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About fraggle

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  1. fraggle

    Looking to buy sealed Doom Mailorder for $15,000

    My opinion: if someone offers to sell you a "sealed mailorder" it's probably a scam (reseal). I like to try to imagine the scenario through which a thing would exist in 2022. Why would someone spend $40 (>$80 in 2022 money - very much not cheap) to buy a game via mail order and then just put it away in a closet without opening it? Seems ludicrous. With other big box games you at least have occasional troves of old stock games discovered from shops that closed, but this is mail order, it wasn't sold in stores. I'm also not entirely sure that the mail order copies even came shrinkwrapped.
  2. fraggle

    what is the worst censorship in doom

    It's time once again to post the Red Cross Medikits FAQ Some background The Geneva Conventions are a series of international treaties signed by most countries which establish international law for humanitarian treatment during times of war. One detail of these conventions is the establishment of the red cross as a common symbol for neutrality on the battlefield; along with the red crescent, red crystal and red lion and sun, the symbol is used to identify non-combatants such as battlefield medics who should never be targeted for attacks. Because of the importance of these symbols as symbols of neutrality, most countries have laws restricting the use of them to members of the International Committee of the Red Cross and related societies. Using these symbols without permission can be a crime; see Title 18, subsection 706 of the US federal code, the Geneva Conventions Act in the UK, and the Canadian Trade-marks act (section "prohibited symbols") for examples. Many games, including Doom, have historically used the red cross on in-game powerups items to indicate that the item provides a health boost. Often this is inaccurate since real life health kits do not usually use a red cross; ISO 7010 E003 defines a white cross on a green background as the symbol for health. In 2006 the Canadian Red Cross began to actively campaign against the misuse of the red cross symbol in video games: <http://www.redcross.ca/about-us/about-the-canadian-red-cross/red-cross-emblem/it-may-just-be-a-game-to-you-but--it-means-the-world-to-us> The 2012 release of Doom 3: BFG Edition included a re-relase of the classic Doom games, with the medikits changed to replace the red cross with a red and white pill symbol. This WAD contains these modified sprites so that they can be used independently with any version of Doom by anyone who so wishes. Frequently asked questions Q1. How can the red cross claim copyright or a trademark over such a simple, abstract symbol? A1. The red cross symbol is not a copyright or a trademark; it is actually explicitly protected by international law (the Geneva Conventions). This is reflected by individual laws in many countries. If you used a trademark (eg. Coca-Cola logo) without permission you could be sued; in the case of the red cross, in many countries you could actually face criminal sanctions. Q2. This sucks - the red cross is a symbol of healing and a pill isn't! A2. That's not actually true. Firstly, the red cross is a symbol of neutrality, not healing - it is also used by battlefield chaplains for example. Secondly, the standard (ie. ISO 7010) symbol for healing used on real life medikits is a white cross on a green background, not the red cross. So the red cross used on the original medikit sprites is not even accurate or correct. Q3. Plenty of other games use the red cross. The red cross is a standard symbol of healing in video games and this should continue. A3. Lot of other games do use the red cross, but many other games are now making efforts to eliminate usage of it. For example, the 2010 iPhone re-release of Wolfenstein 3D replaced the red cross with a heart instead. The red cross is a pretty important symbol in terms of international law and deserves to be protected. Video games have traditionally used all kinds of symbols to indicate health - hearts, the letter "H", soda cans and turkey meals, to just name a few. The idea that the red cross has some special importance is pretty silly. If it's really essential, the white cross on a green background can still easily be used for the same result. Q4. You're some kind of medikit symbol nazi! Why are you telling me to replace my medikit sprites? A4. First of all, Nazi Germany was actually a signatory to the Geneva Conventions, so if you don't respect the red cross symbol, in some sense you're actually worse than the Nazis. But I'm not actually telling you to do anything. I mostly just find it interesting that the BFG Edition of Doom changed the medikit sprites, and there is a lot of confusion every time this subject comes up, so I wrote this FAQ. Q5. The original berserk pack has a red cross but it is on a black background instead of a white one. Was this still illegal, and if not why have you replaced it? A5. It may indeed have been okay for the berserk pack. The US law protecting the red cross symbol (US code title 18 subsection 706) references "the Greek red cross on a white ground" as the symbol that is protected. I'm not sure if this is the case in all countries though. Regardless, the BFG Edition replaced the red cross on the berserk pack too. Q6. Why is this such a big deal? It's just a stupid cross. It's only a few pixels on a sprite. A6. Why indeed? Respecting the red cross symbol is the right thing to do. For some reason a lot of people seem very upset about how id changed the medikit sprites in the BFG Edition re-release. As you said, it's only a few pixels and really a rather inconsequential change to do the right thing. Q7: Isn't this "censorship"? A7. I don't think so, and I think complaining it is is pretty silly. Although the red cross is not a trademark (see Q1 above), you can make an analogy between the red cross and a trademark; it would be silly to think that game developers are being "censored" because they can't use the McDonalds or Coca-Cola symbols in their games without permission, for example. id made this choice of their own volition to comply with international law; as far as I know, no game developers have ever faced actual prosecution or lawsuits for using the red cross symbol. Even if you still believe this is somehow "censorship", it's still probably not a huge deal in the grand scheme of things. Q8. I'm actually searching for WADs which violate the Geneva Conventions. Can you help? A8. Apart from the obvious answer of "the original doom.wad or doom2.wad", you might want to check out redcres.wad (in /graphics in the idgames archive), which changes the medikits to use the Red Crescent symbol used in middle eastern countries. Q9. I am for some reason fascinated by this entire subject. Where can I read more about it? A9. An introduction, from Wikipedia: <https://en.wikipedia.org/wiki/Emblems_of_the_International_Red_Cross_and_Red_Crescent_Movement> The ICRC's pages on the red cross symbol: <https://www.icrc.org/eng/resources/documents/misc/emblem-history.htm> Red Cross of Canada: "It may just be a game to you but, it means the world to us": <http://www.redcross.ca/about-us/about-the-canadian-red-cross/red-cross-emblem/it-may-just-be-a-game-to-you-but--it-means-the-world-to-us> Past discussions within the Doom community: <https://www.doomworld.com/vb/doom-general/62584-does-the-red-cross/> <https://www.doomworld.com/vb/doom-general/90083-red-cross-changes/> <https://www.doomworld.com/vb/freedoom/54863-medikits-shouldnt-use/>
  3. Well done, this is very silly.
  4. fraggle

