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david_a

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About david_a

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  1. david_a

    Most creative DEHACKED custom monster?

    yeah yeah, anyone who knows that can probably figure out to toggle it on :) From what I remember ZDoom has a lot of issues running it anyway (even with the additional ZDoom fix DEH) so I didn't want to claim something that I wasn't sure was going to work.
  2. david_a

    Most creative DEHACKED custom monster?

    Well I guess they accepted it without sending a verification email since I wrote them about it after uploading: https://www.doomworld.com/idgames/themes/batman/macmoltv
  3. david_a

    Most creative DEHACKED custom monster?

    It hasn’t been accepted yet; I’m guessing they’re taking a holiday break
  4. david_a

    Most creative DEHACKED custom monster?

    I think the key difference is, like ETTiNGRiNDER said, that they were making a true TC. When I was doing Dehacked stuff back in the day I wouldn’t have dreamed of radically changing things to the extent Batman Doom did because I wasn’t making brand new resources to go along with it. When you’re just dealing with the Doom resources and whatever other sprites you an scrounge off of showelware CDs and painstakingly download overnight on your modem it kind of limits your horizons. ACE Team could do things like animate Killer Croc picking a rock off the ground which opened up so many more doors for them.
  5. david_a

    Most creative DEHACKED custom monster?

    Yeah you’re right, which is why I’m interested in how they designed it. Did they start with a clean sheet of all the weapon, enemy, and map actions and figure out how to combine everything, or did things grow more organically? Some of these effects require pretty arcane knowledge of how Doom works, but on the other hand the way they’re combined seems to have a bit of the naivety of someone who isn’t stuck thinking about how the actions fit together in a Doom context.
  6. david_a

    Most creative DEHACKED custom monster?

    I don’t see how. You would have to: 1) swap Zeke’s Lost Soul attack for another projectile attack (I’m guessing Batman Doom uses all of them) 2) have that projectile call PainDie a few times when dying #2 wouldn’t produce the same effect because the fire wouldn’t spread nearly as much - you would only have three spots of fire since nothing is moving. Even #1 probably has side effects because the Lost Soul still has to look like fire (due to PainDie) but whatever projectile you swapped for is probably very different. I’m sure ZDoom can pull it off in a multitude of ways but I know nothing about it. Perhaps EDGE can too with DDF. As long as you can keep the PainDie behavior but customize which Thing gets spawned you can just define different things for each Fire stage. Fire 1 would die and spawn three Fire 2, etc, until the last stage which just dies.
  7. david_a

    Most creative DEHACKED custom monster?

    I think I got the effect recreated too. Load this DEH after batman.deh and vbatman.deh in Chocolate Doom (the only one I tested in) or whatever other port keeps the 21 Lost Soul limit. I plan on uploading this to idgames unless somebody finds a problem with it. Patch File for DeHackEd v3.0 Doom version = 21 Patch format = 6 # The Mac version also had lower damage to compensate for the increased number of flames Thing 19 (LOST SOUL-ZEKE SHOT) Missile damage = 1 Frame 718 Sprite number = 110 Sprite subnumber = 32768 Duration = 2 Next frame = 203 Frame 907 Next frame = 718 EDIT: Uploaded to idgames! Whoo! Crossed that one off my bucket list
  8. david_a

    Most creative DEHACKED custom monster?

    LOL that’s amazing. I really wish ACE Team would have written a bit more about the development of Batman Doom since it must have taken an enormous amount of planning. Did they start with the engine hack and work backwards to fill in the rest of the game, I wonder? Anyway glad I could be of help in solving a 19 year old Doom mystery :)
  9. david_a

    Most creative DEHACKED custom monster?

    Zeke's molotov in Mac Batman Doom is notably different! In both versions, Zeke uses the Pain Elemental attack to spawn a "molotov" (Lost Soul). In the PC version, the molotov is sharply angled toward the ground due to the LS being affected by gravity. When it dies, it spawns a single flame - in other words, exactly what you would expect. On the Mac version, it somehow spawns a grid(!) of flames. I'm not even sure that the projectile is visible; the flames seem to appear right away. Player view: Map View: (See the Things that are facing right and lined up suspiciously straight in the middle of the room? Those are the flames) It turns out that Doominator patches use the same format as Dehacked, with some limitations from the PC version (you can't rename the maps, as you can see in the screenshot). In fact, it can supposedly apply most DEH patches directly. I suppose this makes sense since the core Doom gameplay code is identical across platforms. The Mac patches are formatted a bit differently than the PC version, but I think that's due to Dehacked auto-formatting when you save (the Mac files appear to be hand written). I tried tracing through the DEH versus the Mac patches but I'm not seeing what is causing the difference in behavior. However, I haven't looked at a Dehacked patch in at least 15 years so I'm probably not the most qualified to look :) The grid effect is bizarre. I can't think of anything in Doom that has that behavior... I've attached the two Mac patch files in case anybody else wants to have a look. I have no idea why it's split into two; maybe that's part of the mystery. The instructions say to apply one before the other. mac batman patches.zip EDIT: Zeke is Thing 88
  10. david_a

    Most creative DEHACKED custom monster?

    Hells yes; it’s a Festivus miracle EDIT: Not sure I can in good conscience spend more time on this for the next day or two :) What's the quickest way to encounter a Zeke in Batman Doom?
  11. david_a

    Most creative DEHACKED custom monster?

    I think I'm pretty close, but I'm giving up for today. I think I just realized it would be much easier dealing with a SIT-compressed CDR file on my Mom's iMac instead of fumbling around inside an emulated MacOS 7.5 install.
  12. david_a

    Most creative DEHACKED custom monster?

    DISASTER AVERTED, Doominator has been found, call off the National Guard Unfortunately the Mac version of Doom II that I "acquired" doesn't seem to be compatible with it though This better be some molotov cocktail effect, I'm just saying, I mean instead of this I could be... uh... well i guess there's not much to do at my parent's house
  13. david_a

    Any old Mac Doomers? Still have Doominator?

    Man how many magic nooks-and-crannies does this site have... Thanks!!!
  14. In my attempt to get the original Mac version of Batman Doom working I seem to have hit a major stumble - I can't find a working download for Doominator, the Mac equivalent to DeHackEd. Supposedly the Mac version of Batman Doom had some different (and fancier) behavior compared to the PC version. It would be a real shame if this was lost to history...
  15. david_a

    Most creative DEHACKED custom monster?

    I got a working MacOS 7.5.5 running with Mac Doom 2 already, looking into Batman Doom now... Edit: @Linguica, do you happen to have a magic download link for Doominator? It's apparently the Mac Dehacked equivalent. The Batman Doom docs actually refer to downloading it from Doomworld. Edit2: This is... not looking promising: Edit3: I put out a general call for help about finding Doominator.
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