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About Bashe

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  1. Bashe


    As if we don't have enough nonsense spamming threads already
  2. Bashe

    Doom 64 for Doom II - /idgames link is up

    You're not shooting them hard enough ;) (They are shootable. Unsure as to why it wouldn't work...)
  3. Bashe

    Vanilla Doom startup issue on Win98

    This is actually a surprise to me. I was wondering why Doom would sometimes have weird blips and anomalies with the sound when I played it on my machine running 98SE. You can really hear the glitchiness with the audio in this video (timestamped). Now I'm wondering if I should use original 98 or even 95 instead.
  4. Bashe

    Not to be contentious but...

    Yeah shame! I just...CAN'T stop being sensitive and enjoy the objectively amazing mod.
  5. I feel the same way when I see people who registered over a decade after me with 10x the posts. Not knocking anyone for being active, it's just crazy to me is all.
  6. Wolfenstein 3D. I remember being around 10-11 and finding a map editor which was essentially about as easy as using MSPaint. I however did not at all understand floor codes or the patrolling paths very well, so I'd create levels in which every enemy would be alerted upon one gunshot. Never did anything serious with it, nor have I really considered serious mapping for any game since.
  7. Made it to map15 before my ultimate demise. Fuck that level, seriously. Aside, I'm genuinely impressed with how far I made it and how well I managed to handle some really hairy shit. I don't think I've ever done an Ironman so well to date. Don't want to too the horn too hard, but this came as quite the surprise to me. (As a side note, I am now using PrBoom+, and as a result my autoload wad to replace the secret sound now functions properly. Hopefully this does not disrupt the demo results. I very much doubt it, but just throwing it out there.) plutner.zip - Category 3
  8. Bashe

    Doom 64 for Doom II - /idgames link is up

    It's really something. The track used on the final version of The Lair is truly great. Something about it just strikes a certain chord within me, and it's of course really well-written. The other tracks, especially the moodier ones like on Breakdown and Eye of the Storm, also work very well for this mod.
  9. Bashe

    Doom 64 for Doom II - /idgames link is up

    Glad to have helped. It's strange that some of these more obscure quirks don't crash Chocolate Doom, but having full 100% vanilla compat I feel is a good thing. I'm glad I decided to run through the whole thing in vanilla and find this bug.
  10. Bashe

    Doom 64 for Doom II - /idgames link is up

    Yeah, no problem
  11. Bashe

    Doom 64 for Doom II - /idgames link is up

    I managed to 99% complete v1.0 on my Windows 98 machine, which was fun to do. There proved to be no problems with the mod itself other than the final boss, which for some reason will freeze the game after completing its arch-vile attack. At first I thought it was the computer having issues (as it had some during recording overall), but I consistently reproduced the issue, also while playing the vanilla version on DOSBox. Chocolate Doom, however, does not seem to have this problem. The below video demonstrates the issue - it should begin playing at the specified behavior
  12. Was enjoying some Doom 64 in Doom 2 on my Windows 98 computer before it started shitting the bed :\


    Might be time for a new HDD, if I even have one

  13. Bashe

    Doom 64 for Doom II - /idgames link is up

    Very much enjoying this mod. The recreations of the maps and especially the special Doom 64 effects are pretty damn neat. I'm currently playing through the final version on my Windows 98 machine to get the true 1997 experience - glad it doesn't bomb out on map03 anymore!
  14. Bashe

    Doom Streams

    https://www.twitch.tv/bashe86 More Doom 64 in Doom 2, starting from map12.
  15. Bashe

    Doom Streams

    https://www.twitch.tv/bashe86 Streaming the newly-released Doom 64 in Doom 2 shortly