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X-MAS NIGHTMARE

   (8 reviews)
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About This File

You are on your way home. Suddenly you hear a strange, yet familiar sound. It sounds like.... you immediately aim your gun at the right direction. Hey! what the heck is that? It's a fucking imp! How did they come here? You continue on into the city noticing that the city seems deserted. After walking around for a while you see a few strange-looking aliens. You overhear them talking about some snow-boss that seems to be the leader. You now know it is up to you to save the city from those bastards and to kill the evil snow-boss!


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Katamori

  
Not impressed at all. I mean, I can understand it's from 1994, an infamous year in Doom modding, but still...2*, only for the otherwise great resources that kinda improve the overall picture.

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Guest

Unknown date

  
Quite good, except a few bugs, annoying boss battle, and readme says that there are 3 maps, but there are only two. :(

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Yuki Senmatsu

Unknown date

  
Excellent Xmas wad for 94'!

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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