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453 files

  1. The Oasis

    The Oasis is a medium sized ZDoom map, featuring an egyptian theme.

    385 downloads

       (4 reviews)

    Submitted

  2. 4 seasons of DOOM

    4 maps themed after each one of the 4 seasons

    421 downloads

       (1 review)

    Submitted

  3. Tic Tac Toe

    Tic Tac Toe is a level consisting of an X and an O chamber, letters used in Tic Tac Toe. Music is "World Revolution" from a game, Chrono Trigger. Demo can be found at: https://www.youtube.com/watch?v=eaWGIUtkquA

    169 downloads

       (1 review)

    Submitted

  4. Time Lord

    A brief journey through time.

    200 downloads

       (1 review)

    Submitted

  5. Mayan Mishap

    Five maps, loosely Mayan in setting, with an assortment of DeHacked changes to alter monster behavior and a few other things. Notably, some monsters and projectiles are faster than their vanilla counterparts. If you typically play maps on UV, I would definitely recommend HMP for your first playthrough to avoid any potential frustration. Similarly, if you usually play on HMP by default, dropping the difficulty down to HNTR would probably be a good idea. UV is certainly doable on a first playthrough though, if you fancy yourself a challenge.

    MBF-compatible port is needed for play. (G)ZDoom recommended, but also designed to work in PrBoom+ at complevel 11.

    283 downloads

       (1 review)

    Submitted

  6. Sonic VS Green Hill Zone 3D

    Sonic VS Green Hill Zone 3D is a game I made for RAGE 2018. A short 3D platformer TC where you guide Sonic as he discovers the dark secret behind Green Hill Zone. Every time you saw Green Hill, that wasn't nostalgia you felt...

    Controls are: Alt attack: Boost Attack: Roll Use: Respawn after death Jump: Jump Look: Rotate camera

    109 downloads

       (0 reviews)

    Submitted

  7. Unknown1

    How did I end up here? My mind can't remember anything. I have to find my way out of here!

    21 downloads

       (1 review)

    Submitted

  8. UAC Invasion: The Supply Depot

    The map is about a Marine who must infiltrate a large base of the UAC corporation because there are indications that secret experiments related to portals and Satanism are taking place. The protagonist hides in a UAC truck that goes to the complex and get infiltrated. But once inside the facilities he realizes that something terrible has happened there, it seems that he is not the only unexpected visitor...

    40 downloads

       (3 reviews)

    Submitted

  9. Speed: The Freestyle Enigma

    This is a set of nine Boom-compatible (-complevel 9) speedmaps that I made in roughly three hours each. I was originally hoping to release this once I hit ten maps, but I haven't really had the motivation so I've decided to actually release it instead of just letting it just sit there as another unfinished project. Each of the nine maps has some sort of different idea or gimmick to it, so no two maps really feel the same. Generally speaking, the quality increases further on as I learn to speedmap better. All of the maps (except map03) are on the small side and often feature some tricky close-quarters combat.

    23 downloads

       (1 review)

    Submitted

  10. Schism

    Howdy! Today is my birthday, and I cannot think of a more fitting way to celebrate than with than with the release of my second map, Schism. This'll be a limit-removing Doom 2 map01 replacement. The ramp up in difficulty is pretty steep near the end, so be prepared. Otherwise, this a pretty standard vanilla gameplay map with a tech/ancient ruins theme going on. Two drastically different themes clashing, but with the ever-present Doomguy being the constant as always. Was mainly tested on Crispy Doom, with a few helpers testing it on PRBoom+. All known issues have been corrected as of this date, so if you see anything off about this, shoot it my way so I can properly deal with it before it goes up on /idgames. Tools used were GZDoom Builder for the map editing and Slade. Mainly tested on UV, but difficulty flags are in effect. Co-op starts are in as well. Build time was about a month. None of that three years BS this time around :P

    55 downloads

       (1 review)

    Submitted

  11. Sucker Punch

    Sucker Punch features 9 small single-player maps for Doom II, tested in PrBoom+, ZDoom, GZDoom and Doom Retro. The WAD is made up from three mini-episodes of three maps each which escalate from easy (with green details) to harder (yellow) to hardest (red). The maps should take no longer than two or three minutes each to play and are designed for pistol starts. Difficulty settings are implemented.

    This WAD was originally shared in January 2016 with three maps; this version has minor improvements to those three, six additional maps in two new themes, and some new custom graphics (a TITLEPIC, level names, etc.)

    PLEASE NOTE: Sucker Punch requires the Community Chest 4 texture set (cc4text.wad) to be loaded alongside the WAD.