    Thoughts on Gatekeeping

    I agree, though it's somewhat challenging to try to disentangle the two concepts and explain why! If you think about the etymology of the word, a "gatekeeper" is someone in a position of authority, controlling a gate and the flow of traffic through it. In short, someone maintaining order and enforcing the law. It definitely seems quite a bit like what a moderator does! I think the difference is between behavior that's inclusionary vs. exclusionary. There are many things on an Internet forum that can be exclusionary. Trolling is one, for example. Cliques. Bullying and insulting people. The irony is that the most unmoderated spaces are the most gatekept ones. As a good example, I was recently reading about a certain long-running Minecraft server: It's hard to think of a better example of gatekeeping than this. Building huge impenetrable walls to deliberately keep out anyone new is perhaps the ultimate gatekeeping. But anyway, enough talk about politics. When moderation is "done properly" it's usually about creating a space that serves a particular purpose and excludes speech that does not serve that purpose. I'd point to Reddit's /r/legaladvice as an example of a heavily-moderated space where the purpose is to provide answers to people who have legal questions. The moderators recognize that the Internet is full of amateurs who don't know what they're talking about, and the space cannot effectively serve its purpose if those people are allowed to dominate discussions. Nobody really wants a "legal advice" forum where the advice you get will make the situation worse or even recommend doing something outright illegal. /r/legaladvice is a purely utilitarian example but what's the purpose of a forum like Doomworld? Well, to talk about Doom, obviously. But we can't do that if the forum is dominated by toxic people. I for one don't want the people around who troll people and would build those gigantic walls of lava. It's the paradox of tolerance writ large. The best way to make an inclusive space is to kick out all the assholes.
  5. fraggle

    These voxelized Doom sprites are incredible

    Yes, just to echo this as well. The voxel models shown in this thread are really well done, I'd just like the option to experience them in a way that may fit best for me. The same technique could in principle be used for 3D models too.
  6. fraggle

