xmas

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  1. This is the third installment of Pigeon speedmapping sessions. Main goal was to make a map under a limit of three hours and the themes were:

    1) Maps shouldn't go below 1024x1024 and not beyond 3072x3072. 2)Include purple or teal textures. 3)Good usage of crushers. Bonus theme: 4)Draw a signature area outside of the map to identify the mapper.

    Only one theme is needed to be used. In the duration of both sessions, we had 12 maps submitted.

    17 downloads

    (2 reviews)

    Submitted

  2. This is the ULTIMATE Christmas compilation - Use it to add a little holiday cheer to your favorite IWAD or PWAD! Please use the included doomxmas.deh file or some issues will arise. There are also 32 Christmas MIDIs included as doomxmus.wad and silly as this may sound, they're the absolute best ones out there. I really enjoyed replaying Doom2 with this, it definitely adds some charm and comedy. Check out the 'additional credits' section to see the various wads this has been compiled from. Lastly, this modification is 100% vanilla compatible - Have fun!

    6 downloads

    (4 reviews)

    Submitted

  3. Finally uploaded a wad right as 2016 is coming to a close soon.

    Another Xmas themed wad which is VERY rare to see. Decided to kick it oldschool like it's 94'. I've had this thing for almost 2 or so years.

    Hope you all enjoy and hope to improve some more :)

    17 downloads

    (13 reviews)

    Submitted

  4. Uh-oh! It looks like Grandma's cookies has gone horribly wrong.

    This mod basically redecorates the Hellknight with some edits I've done and I might as well since it's the holidays.

    15 downloads

    (13 reviews)

    Submitted

  5. At the first time in my Doom mapping carreer, I could make a proper map for the holidays.

    Consider it as a speedmap because I was very fast at creating it, but it still took two days of heavy work to finish it.

    Anyways, I hope you enjoy!

    Merry Christmas, and Happy New Year - not only for 2014!

    11 downloads

    (9 reviews)

    Submitted

  6. Christmas are very soon, but you still aren't in a Christmas mood? Well, try playing Doom with this! This probably won't help, but will still be pretty fun.

    Basically, I've taken resources from various Christmas-themed .wads, and put them all in one awfully big file. Also, I've made one or two graphics (like new Cacobauble's sprites, or voxel presents).

    This is supposed to work with every map that doesn't change textures and Zombieman's and Baron of Hell's sprites. (If it changes only the textures and sprites, just change the load order.)

    4 downloads

    (2 reviews)

    Submitted

  7. I signed up for the DAC. It died. My map didn't :P Basically I've gone for a silly sort of christmas theme and went for a few new twists. If you can stand ugly mapping, the innovation of the ski slope should be fun :P You have to play through the staged traps and challenges, putting up with a demon who thinks he's Santa Claus (you won't meet him, but he's the one sending the messages that start "Ho ho ho!", in order to collect the keys and leave this snowy hell. No difficulty settings, as it's quite easy anyway (IMO).

    28 downloads

    (23 reviews)

    Submitted

  8. This package contains ONLY source files which are different from TeamTNT's original BOOM source.

    3 downloads

    (2 reviews)

    Submitted

  9. see contents at bottom

    10 downloads

    (8 reviews)

    Submitted

  10. Uh-oh! The Serpent Riders' Army has taken over the North Pole! Better stop 'em! Otherwise we webmasters might not get our copies of Quake 2 this year!

    9 downloads

    (8 reviews)

    Submitted

  11. 32-level pwad for Doom2 (Doom 2, required)

    97 downloads

    (92 reviews)

    Submitted

  12. Here is a Doom WAD consisting of 19 Christmas tunes. Unforunately, there are 2 Xmas tunes I really like that aren't in here, "It's the Most Wonderful Time of the Year", and "Silent Night." Other than that, though, this contains some pretty good Xmas tunes, like "Have Yourself a Merry Little Christmas", "The 12 Days of Christmas", "Jingle Bells", and one relly great tune I don't know the name of (the first one).

