.
  11. Jon

    Cynical hates on NIghtdive Studio

    I absolutely agree, and I don't think that's what's happening here. Opinions aside, I think there's some genuine bad behaviour going on.
  12. Jon

    Quake and Hexen II

    Not quite what you are asking for but Arcane Dimensions incorporates various Hexen 2 monsters into Quake.
  13. Jon

    WadC 2.2 released

    It's coming up to a year since v2.2 was released, and I've tried to keep to a cadence of one release a year since 2015, but there's not much really new since last year so I don't think it's worth cutting a release yet. New so far is code clean ups by Jon Rimmer, mostly internal and invisible to users more robust invocation of BSP programs (so you can use zokumbsp and ajbsp if you want) the cursor position can optionally be drawn in the GUI bunch of deprecated stuff removed a more useful RNG function one more demo program (random dungeon generator using BSP algorithm, very basic) fix building from source with Java ≥ 9 Most of my enthusiasm for this stuff was spent on Liquorice this year instead. So I might hold off cutting a release, or maybe I should just put out a boring one for the Java and BSP fixes. If anyone has any feature requests, now would be the time to raise them!
  14. Jon

    Cynical hates on NIghtdive Studio

    That was exactly what I was thinking. That and "why is this guy not banned yet"