Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

batman

Sign in to follow this  

3 files

  1. Vanilla Batman Doom fix

    It is possible to play Batman Doom using Vanilla Doom (doom2.exe). However, because of a bug in DOS dehacked, the weapons table becomes corrupted, making it impossible to switch weapons once the fist has been selected. This is a small dehacked patch which can be applied after batman.deh to fix the problem.

    See inside vbatman.deh for a detailed explanation.

    16 downloads

       (12 reviews)

    Submitted

  2. Batman DOOM

    Thank you for obtaining Batman DOOM. This is the complete version that replaces almost all the features you can find in DOOM2.

    272 downloads

       (233 reviews)

    Submitted

  3. Mac -> PC Batman Doom2 Demo Conversion v1.0

    Thank you for obtaining Batman DOOM demo. This is only a part of the total version which will include much, much more stuff. Note that not every feature in the demo is definitive and minor changes will be done in the final version (like Batman's sounds). Remember you can always get more info of Batman DOOM at our web site (see below).

    15 downloads

       (13 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
×