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Super Sonic DooM

   (196 reviews)
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RonLivingston

  

best wad ever, although map28 was very laggy and got my computer slowing down quick in the fan room while trying to hit the walls to get to the other side of the map too

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<inactive>Player Lin

  
I see no reasons why I should not give it 5/5...Yeah, it has some small glitches and play DooM with Sonic style sometimes just not mixed well but I really love to play this wad, just awesome! 5/5 -playerlin

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NuMetalManiak

  
quite possibly one of the best ZDoom megawads ever conceived, and I'm not even a sonic fan. one zone for two levels, each and every one has some unique gameplay themes, puzzles, secrets, etc. it's also very nice to see the jokes being cracked up every now and then. most of the target boss battles are a bit lame, but I like them anyways. the new monsters give a cool flavor. there are quite a few bugs, but I can work around them just fine.

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RottKing

  
This really hasn't aged well at all

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havok2000

  
Pretty solid modification. Loved the level design and the new mechanics, and I thought the new mechanics worked well. However I didn't like the length and tediousness of the target bosses, but I thought they were all pretty unique. I liked the cutscene idea aswell, but the opening one was much too long for my taste. Aesthetically it looks pretty damn good, with some really nice new textures, but during one of the forest levels I found a small HOM error on one of the houses. 4/5 ~havok2000

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Guest

Unknown date

  
Is fine, it works. wise design. Sonic Bosses suuuuuuuuuuuuuuuuuuu uuuuuuuuucks hard. I prefer doom marine oriented act bosses all the way. 4/5

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Guest

Unknown date

  
Kind of weird,but very fun with sonic elements. Imagination is great for making doom mods.

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Guest

Unknown date

  
I like the bosses, they are very innovative. In fact, everything about this wad is innovative. I love the story progression and your take on a space-base type level. The only problem is that some of the maps are a little too confusing, but I guess that is unavoidable since only one person was making 35 maps. You basically took everything that was wrong with Fragport and made it right!

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Guest

Unknown date

  
This is one of those wads that are great, but ignored by most people, which is sad. The new monsters are amazing, every level seems like an adventure, the bonus stages are fun and the bosses are epic (except the final one, which i found quite underwhelming). There are some gameplay flaws, but overall, this is a near-perfect wad that has been judged unfairly. 5 stars

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Guest

Unknown date

  
Fair stuff. Much work into it, but a few scripted events seem to be buggy (esp. triggers). So I nned to noclip quite often. Sonic isn't everybody's taste, but it works for me. 3,5/5

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Guest

Unknown date

  
omg, for the people who say that this sucks, you suck this is so alsome i took one look at the script in xwe and i throught (wow, and my p.c handled this?) Your the best editor in the world, for the mean time. The Ultimate DooMer Deserves a caco awerad :) 598723987/5

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Guest

Unknown date

  
Underrated. Even with this many votes. Level design is bright, extremely creative and diverse, and they are CONSISTENTLY fun to play. The Sonic elements are just icing on the cake. This level set is EPIC, and is a long, involving journey. Legendary sounds about right. 11/5

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Unknown date

  
Platforming in this is abysmal and some bosses are stupidly ridiculous and finicky, yes, but it just has this epic appeal to it -- and I mean that term by its literal definition. A full playthrough will leave you feeling a massive sense of accomplishment, like you really did embark on an awesome journey on the grandest scale.

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Unknown date

  
amazing and very unique wad. I only had a problem with the volcano zones which had eruptions very frequently so I'd spend most of the level waiting for the screen to stop shaking! Other than that, many detailed locations. The space levels in the end are my favorites. 5 out of 5!

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Unknown date

  
This is my favorite Doom WAD of all time. While there are problems with graphical bugs and I have a problem toward the end of Ocean City Zone Act 2, it is still one of the most fun WADs out there. I also agree that the dialouge can be pretty lame at times too. However, I love the Sonic elements; the music, the monitors, the rings, the target-based bosses. I love the new enimies, and the fact that the Quake 2 railgun is in this is awesome! This needs a sequel, seriously. 5/5 -TJ

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Unknown date

  
Gets less and less fun as you play. It starts out okay, then goes downhill from there.

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Guest

Unknown date

  
Gets old fast.

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Guest

Unknown date

  
Cool. Awesome stuff dude. 5/5-Moti

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Guest

Unknown date

  
Other than weird nostalgia, there are zero redeeming qualities to this mapset.

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Guest

Unknown date

  
The best megawad I've played 5/5

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Guest

Unknown date

  
playing as sonic makes it better but playing as a big M-1 abrams main battle tank just makes it weird but cool now for m4 sherman

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Guest

Unknown date

  
great megawad 5/5

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Guest

Unknown date

  
TEH LOTS OF STARS AND STUFF.

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Guest

Unknown date

  
Most original idea, and great maps! 5 stars

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Guest

Unknown date

  
Just because it's a ZDoom megawad doesn't make it any good. Mostly big, boring and ugly, the scripted dialogue is atrocious, and the idea of making a Doom megawad with random Sonic elements thrown in is just weird. Some of the bosses are neat, but I would never be able to just play this thing through for real.

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  • File Reviews

    • By MeriMemesX · Posted
      First of all, I love that the author has put love into the map, you can tell by simply the Marine on the ground (it made me laugh)   The map is fine apart from some minor beginner errors, I would recommend making the hallways narrower, having them be so big doesn't really add anything when there is only 1 enemy or none at all.   I liked the map for its simplicity, yes, I would have wished that the rooms like the dining room, where the life potions are, had been more frequent, more than anything because of the amount of enemies and life there are.
    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
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