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Stairs to Hell

   (19 reviews)
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2 Screenshots

About This File

Something happend... The radio signal from Research facility has dissapeard...

Some info Number of Vertexes: 7610 Number of Linedefs: 9317 Number of Sectors: 943 The Lowest floor: -1624 The Highest ceiling: 256


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Guest

Unknown date

  
Very little ammo, some corridors are just too dark, some cave corridors too narrow. 2/5

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Guest

Unknown date

  
Quite cool. A little bit confusing at times but not much. Great atmosphere!

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Guest

Unknown date

  
nice theme. 4/5

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Guest

Unknown date

  
very random i kindof liked it.... - Xolzo 3/5

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Guest

Unknown date

  
Great map. Excellent use of music to create that certain feel. Not exactly a quickie or a slaughter map but it's still a nice challenge. No critical ammo problems, but if you're triggerhappy you'll probably have to skip killing the imps at the end (or skip the cyber at red). Very low on health and no armor but I guess it kinda fits this map, as I didn't find it annoying (I usually do). 4/5 - Belial

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Guest

Unknown date

  
needs more ammo.. 3/5

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Guest

Unknown date

  
Pretty exciting stuff but I thought it was a bit unfair in places. If you're going to make a falling death trap, at least give players enough ammo to fight their way out of it. And fancy giving away the height details in the text file! I wanted this to be a total descent, I was a bit disappointed when it didn't go all the way down. - pritch

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Guest

Unknown date

  
That's a lotta stairs....

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Guest

Unknown date

  
Playable and a good time of fun. But not always. The Cybie wasn't necessary, especially not in this kind of "labyrinth". Ammo was fair, not counting the trap at the yellow key. But nice stairs. A bit short from time to time. I'd say that's good housework but with potential to be better. 3,5 of 5.

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Guest

Unknown date

  
So little ammo it seems like a joke map. 2/5

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Guest

Unknown date

  
Ammo is a bit of a problem and so is the number if stairs. 9/4/07

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Guest

Unknown date

  
...great atmosphere but worse gameplay... U easily cannot kill everything whats moving.

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Unknown date

  
The music makes great mood. Skip the Cybbie in hell and you should have enough ammo for all others.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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