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insertwackynamehere's ZDoom Deep Water Tricks

   (14 reviews)
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About This File

A tutorial involving deep water effects. Has a neat 3D floor effect, that may or may not have been discovered before.


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^ Open it in Doom Builder, idiot.

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It doesn't explain how to set the swim-able sectors up... it's just showing you what they are... sorry but it's no help at all!

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Unknown date

  
Very helpfull!!! 5/5 -r_rr

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Unknown date

  
Very good and easy to use. So I have finally learnt how to make deep water! 5/5 -Glassyman

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Pretty good stuff. If I was a mapper, I would make a few outdoor or indoor terraces that have a room directly underneath them or even a staircase to walk under like concourses at an arena. 4 stars --z34chris

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Unknown date

  
Heh, it gives what it says. A good tutorial, but the messages go a little fast. (I was never a fast reader) -cyber-menace

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Unknown date

  
Helpful Legendary

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Not enough detail :P Nah, it's pretty good. -Lutrov71

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I looked at this to see what I was doing wrong, then realized I didn't have matching sector tags XD Good Tutorial anyway.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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