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Scythe 2. Version 2

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3 Screenshots

Author

Erik Alm

About This File

This is the sequel to my old megawad "Scythe". Expect better looking and bigger levels. unfortunately, the last 3 levels are missing, because I am so lazy and I haven't been satisfied with my attempts at making map28. I _might_ release the last 3 maps some time in the future, but do not count on it. (Update: the last 3 maps are now completed!)

Credits

id software, testers Qwerty, Vile, Vincent, Khaoscythe, Anima Zero and others. The gothic crew for textures (see below), Kristian Aro for compiling the Ruinbros resources. Randy Heit for zdoom, Colin Phipps and TeamTNT for prboom/boom. CodeImp for Doombuilder. Kristian "Ebola" Käll for the name "Scythe" (forgot you in scythe.txt, sorry) Anders "schepe" Åstrand for encouragement. Fredrik Johansson for some additional textures (and for making incredible levels). Wad Guru Kim "Mutator" Malde for level name graphics. Julian for intermission and titlepics. Espi for monster sprites. Lutrov71 for the BOSSBACK entry.

Special thanks to Drew "stx-Vile" Devore for music selection, suggestions and bugreports, this wad would not maintain this kind of quality without his work.

Base

New levels from scratch

Build Time

No idea, way way too long anyway. I started this in late 2003.

Editors Used

Deth, Doombuilder (thank you Gherkin/CodeImp), Warm, Deutex, Zennnode, Wintex, XWE

Bugs

Texture alignment bugs. Probably other bugs too.




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Unknown date

  • 3
  
The text file says that nightmare skill is only for the pros. There is no FUCKING way that anyone could play this on nightmare skill level. These are some of the hardest levels I have ever played. Everything looks nice and detailed and if you play on AV you will die. 7/28/07

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Unknown date

  • 5
  
^ Be challenging does not make it boring. Just the opposite, easy maps do Doom boring. Do you know that there are skill levels? When someone cant't finish a wad on UV say that the wad is insane, or boring. Skill levels are designed for every kind of people, but people dont want to say they cant finish a map in UV. 6/5 for the best balanced megawad all times.

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Unknown date

  • 5
  
Awsome work dude. I loved the flying baron demon. The level Nightmare is just a big box?????? 5/5

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Unknown date

  • 5
  
only the best wad ever. 5/5

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Unknown date

  • 5
  
Excellent megawad. The detail and challenge was superb. The two new monsters were extremely deadly (ESPECIALLY the first one you run into; they are FAST). I really liked it. The only shortfall is that megawad is not finished; levels 28. 29 and 30 are not completed yet. I sure hope Erik completes the rest of those levels. Other than that, it was completely worth it to play. I recommend you download it.

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Unknown date

  • 5
  
Oh yeah I hated it after it was released :) no kidding I just didn't like the miniepisode idea, nowadays I just don't like some maps. (about 10 of them) I am not talking about little mistakes such as text. alignments (who cares?) or something but about the maps and layouts in general, some of them simply should be better.But, damn, kick me for my opinions :) scythe2 is an excellent work overall with some excellent and some worse maps, and I am calling it: legendary, so it truly deserves 5/5. Gusta

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  • File Reviews

    • By Cauldron · Posted
      All killers, no fillers.
    • By Dedalus 80 · Posted
      The map is a pleasant, detailed and HUGE structure.  On the other hand it is too labyrinthine and the fight are not engaging. Things I hated: two little buttons (too difficult to find) and the mice (they don't blend well in the futuristic/nightmarish setting of Doom). Things I loved: vehicles/aircraft and the wide variety of textures.   P.S. For a first map this is absolutely stunning. My compliments...    
    • By silentzorah · Posted
      Pretty solid ZDoom megawad.  Very few maps that I found poor in quality.  Challenge level is acceptable, secret levels are pretty fun.  Wished more ZDoom wads were like this.   I would have rated this five stars, but failing to credit me for the boss music in E1M9 merits four stars.
    • By The_SloVinator · Posted
      Played on UV.   The Good If you need more of a classic Dos DooM from 93, then look no further. This was done brilliantly, especially the Cyberdemon & Spider Mastermind battles.   The Bad Nothing.   In summation Don't miss on this one. Three episodes of goodness!  
    • By Summer Deep · Posted
      This is a strange mixture. A more 'hellish' and, overall, more difficult version of the maps it's based on. Nonetheless, the consistency varies widely.    I didn't die or save once in the first five levels, but then the fun starts. Level six is much tougher, with a crazy finale featuring instantly respawning arachnotrons - one of them revived itself five times before it was permanently extinguished. Level seven, based on 'Dead Simple' of course, presents an archvile-based encore which will cause most players considerable frustration.    Things then settle down again: maps 8 and 9 are not notably harder than the originals, and map 10 has plenty of health and ammo (plus two invincibility spheres). The final level is a somewhat challenging one, in which killing everything, certainly if playing on the top difficulty setting, is probably impossible, most obviously in the exit room.    This is an attractive mapset, visually pleasing and imaginative, and with generally solid gameplay. I just wish the author could have achieved a more evenly graduated  difficulty curve, and maybe toned down the occasional excesses. Overall I'd give it 4+ out of 5.   Played on UV, continuous, GLBoom+.