    // Maps and Music //

    Title music: 'Main Title' from Eternal Champions Intermission music: 'The Selection' from Rolling Thunder 2

    MAP01 - "Maintenance Run" ('Warhead' from War Gods)

    MAP02 - "Attrition" ('Regeneration' from F-Zero X)

    MAP03 - "Those Who Wait" ('Chinese Revolution' from Chamber of Shaolin)

    MAP04 - "Assault and Battery Acid" ('Jetta' from Eternal Champions)

    MAP05 - "House Full of Bullets" ('Act 1' from Crack Down)

    MAP06 - "Rev-olution" ('Stage 7 Bellon' from Zero Wing)

    MAP07 - "Compression" ('Fire Field' from F-Zero)

    MAP08 - "Nothing Dead Will Go" ('Descent into Cerberon' from Quake II)

    MAP09 - "Hardpoint" ('Gravity Well' from Quake II: The Reckoning)

    48 downloads

       (1 review)

    Updated

  12. Trace of Soylent

    Map created for submission to the Gore Prisons project led by Trace of Spades. Map occupies MAP05 in that project and the restricitons for that slot are Zombies, Imps and Demons only, and weapons only up to Slot 5.

    Map released as standalone as Gore Prisons is said by ToS to be 6 years away from completion.

    Warning: may contain traces of boats and toilets.

    0 downloads

       (1 review)

    Updated

  13. The Traphouse

    Just a map I made last month. You need to escape a traphouse built by a human traitor...and kill the demons along the way.

    24 downloads

       (2 reviews)

    Submitted

  14. TechFacility

    This Map Is A Tech Facility It has new textures. I Hope You Like It!

    20 downloads

       (1 review)

    Submitted

  15. Stranglehold

    This is a Doom 2 boom-compatible map01 replacement. I originally intended this to be part of my planned mapset 'Jaunt', but I have since decided that I have poked around with this thing for way too long and I need to release it as it's own thing to be finally done with it. It's yet another tech base (groooooan, right? :P) with fairly challenging gameplay. Average par time ranges from 6-10 minutes, depending on your skill level. It's been mostly tested for UV, but HMP and below are available as well. No new sprites or monsters, nothin' but stock textures, and the gameplay is vanilla.

    86 downloads

       (1 review)

    Submitted

  16. Tekex

    Tekex (a.k.a. Tech-Base Exploration) is a variant of Urban Exploration. One of the main differences is having something more interesting to shoot than rats. It is one of the most popular hobbies among UAC marines.

    This is a medium-sized map with a mixture of open areas and smaller passages. Focus was put into verticality, light play and strolling monsters. Also includes a bunch of tricky traps, similar to my previous wad.

    It is recommended to use a limit-removing port, since no tuning was done to avoid visplane overflows.

    TITLEPIC is a 2-gram visualization of bytes in doom2.wad.

    28 downloads

       (1 review)

    Submitted

  17. The Blast Furnace

    A Slaughtermap for those who have a grave love for very hardcore maps like sunder or such

    32 downloads

       (1 review)

    Submitted

  18. Umbra of Fate

    A man is on vacation and is out enjoying a day of hunting while his wife and infant son are at home. After a long and boring day, he starts walking back to his car, only to discover a ravine that wasn't there before. Feeling an unusually strong urge to find out what lurks beyond the ravine, he jumps down into it and heads out into the dark, foggy forest night.

    Umbra of Fate is something of a personal experiment where I try to push the type of gameplay I enjoy to the limit.

    142 downloads

       (6 reviews)

    Submitted

  19. Starlight Sanctuary, Enhanced Edition

    You find yourself in a strange, mysterious world full of stars. Evil lurks within, so you'll need to fight your way through. Short wad with a fair amount of action.

    114 downloads

       (1 review)

    Submitted

  20. Huntington National Laboratory

    Life in central Indiana is dull, but as you wind your way up the road to your job as night watchman at the nearby national lab you notice something seems different tonight. The gate, normally open, is closed, and when you pry open the door to the gatehouse you discover the guard on duty dead on the floor. Suspecting murder, you pull out your pistol and step inside. Strange things are afoot, and you’re going to get to the bottom of it…

    30 downloads

       (1 review)

    Submitted

  21. Terminals

    7 new levels with original music in industrial terminals.

    50 downloads

       (1 review)

    Submitted

  22. Tangerine Nightmare

    135 downloads

       (8 reviews)

    Submitted

  23. The Given

    The Given is a monsterless puzzle map with an emphasis on exploration.

    1718 downloads

       (4 reviews)

    Submitted

  24. Unhappy Expedition

    A big map for Doom 2 containing a few fights with hordes of enemies.

    18 downloads

       (1 review)

    Submitted

  25. Tink

    A set of 4 speedmaps created in a span of 2 hours each and then tweaked, with a 5th map to stop the player going into the stock maps.

