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435 files

  1. Starlight Sanctuary, Enhanced Edition

    You find yourself in a strange, mysterious world full of stars. Evil lurks within, so you'll need to fight your way through. Short wad with a fair amount of action.

    18 downloads

       (0 reviews)

    Submitted

  2. Huntington National Laboratory

    Life in central Indiana is dull, but as you wind your way up the road to your job as night watchman at the nearby national lab you notice something seems different tonight. The gate, normally open, is closed, and when you pry open the door to the gatehouse you discover the guard on duty dead on the floor. Suspecting murder, you pull out your pistol and step inside. Strange things are afoot, and you’re going to get to the bottom of it…

    15 downloads

       (0 reviews)

    Submitted

  3. Terminals

    7 new levels with original music in industrial terminals.

    29 downloads

       (1 review)

    Submitted

  4. Tangerine Nightmare

    30 downloads

       (5 reviews)

    Submitted

  5. The Given

    The Given is a monsterless puzzle map with an emphasis on exploration.

    282 downloads

       (2 reviews)

    Submitted

  6. Unhappy Expedition

    A big map for Doom 2 containing a few fights with hordes of enemies.

    13 downloads

       (1 review)

    Submitted

  7. Tink

    A set of 4 speedmaps created in a span of 2 hours each and then tweaked, with a 5th map to stop the player going into the stock maps.

    46 downloads

       (1 review)

    Submitted

  8. Tau Sigma Phi's 10th Anniversary

    13 downloads

       (0 reviews)

    Submitted

  9. Castle Struggle

    A middle-sized map with some gothic themes.

    6 downloads

       (2 reviews)

    Submitted

  10. Unknown

    A 10 level "Kilowad", my first attempt, it isn't balanced or levelled: I'll figure those out later. The maps are probably worth a shot though.

    15 downloads

       (1 review)

    Submitted

  11. The Terraces

    Classic Doom 2 city-style map originally designed for the cancelled "Plain Ol' Doom 2" community megawad. Originally designed as a Map 20 replacement. Level layout is a homage to "Central Yharnam" level from From Software's Bloodborne.

    148 downloads

       (3 reviews)

    Submitted

  12. Spoiled Waters

    My first release, though not my first map. (Only the first one I deemed good enough.)

    I tried to get a good mixture of dark narrow spaces and bright open areas. You start in an underground, cave-like area, go through some darker base rooms and end up on the shores of a huge nukage lake. Nukage is a reoccurring theme throughout the whole level.

    I've tested mostly on Ultra Violence. It is beatable on that difficulty without using any secrets (they will help a lot though).

    9 downloads

       (1 review)

    Submitted

  13. Skinnyman

    One map for Boom-compatible source ports made as a break from another project. A somewhat unconventional style of gameplay is encouraged here: my only tip is to seek the red flags.

    9 downloads

       (0 reviews)

    Submitted

  14. Some sorta hydro pump station or something

    I do think title does a nice job of describing contents of this map. Basically, i got inspired by sum topic on Doomworld called "Map settings/themes you can't get enough of" where LeoDoom posted that there is not that much of a water/tech maps. So i made one.

    16 downloads

       (2 reviews)

    Submitted

  15. solid.pke

    a short nonlinear "coffee break" length doom experience; have fun!

    8 downloads

       (0 reviews)

    Submitted

  16. Deadly Squared

    A small medium level for Doom 2.

    17 downloads

       (3 reviews)

    Submitted

  17. Tainted Waters

    My first attempt at Doom mapping, and my first proper release for any game. The story is... ...(being made up as I type this)... ...a UAC facility harvesting water from deep rock deposits accidentally tapped into Hell through a misguided attempt of teleporting in new water filters. Naturally this resulted in Arch Viles, flickering lights, and a lack of ergonomic keyboards in the facility. Go forth, and purify the tainted water supply!

    There are co-op spawns, multiplayer spawns, and multiplayer Things. These have not been tested.

    45 downloads

       (1 review)

    Submitted

  18. Sentient Mushes v21b

    New technology has arrived upon your modem, and BZZT it came on your hard drive! Behold, the first extrapublic version of the soon-IWAD game, Sentient Mushes!

    Now with 7 maps (inc. 1 placeholder map and 2 DM ones) of fun, and a bunch of new guns, a few monsters and other miscellaneous stuff going to inf- I mean, sweeten your day.

    WARNING: The modeling sprite replacement project isn't done. If you find a cartoonish sprite, feel free to criticize it, but keep in mind we know it and we are going to replace it someday!

    14 downloads

       (0 reviews)

    Submitted

  19. Tyrant

    5-map wad, Egyptian-themed. Pistol-starts are recommended, but not necessary.

    83 downloads

       (4 reviews)

    Submitted

  20. Shadows of The Nightmare Realm

    Hell was defeated by a lone marine. But what no one knew was that there was a far greater and nigh inconceivable evil lurking beyond our realm: the Elder Gods. They saw how Hell had failed and felt it was now their time to succeed. They knew of the Doomguy's strength, and decided to attack him in the one place he's vulnerable: in his nightmares.

