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Red Doom C (version 3)

   (7 reviews)
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About This File

A graphics/sprite wad for all versions of Doom, featuring changes to most of the weapons, several of the monsters, blood, the player, status bar, text and menu graphics... and more.


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Guest

Unknown date

  
neat

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Guest

Unknown date

  
Boring and really '95 because of all the plain graphical changes like changing the color of the guns and projectiles and turning a doom2 monster into a doom monster for variety for when somebody wants doom2 in doom like during that time period. As a result, this is probably illegal and breaks all the rules, including the ones set up by gamers.org. But who cares, anyway?

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Guest

Unknown date

  
cool

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Guest

Unknown date

  
Disons que de normale je n'aime pas trop ce genre de modif sauf que celle si tire bien eye's 3/5

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Guest

Unknown date

  
cool and neat cooneat! -tyrian

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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