    98 downloads

       (2 reviews)

    Submitted

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  • File Reviews

    • By rd. · Posted
      An opaque '90s dungeon crawl map with kid's gloves on (meaning it's probably a good intro if you want to try that map out). Despite the really bizarre progression and more doors being unmarked walls than having actual door textures, I never got remotely lost because of the tight scale, the intuitive "try humping walls because otherwise I'm stuck" moments, and the automap pickup midway through. Lighting is really well done for the time, lots of darkness and even some directional work giving it a spooky mood. It starts out with a KDITD feel and then branches out to other themes, which feels like a very 1994 thing. The lateral thinking in figuring out how to get around was pretty engaging.    There will be high variance in how much people like this, and I'm not an expert on this era, but I enjoyed it.
    • By P41R47 · Posted
      Serious improvement from Serenity.
      Eternity doesn't play easy on you at all. From the get go we have really amazing architectures to look at and some nasty enemy traps. The map design also has a great improvement on layout as there are a lot of interesting things to look, sector trickery and a lot more of height variations than on the previous episode.
      Most maps has a lot of monsters closet and quite a good amount of demons to kill, so the fun and the challenge is assured.    The music plays a nice role in here, as it adds to the atmosphere quite a lot, specially the Vangellis Theme from Bladerunner.
      Also, Moanin' is one of my favourite jazz songs ever, so this mapset was really nice to play. Even when it comes kinda as cheesy and silly, it feels really cool.

      Great visuals and great encounters. For real, these two authors really knew what they were doing by now, and they showed it!
      Next episode surely will be beven better :)
      Thanks to both, Bjorn Hermans and Holger Nathrath, as this plays amazing for sure.   ...Now, to the Infinity... ...and Beyond!
    • By Maes · Posted
      I was of course familiar with Alberto Barsella's work, with his original DEADBASE.WAD being perhaps the first PWAD I ever played, way back in 1994. I had also played the sequel, Mountain Of Fire, but it never occurred to me that a third map existed in the series (and I who wondered why it was called the "Wasteland Series" with just two maps....heh).   In any case, this is a large (for 1994 standards at least), quite open map, with the interesting twist that remaining exposed in the sun, out of the shade, damages you just as if you were walking on lava. No sunscreen on whatever shithole planet this is taking place on, it seems....this adds an interesting mechanic to the gameplay, also because the monsters themselves (at least those that are initially placed in the shade) also seem reluctant to wander away from the shade. Not so for those that teleport later on directly under the scorching sun. OK, I get it, some uncrossable sector trickery at work. In any case, this case be exploited to force monsters into a line of attack and thin their own ranks themselves, as much as possible, and trust me, you're gonna need to do that as much as possible.   Speaking of which, this is a quite ammo and health-scarce map, but that's to be expected. Nobody expected something called "Wasteland" and "Sands of Death" to be a plentiful cornucopia of Doom goodies, amiirite? It IS possible (though by no means necessary) to kill every single monster on this map, but you'd better hone those Tysoning skills and put that Berserk pack to good use. Many times you'll have to ponder: use one (often two) shells to kill an Imp, or risk landing in a punch? How about a Pinky then, where you could even use three or four shells sometimes?). Finish those cacos with a well-placed punch or two, or use precious shells on them? Ah, decisions, decisions. If you're not good at Tysoning, this is a great map to start practicing ;-)   Overall this is an engaging map, and under its plain exterior there's surprising depth, some clever puzzles, plenty of cool tidbits here and there (such as raisable 3D bridges), and a few cool secrets (now, why ammo and weapon caches should be marked as secret, that's anybody's guess).   The negatives? For a map that plays on the "don't wander aimlessy" element so heavily, it's not 100% clear from the start what the proper progression is, as well as which buildings you can enter immediately and which ones you can't. I can't imagine anybody getting it right the absolute first time, on a "first death" attempt. TBQH I'm not sure if multiple progressions are possible, but FWIW I started from the black building with the berserk pack in it, and considering how much you'll need that (and a shotgun), perhaps that's the best/intended strategy.   I admit however that I got seriously stuck at the point where you had to exit the first silo through the walkway bridge. I couldn't figure out how to activate the (shootable, as I found out) switch that opened the door to the walkway. It was not immediately obvious to me that it was a separate switch from the one forming the stairs, and I didn't realize that you had to somehow shoot it. Initially, I thought the map was bugged (at least in ZDoom) but no, Chocolate didn't solve it either. So what was the trick? Well, you're supposed to use the Baron's platform by raising it and then shooting the switch a-la Icon Of Sin. Or, alternatively, shoot it from the room above it through a narrow opening at a very specific angle and avoid the Baron room entirely. Not sure the latter would be possible/obvious in Vanilla, with low resolution.   Oh and BTW that red key building is nothing but a decoy...
    • By printz · Posted
      This is a "trick" level where you need to save pretty often to avoid "failing" puzzles and dying or getting stuck. It contains mandatory use of Wings of Wrath and Chaos Devices. Otherwise, it's not badly designed or even unfair, though it may be too tough on Black Plague. At some early point there's a crusher trap. It should be solvable intelligently, not by trial and error.
    • By Argenteo · Posted
      Those guys are producing some...nasty stuff. Small detailed map. Find the factory, shut it down and escape.
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