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Stairs to Hell

   (19 reviews)
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2 Screenshots

About This File

Something happend... The radio signal from Research facility has dissapeard...

Some info Number of Vertexes: 7610 Number of Linedefs: 9317 Number of Sectors: 943 The Lowest floor: -1624 The Highest ceiling: 256


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Guest

Unknown date

  
Very little ammo, some corridors are just too dark, some cave corridors too narrow. 2/5

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Guest

Unknown date

  
Quite cool. A little bit confusing at times but not much. Great atmosphere!

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Guest

Unknown date

  
nice theme. 4/5

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Guest

Unknown date

  
very random i kindof liked it.... - Xolzo 3/5

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Unknown date

  
Great map. Excellent use of music to create that certain feel. Not exactly a quickie or a slaughter map but it's still a nice challenge. No critical ammo problems, but if you're triggerhappy you'll probably have to skip killing the imps at the end (or skip the cyber at red). Very low on health and no armor but I guess it kinda fits this map, as I didn't find it annoying (I usually do). 4/5 - Belial

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Unknown date

  
needs more ammo.. 3/5

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Unknown date

  
Pretty exciting stuff but I thought it was a bit unfair in places. If you're going to make a falling death trap, at least give players enough ammo to fight their way out of it. And fancy giving away the height details in the text file! I wanted this to be a total descent, I was a bit disappointed when it didn't go all the way down. - pritch

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Unknown date

  
That's a lotta stairs....

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Guest

Unknown date

  
Playable and a good time of fun. But not always. The Cybie wasn't necessary, especially not in this kind of "labyrinth". Ammo was fair, not counting the trap at the yellow key. But nice stairs. A bit short from time to time. I'd say that's good housework but with potential to be better. 3,5 of 5.

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Unknown date

  
So little ammo it seems like a joke map. 2/5

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Unknown date

  
Ammo is a bit of a problem and so is the number if stairs. 9/4/07

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Guest

Unknown date

  
...great atmosphere but worse gameplay... U easily cannot kill everything whats moving.

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Unknown date

  
The music makes great mood. Skip the Cybbie in hell and you should have enough ammo for all others.

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  • File Reviews

    • By Triloguy · Posted
      Great. Best Wad ever.
    • By aargh · Posted
      It misses that "something extra" that id maps had. Something that you remember those maps for. But maybe it's not fair to compare because the original always has the advantage of nostalgia.
    • By aargh · Posted
      Crude, simple, yet surprisingly inventive for 1994. There's a lot of switches and the layout is very non-linear and sometimes quite confusing. In one level I had to idclip to the exit because I had no idea how to get there otherwise. Overall, this was a nice nostalgic experience.
      Difficulty: easy. Mods: Project Brutality 3, UDV.
    • By phoo · Posted
      Short and sweet! Some interesting texture choices. I love the prevalence of the red brick texture that's often underused in other wads. The light decoration in the alleyway with the raised floor and use of mid textures was an interesting touch. I also thought the level exit was also unique and aesthetically appealing. As for gameplay, It's smooth and fun with good flow.
    • By P41R47 · Posted
      From the get go, one just notice the impressive mood that this mapset offers. And solely for that this leaves a watermark of how mood maps can be made. Some of the maps here are probably masterpieces of atmosphere and mood.
      This large episode map has a really good start, first maps its pretty much an introductory map, and map02 is the famous Doxylamine Moon. I'm really proud of myself as i solved the map puzzle without any help, but it doesn't offer much after that. But its an impressive effort by Lainos. The subsequent maps continue to be really good and moody. And map11: Seaport seems to be the properly end of the wad... but no, there are three more maps in the set.
      Map12, aside for the impressive architecture, its really annoying as it abuses the darkness, making it pretty difficult to navigate.
      Map13 made the same mistake, but its a little more easier to navigate and it comes to be somewhat fun. Map14 its a no exit map intended as the end of the mapset.   This set up makes me wonder if the Clan [B0S] intended map12 and map13 as just bonus maps. Don't know if there is answer to this (maybe @Wraith777 knows something).
        Returning to the review, the first six maps are glorious and i loved Doxylamine Moon for being soo different, and Lavatrazz a remake of TNT map07: Prison. The rest of the maps from ma07 to map11 are just big good maps.
      I didn't like much of map12 and map13 aside from the awe inspiring architecture they offer.
      And map14 is spooky and marvelous. Could be a really neat feature and not just and no exit end map.   All in all, i liked this mapset, much more in the first part than the second part (even when map07 starts with Serial Experiment's Lain theme song, a soundtrack i love soo much).
      I would really like to see the story of Sacrament properly developed. Maybe someday...
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