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Scythe 2. Version 2

   (413 reviews)
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This is the sequel to my old megawad "Scythe". Expect better looking and bigger levels. unfortunately, the last 3 levels are missing, because I am so lazy and I haven't been satisfied with my attempts at making map28. I _might_ release the last 3 maps some time in the future, but do not count on it. (Update: the last 3 maps are now completed!)


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Unknown date

  
Started out as a very excellent Megawad, after about map07, it was all downhill... gameplay wise. These levels get so ridiculously stupid; expect to have cyberdemons teleporting behind you at a seemingly empty exit, or immediately killing you from behind when you start a new level. Map28 had the best gameplay of all the levels in this series. 3/5 for effort, and purdy looking graphics. Gameplay way harder than AV, near impossible in some spots.

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Unknown date

  
Some absolutely stunning maps in here. This is just as good as Scythe, but for different reasons. The difficulty is reasonable up until MAP23, when it suddenly shoots up to near ridiculousness. MAP27 is maybe my favorite map ever. 5/5

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To the person who had trouble exiting level 25: you are supposed to do a suicide exit by aiming your rocket launcher at a close-up wall and shooting at it while you are about to backpedal, killing yourself and eventually sliding into the exit. Anyways, awesome wad.

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A stylish, violent sequel to one of the best WADs of all time, Scythe 2 explores six different themes, neatly organized in 5-map episodes. The maps are generally bigger and far more difficult than in Scythe, which effects a different playing experience than its predecessor did (UV is not for casual players, beware!). Even so, the gameplay is highly addictive and everything looks gorgeous. Though I could've done without the new monsters this is nothing short of legendary. Highly recommended. --5/5

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BEST WAD EVER!!! 5\5

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I found it boring. Sure the architecture is pretty striking, but there are better. I found the levels to be repetitive in both gameplay and visuals, and the last levels were insane. I really never liked playing a level during more than battling 1000+ enemies with all I've got just to find out the next level is just the same. It's just tiring, not entertaining.

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The text file says that nightmare skill is only for the pros. There is no FUCKING way that anyone could play this on nightmare skill level. These are some of the hardest levels I have ever played. Everything looks nice and detailed and if you play on AV you will die. 7/28/07

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^ Be challenging does not make it boring. Just the opposite, easy maps do Doom boring. Do you know that there are skill levels? When someone cant't finish a wad on UV say that the wad is insane, or boring. Skill levels are designed for every kind of people, but people dont want to say they cant finish a map in UV. 6/5 for the best balanced megawad all times.

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Awsome work dude. I loved the flying baron demon. The level Nightmare is just a big box?????? 5/5

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only the best wad ever. 5/5

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Excellent megawad. The detail and challenge was superb. The two new monsters were extremely deadly (ESPECIALLY the first one you run into; they are FAST). I really liked it. The only shortfall is that megawad is not finished; levels 28. 29 and 30 are not completed yet. I sure hope Erik completes the rest of those levels. Other than that, it was completely worth it to play. I recommend you download it.

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Oh yeah I hated it after it was released :) no kidding I just didn't like the miniepisode idea, nowadays I just don't like some maps. (about 10 of them) I am not talking about little mistakes such as text. alignments (who cares?) or something but about the maps and layouts in general, some of them simply should be better.But, damn, kick me for my opinions :) scythe2 is an excellent work overall with some excellent and some worse maps, and I am calling it: legendary, so it truly deserves 5/5. Gusta

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  • File Reviews

    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
    • By Chipchase · Posted
      Boring tosh. Long narrow passages packed with hundreds of demons to grind through with a chainsaw. Might as well work in a bacon factory.  Gave up after checking the map to see if there was anything more than carving demons. There wasn't.    
    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
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