Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Stairs to Hell

   (19 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

Something happend... The radio signal from Research facility has dissapeard...

Some info Number of Vertexes: 7610 Number of Linedefs: 9317 Number of Sectors: 943 The Lowest floor: -1624 The Highest ceiling: 256


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Very little ammo, some corridors are just too dark, some cave corridors too narrow. 2/5

Share this review


Link to review
Guest

Unknown date

  
Quite cool. A little bit confusing at times but not much. Great atmosphere!

Share this review


Link to review
Guest

Unknown date

  
nice theme. 4/5

Share this review


Link to review
Guest

Unknown date

  
very random i kindof liked it.... - Xolzo 3/5

Share this review


Link to review
Guest

Unknown date

  
Great map. Excellent use of music to create that certain feel. Not exactly a quickie or a slaughter map but it's still a nice challenge. No critical ammo problems, but if you're triggerhappy you'll probably have to skip killing the imps at the end (or skip the cyber at red). Very low on health and no armor but I guess it kinda fits this map, as I didn't find it annoying (I usually do). 4/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
needs more ammo.. 3/5

Share this review


Link to review
Guest

Unknown date

  
Pretty exciting stuff but I thought it was a bit unfair in places. If you're going to make a falling death trap, at least give players enough ammo to fight their way out of it. And fancy giving away the height details in the text file! I wanted this to be a total descent, I was a bit disappointed when it didn't go all the way down. - pritch

Share this review


Link to review
Guest

Unknown date

  
That's a lotta stairs....

Share this review


Link to review
Guest

Unknown date

  
Playable and a good time of fun. But not always. The Cybie wasn't necessary, especially not in this kind of "labyrinth". Ammo was fair, not counting the trap at the yellow key. But nice stairs. A bit short from time to time. I'd say that's good housework but with potential to be better. 3,5 of 5.

Share this review


Link to review
Guest

Unknown date

  
So little ammo it seems like a joke map. 2/5

Share this review


Link to review
Guest

Unknown date

  
Ammo is a bit of a problem and so is the number if stairs. 9/4/07

Share this review


Link to review
Guest

Unknown date

  
...great atmosphere but worse gameplay... U easily cannot kill everything whats moving.

Share this review


Link to review
Guest

Unknown date

  
The music makes great mood. Skip the Cybbie in hell and you should have enough ammo for all others.

Share this review


Link to review
  • File Reviews

    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
    • By SilverMiner · Posted
      So rarely I see cool things...
    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
×