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BuzzSaw
Newbie


Posts: 6
Registered: 12-04


I just released the first set of maps for my
MegaWad called The U.A.C. Theory (BuzzSaw.wad).
I've released the first four and I am currently
working on the next four. While it's been made
specifically for DOOM2.EXE/DOOM95.EXE, I have
made sure that it is compatible with Legacy
and it is. Read the Text file/Info or download
the file at :
http://www.geocities.com/daemon_78/

Any feedback would be appreciated.


-BuzzSaw

Last edited by BuzzSaw on 12-16-04 at 01:35

Old Post 12-15-04 22:41 #
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kristus
Megablast!


Posts: 9683
Registered: 07-00


upload it to the archives.

Old Post 12-15-04 23:09 #
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BuzzSaw
Newbie


Posts: 6
Registered: 12-04


The idgames archive at 3dgamers?

This is still a work in progress...
I've been trying to look for help on how to
replace/delete previous versions of the wad
if I upload it to the archive because I'm not
going to place version numbers on it....
I will update it as I add more maps.
(that is how you will know if the version
you have is out of date.)

I only want one mirror available right now
as I am trying to control the distribution
of the wad as it is still unfinished...
The reason I even have it for download is because
I have four perfectly playable levels and I find
it a waste to wait until I'm finished as that might
take a while. I'm letting people play it for fun
and to see if they enjoy the current work.

I know geocities isn't the best of
mirrors but it's all I got right now.

If anyone can provie me a link to a F.A.Q. page
for the idgames archive then that would rock.

Thanks,
-BuzzSaw

__________________
-Download my DOOM wads, C&C: RA maps, band links and MP3's at-

www.geocities.com/daemon_78

Old Post 12-15-04 23:57 #
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myk
volveré y seré millones


Posts: 14424
Registered: 04-02


Here it is. You're doing the right thing, according to upload requirement #4.

Old Post 12-16-04 00:17 #
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BuzzSaw
Newbie


Posts: 6
Registered: 12-04


Thanks for the link myk

-BuzzSaw

__________________
-Download my DOOM wads, C&C: RA maps, band links and MP3's at-

www.geocities.com/daemon_78

Old Post 12-16-04 00:30 #
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Dittohead
Moderator


Posts: 716
Registered: 04-04


Link's dead.

Old Post 12-16-04 01:20 #
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BuzzSaw
Newbie


Posts: 6
Registered: 12-04


Sorry... I fixed it in my initial post.

__________________
-Download my DOOM wads, C&C: RA maps, band links and MP3's at-

www.geocities.com/daemon_78

Old Post 12-16-04 01:37 #
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Marius
Green Marine


Posts: 39
Registered: 05-04


I've been trying out your maps. Not bad. When i was playing map 1, I at first thought oh gross, a city building level. Those type of levels are bad in doom2, but your map01 is actually quite good, nice use of switches, the inside of buildings are nicely detailed and there is a raised border setion around the city i like. The difficulty is also quite good for a map01, harder than doom 2, but not crazy hard. Only thing i can really say is that your buildings do not look nice from the outside. Is it hard to make realistic or complex textures for a building in a wad? I wouldn't really know.

Old Post 12-16-04 13:28 #
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BuzzSaw
Newbie


Posts: 6
Registered: 12-04


Thanks for the comments...
I do tend to make thinks slightly blocky..
Let me know what you think of the other levels
and I do appreciate the commments.

-BuzzSaw

Old Post 12-19-04 20:51 #
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Bashe
Forum Staple


Posts: 2066
Registered: 11-03


Nice, but I have a quesion: what was the point of the 6 level intermission? I mean, it's an intermission, but why 6 maps?

Old Post 12-19-04 22:37 #
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myk
volveré y seré millones


Posts: 14424
Registered: 04-02


He's just placing the maps in their respective places and leaving that "intermission" map where ever a map is missing.

Currently, I've played through the first three maps; they play well.

Old Post 12-19-04 22:52 #
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