    Shadows of The Nightmare Realm takes place within the dreams of the Doomguy, each one manipulated by the Elder Gods.

    151 downloads

       (8 reviews)

    Submitted

  21. Stardate 20x7

    *** PLAY ON HMP/HNTR ***

    9 Boom-compatible maps (i.e. prb+ cl9). Explore a mostly-purple world of villages, space bases, temples, and beyond!! These maps are really god damn hard. I put most of my time and effort into making HMP the intended difficulty setting, it's by far the most fun and balanced. Think of Stardate20x7's HMP as everyone else's UV. Similarly, HNTR was balanced to be comparable to other challenging mapsets on HMP. UV is NOT the intended way to play the levels on a first playthrough, but rather was intended to be a "bonus" setting reserved for hardcore sadomasochists that are already familiar with the maps and want pure challenge. Anyhow, this set is a mix of "casual" maps, cramped maps, and some slaughtermaps (surprise!). Good luck!

    *** PLAY ON HMP/HNTR ***

    132 downloads

       (3 reviews)

    Submitted

  22. Steep Town

    A map for Doom 2 that was submitted to the Vinesauce Doom level contest. This version is much more fleshed out though.

    29 downloads

       (1 review)

    Submitted

  23. Torn

    This is the first non-speedmapping map I have released.

    The map is launched on level 12 in order to use the right sky texture, it was originally going to be a part of the Nova III release.

    Torn is a tribute to Sunder, taking inspiration from several maps, mostly from Pale Monument.

    A few components from it are copied and tweaked (a staircase, two large pillars, and two detailing elements).

    The building exterior across from the was based on one of the maps in Nova III, which was supposed to create continuity.

    Other than that, it's entirely original.

    80 downloads

       (4 reviews)

    Submitted

  24. Snot Station

    This is a map I scrapped from a 2-episode wad I'm working on for Chex Quest. It is my first attempt working with the set of features ZDoom has to offer. This level simply doesn't fit with what I'm currently doing with the rest of the mapset both plot-wise and gameplay-wise. There's also the fact that due to some screwing around in SLADE 3, this wad is now somehow permanently corrupted when loaded in Doom Builder 2. Don't ask why. Anyway, It was inspired by E3M1 of Chex Quest 3 and is designed to be quite difficult. Watch out for that ending!

    Criticism and other comments are welcome!

    11 downloads

       (1 review)

    Submitted

  25. Tlacopan

    Supposed to be a part of community project which has been abandoned. Imagination of Plutonia MAP03 "Aztec", no copy-paste, but same shapes and techniques (MAP03 is one of my favourites). I hope there are less nasty traps and switchhunting like in Urania.

    20 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By Summer Deep · Posted
      A 1994 map with some of the limitations you might expect, but overall this is well thought out and executed. It's also a very good challenge, certainly on the UV setting. It's actually for E1M1, as another review points out.   There's a Doom 2 conversion of this on the Demon Gate CD compilation, and maybe others.   A bit better than the bare 4 stars. Around 8.5+ out of 10.
    • By GuyNamedErick · Posted
      I was surprised to see that this was a WAD made in 1994, it doesn't have many of the mistakes you would find in other WADs, it's fairly nonlinear but never to the point of being a bad maze, and it's a fun short map all around. While there might be a bit more ammo than you'll really need, the WAD is solid for 1994 and might even be fun for deathmatch, maybe. Overall, a 1994 WAD worth playing!
    • By TheV1perK1ller · Posted
      I had a lot of fun with this. I absolutely love the Doom 3 textures being put to use, too. Excellent atmosphere, and probably one of the more 'fitting' uses of RSKY1 I've seen in quite some time. This level strongly encourages the player to thoroughly explore for secrets, otherwise your ammo count would always end up getting tight.   I would have given this 5 stars, had it not been for two things:   1) As mentioned before, ammo was particularly short towards the beginning. When I first played this I struggled with trying to conserve my Shotgun shells - having a Chaingun instead of having to resort to the Pistol might've been an improvement, although this didn't really bother me too much in all honesty.   2) Towards the end, I had an issue where picking up the yellow keycard made three nearby Imps atop of the cliff-faces unkillable. Not exactly sure what happened here, just make sure to kill them before collecting the key if you wish for a 100% kill rate.   Other than that, this was excellently done. Good job, Romulus!  :D    
    • By kfpopeye · Posted
      Felt so much like the original Wolfenstein and Spear of Destiny. Used just the right balance of new Gzdoom features and old style Wolfenstein play! Excellent.
    • By YouAreTheDemons · Posted
      Barely playable. You're given bare armaments, and have to contend with using a shotgun against Hellknights and Revenants until you drop down a hole, get stuck in a maze of tunnels filled with enemies, and then find yourself in an outdoor area, still unarmed, but surrounded by enemies. Honestly, I think Sisyphus has it easier.
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