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Scythe 2. Version 2

   (425 reviews)
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This is the sequel to my old megawad "Scythe". Expect better looking and bigger levels. unfortunately, the last 3 levels are missing, because I am so lazy and I haven't been satisfied with my attempts at making map28. I _might_ release the last 3 maps some time in the future, but do not count on it. (Update: the last 3 maps are now completed!)


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Guest

Unknown date

  
Good megawad: I like the progression between the different themes. Started out a bit easy. The middle bits are the best. The later sections (some of the green vine stuff) isn't much fun: invuln + archie battles are boring imho. Well done Eric!

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Unknown date

  
Another awesome wad, even though it is missing 3 maps. Gnerally more medium-large levels than the original Scythe but still some small ones. Like the original, all maps look and play great (and as mentioned the average map size is bigger) even though the last couple maps are REALLY hard. There are also far more custom textures in this wad than in Scythe I, and each episode (5 maps, except the final episode which is Map26-27) has a unique and well done theme. The secret levels are cool too. 5/5

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Unknown date

  
I like it a bit better than Scythe 1, but...it's still not that great. I mean, it gets better towards the end, but, overall, there's something about the gameplay or design or whatever that doesn't grab my attention. It feels...very stale almost all the time, and I've played a lot of WADs. 3/5

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Unknown date

  
Steaming pile of goat shit/5

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Guest

Unknown date

  
levels were ugly and boring. gameplay was yawn inducing. not nearly as epic as everyone says.

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Guest

Unknown date

  
Excellent megawad! Beautiful, fun to play, original, vanilla doom compatibility. This is the perfect mapset 5/5 - Sniper 109

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Guest

Unknown date

  
Amazing work! 5 stars - Fanatic

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Guest

Unknown date

  
you cant hate this wad, its impossible. 5/5 5/5 5/5

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Guest

Unknown date

  
Alright, this is seriously on the number one spot of best WADs ever for me. The gameplay is crazy and gradually gets harder and harder. The amount of detail and layout is insane and I so wish I had this super creativity with mapping like this author has. My most favorite maps are 8, 12, 14, 17, 25, 27 and map16 scared the living shit out of me. But then again, there was not one map I didn't like. I also loved that modified Afrit which adds even more to the difficulty. Just...pure awesomeness.

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Unknown date

  
What is there that I can say that wouldn't be repeating everything in the world ever? It's Scythe 2! Erik Alm/5

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Guest

Unknown date

  
it was a lot of fun to play until map 20. after that, i lost taste in it. too many monsters for me. 4/5

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Unknown date

  
Damn awesome! 4/5 -Lutrov71

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Guest

Unknown date

  
Started out as a very excellent Megawad, after about map07, it was all downhill... gameplay wise. These levels get so ridiculously stupid; expect to have cyberdemons teleporting behind you at a seemingly empty exit, or immediately killing you from behind when you start a new level. Map28 had the best gameplay of all the levels in this series. 3/5 for effort, and purdy looking graphics. Gameplay way harder than AV, near impossible in some spots.

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Unknown date

  
Some absolutely stunning maps in here. This is just as good as Scythe, but for different reasons. The difficulty is reasonable up until MAP23, when it suddenly shoots up to near ridiculousness. MAP27 is maybe my favorite map ever. 5/5

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Unknown date

  
To the person who had trouble exiting level 25: you are supposed to do a suicide exit by aiming your rocket launcher at a close-up wall and shooting at it while you are about to backpedal, killing yourself and eventually sliding into the exit. Anyways, awesome wad.

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Unknown date

  
A stylish, violent sequel to one of the best WADs of all time, Scythe 2 explores six different themes, neatly organized in 5-map episodes. The maps are generally bigger and far more difficult than in Scythe, which effects a different playing experience than its predecessor did (UV is not for casual players, beware!). Even so, the gameplay is highly addictive and everything looks gorgeous. Though I could've done without the new monsters this is nothing short of legendary. Highly recommended. --5/5

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Unknown date

  
BEST WAD EVER!!! 5\5

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Unknown date

  
I found it boring. Sure the architecture is pretty striking, but there are better. I found the levels to be repetitive in both gameplay and visuals, and the last levels were insane. I really never liked playing a level during more than battling 1000+ enemies with all I've got just to find out the next level is just the same. It's just tiring, not entertaining.

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Unknown date

  
The text file says that nightmare skill is only for the pros. There is no FUCKING way that anyone could play this on nightmare skill level. These are some of the hardest levels I have ever played. Everything looks nice and detailed and if you play on AV you will die. 7/28/07

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Unknown date

  
^ Be challenging does not make it boring. Just the opposite, easy maps do Doom boring. Do you know that there are skill levels? When someone cant't finish a wad on UV say that the wad is insane, or boring. Skill levels are designed for every kind of people, but people dont want to say they cant finish a map in UV. 6/5 for the best balanced megawad all times.

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Unknown date

  
Awsome work dude. I loved the flying baron demon. The level Nightmare is just a big box?????? 5/5

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Unknown date

  
only the best wad ever. 5/5

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Unknown date

  
Excellent megawad. The detail and challenge was superb. The two new monsters were extremely deadly (ESPECIALLY the first one you run into; they are FAST). I really liked it. The only shortfall is that megawad is not finished; levels 28. 29 and 30 are not completed yet. I sure hope Erik completes the rest of those levels. Other than that, it was completely worth it to play. I recommend you download it.

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Unknown date

  
Oh yeah I hated it after it was released :) no kidding I just didn't like the miniepisode idea, nowadays I just don't like some maps. (about 10 of them) I am not talking about little mistakes such as text. alignments (who cares?) or something but about the maps and layouts in general, some of them simply should be better.But, damn, kick me for my opinions :) scythe2 is an excellent work overall with some excellent and some worse maps, and I am calling it: legendary, so it truly deserves 5/5. Gusta

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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