Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Scythe 2. Version 2

   (417 reviews)
Sign in to follow this  

3 Screenshots

About This File

This is the sequel to my old megawad "Scythe". Expect better looking and bigger levels. unfortunately, the last 3 levels are missing, because I am so lazy and I haven't been satisfied with my attempts at making map28. I _might_ release the last 3 maps some time in the future, but do not count on it. (Update: the last 3 maps are now completed!)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Alright, this is seriously on the number one spot of best WADs ever for me. The gameplay is crazy and gradually gets harder and harder. The amount of detail and layout is insane and I so wish I had this super creativity with mapping like this author has. My most favorite maps are 8, 12, 14, 17, 25, 27 and map16 scared the living shit out of me. But then again, there was not one map I didn't like. I also loved that modified Afrit which adds even more to the difficulty. Just...pure awesomeness.

Share this review


Link to review
Guest

Unknown date

  
What is there that I can say that wouldn't be repeating everything in the world ever? It's Scythe 2! Erik Alm/5

Share this review


Link to review
Guest

Unknown date

  
it was a lot of fun to play until map 20. after that, i lost taste in it. too many monsters for me. 4/5

Share this review


Link to review
Guest

Unknown date

  
Damn awesome! 4/5 -Lutrov71

Share this review


Link to review
Guest

Unknown date

  
Started out as a very excellent Megawad, after about map07, it was all downhill... gameplay wise. These levels get so ridiculously stupid; expect to have cyberdemons teleporting behind you at a seemingly empty exit, or immediately killing you from behind when you start a new level. Map28 had the best gameplay of all the levels in this series. 3/5 for effort, and purdy looking graphics. Gameplay way harder than AV, near impossible in some spots.

Share this review


Link to review
Guest

Unknown date

  
Some absolutely stunning maps in here. This is just as good as Scythe, but for different reasons. The difficulty is reasonable up until MAP23, when it suddenly shoots up to near ridiculousness. MAP27 is maybe my favorite map ever. 5/5

Share this review


Link to review
Guest

Unknown date

  
To the person who had trouble exiting level 25: you are supposed to do a suicide exit by aiming your rocket launcher at a close-up wall and shooting at it while you are about to backpedal, killing yourself and eventually sliding into the exit. Anyways, awesome wad.

Share this review


Link to review
Guest

Unknown date

  
A stylish, violent sequel to one of the best WADs of all time, Scythe 2 explores six different themes, neatly organized in 5-map episodes. The maps are generally bigger and far more difficult than in Scythe, which effects a different playing experience than its predecessor did (UV is not for casual players, beware!). Even so, the gameplay is highly addictive and everything looks gorgeous. Though I could've done without the new monsters this is nothing short of legendary. Highly recommended. --5/5

Share this review


Link to review
Guest

Unknown date

  
BEST WAD EVER!!! 5\5

Share this review


Link to review
Guest

Unknown date

  
I found it boring. Sure the architecture is pretty striking, but there are better. I found the levels to be repetitive in both gameplay and visuals, and the last levels were insane. I really never liked playing a level during more than battling 1000+ enemies with all I've got just to find out the next level is just the same. It's just tiring, not entertaining.

Share this review


Link to review
Guest

Unknown date

  
The text file says that nightmare skill is only for the pros. There is no FUCKING way that anyone could play this on nightmare skill level. These are some of the hardest levels I have ever played. Everything looks nice and detailed and if you play on AV you will die. 7/28/07

Share this review


Link to review
Guest

Unknown date

  
^ Be challenging does not make it boring. Just the opposite, easy maps do Doom boring. Do you know that there are skill levels? When someone cant't finish a wad on UV say that the wad is insane, or boring. Skill levels are designed for every kind of people, but people dont want to say they cant finish a map in UV. 6/5 for the best balanced megawad all times.

Share this review


Link to review
Guest

Unknown date

  
Awsome work dude. I loved the flying baron demon. The level Nightmare is just a big box?????? 5/5

Share this review


Link to review
Guest

Unknown date

  
only the best wad ever. 5/5

Share this review


Link to review
Guest

Unknown date

  
Excellent megawad. The detail and challenge was superb. The two new monsters were extremely deadly (ESPECIALLY the first one you run into; they are FAST). I really liked it. The only shortfall is that megawad is not finished; levels 28. 29 and 30 are not completed yet. I sure hope Erik completes the rest of those levels. Other than that, it was completely worth it to play. I recommend you download it.

Share this review


Link to review
Guest

Unknown date

  
Oh yeah I hated it after it was released :) no kidding I just didn't like the miniepisode idea, nowadays I just don't like some maps. (about 10 of them) I am not talking about little mistakes such as text. alignments (who cares?) or something but about the maps and layouts in general, some of them simply should be better.But, damn, kick me for my opinions :) scythe2 is an excellent work overall with some excellent and some worse maps, and I am calling it: legendary, so it truly deserves 5/5. Gusta

Share this review


Link to review
  • File Reviews

    • By DSC · Posted
      Legendary. Once saw someone say that the maps were "ugly". They can have the opinion they want, but man, is this wad out of this world in terms of looks, gameplay and variety. A must-play.
    • By valkiriforce · Posted
      This had lots of fun exploratory elements and fancy visuals, but I wasn't so keen on the abundance of dark caves crammed with the larger Doom 2 beastiary. At first it started to feel like a commitment playing this wad with the first few maps leaving much to be desired, but I started having more fun when I reached maps that had more breathing room for running and gunning. The lesser maps really feel like they were early efforts, with some consisting almost entirely of cave crawls - made worse by the fact that many of them have hidden lines on the automap. Another thing to note: Ritenour seems to like putting things very close to the edge like a key or a switch, so make sure you check every corner carefully, as some solutions were very close to a cliff edge. Falling off could spell your Doom, as often the lower cliff ledges damage the player with no escape. There were also very thin ledges which could be climbed, so that was another easy to miss solution. Despite the low points dragging the experience a bit I greatly enjoyed the visual work of crashing waves, a clever skybox and nice island locales with mountainous structures and buildings. It was worth a visit in Doom's earthen vanilla equivalent - and it's quite the achievement for something this old, I just wish I could see where I was going in those darn caves...
    • By NuMetalManiak · Posted
      here for the seventeenth installment of dwspd, the theme is to build a canyon. like the previous installment, this is a relatively common theme for mapping, therefore the maps are expected to be pretty decent, and well they mostly deliver. once again Fredrik's map is the first one, and it blows everything else out of the water. kind of a bad thing to make it the first map to be honest though, because it could make some players believe that the other maps after it would be just as good, but that won't be the case when you play the rest, as they don't really have as much bite as that one does. to further exemplify that, once again the MAP02 slot is disappointing in comparison, while MAP06 and MAP07 are both unfinished (nothing but layout in MAP06, while it's pretty much impossible to get the red key in MAP07. not the worst to offer, and Fredrik's map serves as an insane opening challenge.
    • By NuMetalManiak · Posted
      dwspd's sweet sixteenth installment focuses on the theme of abandoned mines. now that's a good map to make a theme on, MAP26 is a personal favorite of mine for Doom 2, and these maps as a whole do pretty well to capture that theme. of course there's a few weak ones like MAP02, but at least they adhere to the theme. many of the maps have low monster counts and low challenge overall. the exception is naturally Fredrik's map, one of his most unforgiving. pretty ballsy to actually make that the first map to play here (you don't need the blue key by the way). not much else to say overall, other than thematically speaking this did pretty great.
×