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Scythe 2. Version 2

   (411 reviews)
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3 Screenshots

About This File

This is the sequel to my old megawad "Scythe". Expect better looking and bigger levels. unfortunately, the last 3 levels are missing, because I am so lazy and I haven't been satisfied with my attempts at making map28. I _might_ release the last 3 maps some time in the future, but do not count on it. (Update: the last 3 maps are now completed!)


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Guest

Unknown date

  
To the person who had trouble exiting level 25: you are supposed to do a suicide exit by aiming your rocket launcher at a close-up wall and shooting at it while you are about to backpedal, killing yourself and eventually sliding into the exit. Anyways, awesome wad.

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Guest

Unknown date

  
A stylish, violent sequel to one of the best WADs of all time, Scythe 2 explores six different themes, neatly organized in 5-map episodes. The maps are generally bigger and far more difficult than in Scythe, which effects a different playing experience than its predecessor did (UV is not for casual players, beware!). Even so, the gameplay is highly addictive and everything looks gorgeous. Though I could've done without the new monsters this is nothing short of legendary. Highly recommended. --5/5

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Guest

Unknown date

  
BEST WAD EVER!!! 5\5

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Guest

Unknown date

  
I found it boring. Sure the architecture is pretty striking, but there are better. I found the levels to be repetitive in both gameplay and visuals, and the last levels were insane. I really never liked playing a level during more than battling 1000+ enemies with all I've got just to find out the next level is just the same. It's just tiring, not entertaining.

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Guest

Unknown date

  
The text file says that nightmare skill is only for the pros. There is no FUCKING way that anyone could play this on nightmare skill level. These are some of the hardest levels I have ever played. Everything looks nice and detailed and if you play on AV you will die. 7/28/07

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Guest

Unknown date

  
^ Be challenging does not make it boring. Just the opposite, easy maps do Doom boring. Do you know that there are skill levels? When someone cant't finish a wad on UV say that the wad is insane, or boring. Skill levels are designed for every kind of people, but people dont want to say they cant finish a map in UV. 6/5 for the best balanced megawad all times.

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Guest

Unknown date

  
Awsome work dude. I loved the flying baron demon. The level Nightmare is just a big box?????? 5/5

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Guest

Unknown date

  
only the best wad ever. 5/5

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Guest

Unknown date

  
Excellent megawad. The detail and challenge was superb. The two new monsters were extremely deadly (ESPECIALLY the first one you run into; they are FAST). I really liked it. The only shortfall is that megawad is not finished; levels 28. 29 and 30 are not completed yet. I sure hope Erik completes the rest of those levels. Other than that, it was completely worth it to play. I recommend you download it.

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Unknown date

  
Oh yeah I hated it after it was released :) no kidding I just didn't like the miniepisode idea, nowadays I just don't like some maps. (about 10 of them) I am not talking about little mistakes such as text. alignments (who cares?) or something but about the maps and layouts in general, some of them simply should be better.But, damn, kick me for my opinions :) scythe2 is an excellent work overall with some excellent and some worse maps, and I am calling it: legendary, so it truly deserves 5/5. Gusta

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  • File Reviews

    • By meapineapple · Posted
      An impressively large and labyrinthine map, even by 2018 standards. It was enjoyable for the most part, with reasonable health and ammo balance, and interesting to explore. My one big complaint is the teleporters - the map would have already been difficult enough to navigate without apparently patternless teleporters all throughout the map!   You can watch my two-part playthrough here: https://www.youtube.com/watch?v=z9Zrs5PcljE https://www.youtube.com/watch?v=rhzaiqfM6Uc
    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
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