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About Bashe

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  1. Finally finished the original TimeSplitters on hard. Just merely completed it, mind you.



  2. Dead on map31. BOO. I came into this one with full confidence, having played it before and after it came out. It figures when the camera is rolling, suddenly the hell knight encounter decides to kill me ungracefully. Category 2. d64_iron.zip
  3. Oh okay, I was thinking Boom also loaded them up but this makes sense.
  4. OH SHIT BOI, gonna jump on this one for sure. One question though - there are alternate versions of some maps in the wad for Boom-compatible ports; are these taken into consideration? I was going to run with PrBoom+ as per usual, but I wasn't sure if playing with complevel 2 would just load the vanilla versions when appropriate or not.
  5. Bashe

    Do People Really Like Classic Doom For What It Is?

    Everyone here is lying - nobody actually likes Doom on a site dedicated to it
  6. Bashe


    Modern Doomworld, everyone
  7. Bashe


    As if we don't have enough nonsense spamming threads already
  8. Bashe

    Doom 64 for Doom II - /idgames link is up

    You're not shooting them hard enough ;) (They are shootable. Unsure as to why it wouldn't work...)
  9. Bashe

    Vanilla Doom startup issue on Win98

    This is actually a surprise to me. I was wondering why Doom would sometimes have weird blips and anomalies with the sound when I played it on my machine running 98SE. You can really hear the glitchiness with the audio in this video (timestamped). Now I'm wondering if I should use original 98 or even 95 instead.
  10. Bashe

    Not to be contentious but...

    Yeah shame! I just...CAN'T stop being sensitive and enjoy the objectively amazing mod.
  11. I feel the same way when I see people who registered over a decade after me with 10x the posts. Not knocking anyone for being active, it's just crazy to me is all.
  12. Wolfenstein 3D. I remember being around 10-11 and finding a map editor which was essentially about as easy as using MSPaint. I however did not at all understand floor codes or the patrolling paths very well, so I'd create levels in which every enemy would be alerted upon one gunshot. Never did anything serious with it, nor have I really considered serious mapping for any game since.
  13. Made it to map15 before my ultimate demise. Fuck that level, seriously. Aside, I'm genuinely impressed with how far I made it and how well I managed to handle some really hairy shit. I don't think I've ever done an Ironman so well to date. Don't want to too the horn too hard, but this came as quite the surprise to me. (As a side note, I am now using PrBoom+, and as a result my autoload wad to replace the secret sound now functions properly. Hopefully this does not disrupt the demo results. I very much doubt it, but just throwing it out there.) plutner.zip - Category 3
  14. Bashe

    Doom 64 for Doom II - /idgames link is up

    It's really something. The track used on the final version of The Lair is truly great. Something about it just strikes a certain chord within me, and it's of course really well-written. The other tracks, especially the moodier ones like on Breakdown and Eye of the Storm, also work very well for this mod.
  15. Bashe

    Doom 64 for Doom II - /idgames link is up

    Glad to have helped. It's strange that some of these more obscure quirks don't crash Chocolate Doom, but having full 100% vanilla compat I feel is a good thing. I'm glad I decided to run through the whole thing in vanilla and find this bug.