    These voxelized Doom sprites are incredible

    So I like the look of the voxel models, but I noticed that in some of the videos I've seen, it looks weird when the user is strafing around the monsters. I think it's just that I'm used to the sprites after years of playing with them, so it's weird to see arms and guns "popping out" in full 3D. So I had an idea, and I wonder if it's been considered at all. Would it be possible to render the models in an isometric view rather than a perspective one? ie. always render the model at a right angle from the side, although you'd scale the whole result down to match the distance. The effect would be like playing with sprites if it was possible to have an infinite number of rotations. This could be nice for folks like me who would be curious to be able to see monsters from any angle but are still attached to the sprite look after years of playing that way. Obviously this is a coding question rather than a question about this project, but maybe there's someone who knows who coded the voxel support?
  7. fraggle

    The ongoing cryptocurrency crash

    This was always going to happen to people who "invested" in cryptocurrencies. It's rather worse than your bank example. With a bank there's at least a rational business model backing it. Sure, they don't have all their assets immediately available at any given time since they're tied up in Investments. But they do at least own those investments and they've done some degree of due diligence to ensure they get their money back. There's nothing like that with cryptocurrencies. All you're doing is buying a token and hoping it goes up. Your ability to cash out is limited to the demand from other people trying to buy in. In that respect it's pretty much identical to a Ponzi scheme. It's a shame that the scheme has to collapse for people to start realising this. It's been disappointing to see how many otherwise smart people have been taken in by the promises of getting rich quick
  8. Hey amigo alguna vez freedoom fue demandado Por  id software por tema de música ?

    1. Show previous comments  10 more
    2. Frost-Core



      No es música de Doom II, es una recreación y NO el archivo original de bobby prince, simplemente mezclaron sus propias melodías con la música, escucha la música de C1M1 de Freedoom 1 v0.9, también si quieres ver la diferencia real entre el las canciones acaban de obtener Doom II en GOG o Steam: https://www.gog.com/en/game/doom_ii_final_doom https://store.steampowered.com/app/2300/DOOM_II/

    3. Mâster Đemon 64
    4. Mâster Đemon 64
  9. fraggle

    [URGENT] Save Melissa Lucio

    One of the reasons, anyway. 4chan is garbage. Find something better to put into your brain.
  10. Nah. Just more monsters and levels. What a load.
  11. fraggle

    derail DBP45: Vrack Botanicals

    A new low even for Doomer Boards. I've seen the thread. It's really sad that Romero can't do something simple and positive for charity without the usual parade of cynical shitheads questioning his motives and whining about "virtue signaling". But yeah, pissing on and undermining a charity effort to raise money to help refugees. I don't care what the text file says - it's pathetic, and a new low. Perfect example of why those people are banned from here, and it's certainly the example I'll be citing in the future when people ask about that place.
  12. fraggle


    Just checked, and Congestion 64 is 32 maps in 40KiB. Obviously the levels are pretty simplistic though.
  13. fraggle

    Major flaw in ACS interpreter

    I don't believe that is correct. For example consider the following expression: (b || c) && a If this gets converted into the following sequence of instructions: PUSH a PUSH c PUSH b OR AND If b != 0 then c never gets popped from the stack, but we are expecting that the next item on the stack is a. So it is actually interpreted like: b && c The problem could be worked around in the compiler by implementing proper shortcircuiting using the IFGOTO and IFNOTGOTO instructions and never using AND or OR. By the way, this is something that would just be nice to have anyway, and from a cursory inspection it doesn't appear that even the ZDoom acc does it. I leave it as an exercise to the reader to identify scripts in hexen.wad which are potentially affected by this.
  14. fraggle

    Programming language

    Generally speaking there are two parts to any game: the artwork (graphics etc. but also things like sound effects and music) and the "engine" (program code that makes it into a game you can actually play). Each is useless without the other. Doom's engine is written in C although some source ports have switched to C++ nowadays. Freedoom is just artwork. So in that sense there isn't any "code" - it's the job of the source port to turn that artwork into something you can really play. However, there's a lot of stuff in Freedoom, and building the Freedoom IWAD files that we distribute is a whole complicated task in itself. Because of that we have code that's run as part of the build process. As a simple example: when you open the main menu you see different graphics saying "New Game", "Load Game", etc. There's a program in Freedoom's build process that generates those graphics automatically from individual letters. There are a number of similar programs that build different parts of Freedoom, some of which are quite technically obscure. We standardized on Python some time back as it makes for a very good fit for this kind of task. But by the time Freedoom's on your computer being played, all that code has already been run far away on someone else's computer. As a player it's not code that's ever being run on your computer.