    1 download

    (1 review)

    Submitted

  13. The Demons, being really PISSED mortals have beaten them decided to take their revenge by stopping XMAS. So, they invade Santa's Workshop at the northpole. It's you just to put a stop to those bastards and make sure all the good little boys and girls can get Heretic for XMAS.

    IN OTHER WORDS.. KILL EVERYTHING.

    13 downloads

    (10 reviews)

    Submitted

  14. You are on your way home. Suddenly you hear a strange, yet familiar sound. It sounds like.... you immediately aim your gun at the right direction. Hey! what the heck is that? It's a fucking imp! How did they come here? You continue on into the city noticing that the city seems deserted. After walking around for a while you see a few strange-looking aliens. You overhear them talking about some snow-boss that seems to be the leader. You now know it is up to you to save the city from those bastards and to kill the evil snow-boss!

    10 downloads

    (8 reviews)

    Submitted

  15. Well, Christmas is coming up so I thought what the hell, I'll make a Christmas music .WAD. :) I found a zip with a bunch of Christmas MIDs so I changed the instruments (mostly to distorted guitar and rock organs :) hehe) It can be quite funny fighting the Cyberdemon to the tune of `Santa Claus is Coming To Town' :). Anyway, this sounds OK on my GUS so give it a try and lemme know what you think.

    10 downloads

    (5 reviews)

    Submitted

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  • File Reviews

    • By Scotty · Posted
      Absolutely top notch. Fun to explore, great combat, and amazing to see how this incredibly intricate level unwraps itself as you progress. Vanilla compatibility just makes it even more impressive.
    • By NuMetalManiak · Posted
      we need more good Ultimate Doom wads. this was nice, plasma gun combat at first, when it opens up, it's chaotically good. the three keys weren't that hard to figure out, although the puzzle for the red key stands out the most. some nice and sharp (yes) ideas overall.
    • By NaturalTvventy · Posted
      Xaser mastery of the highest order, demonstrating his command of architecture, texturing, (sharp) angles, lighting, and mood.
    • By NuMetalManiak · Posted
      well, combat may not be so bad, but there's a surprising lack of variety. this starts off in a mostly pistol-oriented map, where you get a chaingun at the end, and then the next two maps are moderately long. the final three maps can put some of the ones from Eternal Doom to shame, with some puzzling to do, some of it actually more frustrating than I would be led to expect. there's many dubious design decisions that simply must be pointed out. the final secret area in MAP02, what the FUCK? and another secret area in MAP05 with crushers whose sole purpose is to troll you. MAP06 is the best map in a number of ways, feels eerie, has lots of things to it (oh, and lots of items for the item count for each of the maps too). but one particular switch (Linedef 4962) does not work. I actually felt more and more frustrated the more and more I played this, it wasn't challenging, but it sure got me annoyed with how things were laid out.
    • By Jayextee · Posted
      I have rated this three stars.

      However, I feel like this megaWAD often gets overlooked despite what it is: a part of history. I came to it late, pretty much 1999/2000-ish, and was my first megaWAD personally, but I was always entranced by what I understood to be the story behind it; in a scene utterly dominated by the IBM PC-compatibles/DOS crowd and their (relative) wealth of tools, Macintosh DOOMers came together to show that they too can put together a full-length campaign for Doom II that wasn't going to let those DOS guys totally steal the show.

      And they did. Kind of. With the apparently-unstable-at-best HellMaker crashing every single-figure number of minutes at times, a handful of eager mappers (including the still-active-at-time-of-writing Steve Duff), some of which were authoring their first ever maps, delivered an experience that is to me as interesting as it is varied; in terms of both experience and quality, I have to admit. There are some poor maps here (Sewers, by Jim Bagrow - I'm looking right at you) but there are some epic adventures rivalling those of TNT: Evilution, if not aesthetically (hey, some of them come close) then in length and spectacle.

      What you're getting here is almost like a hidden piece of history that I feel stands proudly as an underdog with its peers. An underdog that isn't always well-behaved (many maps can be rendered uncompletable with the wrong actions taken, including one of the secret maps if you dare enter the basement without the three keys) but at its best (which is usually the maps by Rob Berkowitz or Duff himself) is an entertaining and oft-neglected slice of '90s mapping.