nicolas monti
Green Marine

Posts: 45
Registered: 01-11 |
janvknn said:
I played through e1m5 yesterday and e2m2 today. Here's my short review:
e1m5: it's an ok level, but other than in texture choice, it doesn't really capture the E1 feeling IMO. Things that felt off to me were:
- The general proportions of the rooms
- The layout feels convoluted and it's difficult to wrap your head around the 3D space of the level
- It felt a bit too clean and simple somehow.
e2m2: as a style exercise, I found this one much more interesting. It reminded me a lot of the levels seen in the Doom alphas, with some hints of Doom's E2M2,E2M7 and Doom2's MAP10, Refueling Base, which coincidentally also appeared in the Doom alphas in an early form. It feels like it could have been a lost Tom Hall level and a view of what Doom could have looked like if he had stayed with id. In that sense it gave me a feeling of "retroactive" nostalgia.
Detail was fairly low which gives the level a very 1993/1994 era look. IMO this doesn't detract from it but instead gives it a feeling of authenticity. In case you hadn't figured it out yet, I'm a sucker for old school level design ;)
The gameplay was fun but fairly easy with those large halls to run around in. I only got into a little bit of trouble in the beginning when I couldn't immediately find a suitable weapon, and I ended up being chased by a horde of demons and imps until I could get my hands on a shotgun. The secret hunt was fun too, and I found most of them except the one with the plasma gun, which *had* to be there because of all the plasma ammo you receive.
good review!
About e1m5 I feel it like a strange E1 style because the texturing is too simple sometimes. I've tried to emulate a command control texture pattern so it may feel not exacty like a map from john romero and the layout might be confusing in order to allow the player to chose different paths.
About e2m2 I've tried to emulate the alpha doom style just like you said with those big gray areas and compohso tendency but with an organic symetry, not just square rooms and yes, the plasma gun is there :)
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