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453 files

  1. The Oasis

    The Oasis is a medium sized ZDoom map, featuring an egyptian theme.

    192 downloads

       (3 reviews)

    Submitted

  2. 4 seasons of DOOM

    4 maps themed after each one of the 4 seasons

    202 downloads

       (1 review)

    Submitted

  3. Tic Tac Toe

    Tic Tac Toe is a level consisting of an X and an O chamber, letters used in Tic Tac Toe. Music is "World Revolution" from a game, Chrono Trigger. Demo can be found at: https://www.youtube.com/watch?v=eaWGIUtkquA

    91 downloads

       (0 reviews)

    Submitted

  4. Time Lord

    A brief journey through time.

    85 downloads

       (0 reviews)

    Submitted

  5. Mayan Mishap

    Five maps, loosely Mayan in setting, with an assortment of DeHacked changes to alter monster behavior and a few other things. Notably, some monsters and projectiles are faster than their vanilla counterparts. If you typically play maps on UV, I would definitely recommend HMP for your first playthrough to avoid any potential frustration. Similarly, if you usually play on HMP by default, dropping the difficulty down to HNTR would probably be a good idea. UV is certainly doable on a first playthrough though, if you fancy yourself a challenge.

    MBF-compatible port is needed for play. (G)ZDoom recommended, but also designed to work in PrBoom+ at complevel 11.

    147 downloads

       (0 reviews)

    Submitted

  6. Sonic VS Green Hill Zone 3D

    Sonic VS Green Hill Zone 3D is a game I made for RAGE 2018. A short 3D platformer TC where you guide Sonic as he discovers the dark secret behind Green Hill Zone. Every time you saw Green Hill, that wasn't nostalgia you felt...

    Controls are: Alt attack: Boost Attack: Roll Use: Respawn after death Jump: Jump Look: Rotate camera

    66 downloads

       (0 reviews)

    Submitted

  7. Unknown1

    How did I end up here? My mind can't remember anything. I have to find my way out of here!

    18 downloads

       (1 review)

    Submitted

  8. UAC Invasion: The Supply Depot

    The map is about a Marine who must infiltrate a large base of the UAC corporation because there are indications that secret experiments related to portals and Satanism are taking place. The protagonist hides in a UAC truck that goes to the complex and get infiltrated. But once inside the facilities he realizes that something terrible has happened there, it seems that he is not the only unexpected visitor...

    23 downloads

       (1 review)

    Submitted

  9. Speed: The Freestyle Enigma

    This is a set of nine Boom-compatible (-complevel 9) speedmaps that I made in roughly three hours each. I was originally hoping to release this once I hit ten maps, but I haven't really had the motivation so I've decided to actually release it instead of just letting it just sit there as another unfinished project. Each of the nine maps has some sort of different idea or gimmick to it, so no two maps really feel the same. Generally speaking, the quality increases further on as I learn to speedmap better. All of the maps (except map03) are on the small side and often feature some tricky close-quarters combat.

    13 downloads

       (0 reviews)

    Submitted

  10. Schism

    Howdy! Today is my birthday, and I cannot think of a more fitting way to celebrate than with than with the release of my second map, Schism. This'll be a limit-removing Doom 2 map01 replacement. The ramp up in difficulty is pretty steep near the end, so be prepared. Otherwise, this a pretty standard vanilla gameplay map with a tech/ancient ruins theme going on. Two drastically different themes clashing, but with the ever-present Doomguy being the constant as always. Was mainly tested on Crispy Doom, with a few helpers testing it on PRBoom+. All known issues have been corrected as of this date, so if you see anything off about this, shoot it my way so I can properly deal with it before it goes up on /idgames. Tools used were GZDoom Builder for the map editing and Slade. Mainly tested on UV, but difficulty flags are in effect. Co-op starts are in as well. Build time was about a month. None of that three years BS this time around :P

    41 downloads

       (1 review)

    Submitted

  11. Sucker Punch

    Sucker Punch features 9 small single-player maps for Doom II, tested in PrBoom+, ZDoom, GZDoom and Doom Retro. The WAD is made up from three mini-episodes of three maps each which escalate from easy (with green details) to harder (yellow) to hardest (red). The maps should take no longer than two or three minutes each to play and are designed for pistol starts. Difficulty settings are implemented.

    This WAD was originally shared in January 2016 with three maps; this version has minor improvements to those three, six additional maps in two new themes, and some new custom graphics (a TITLEPIC, level names, etc.)

    PLEASE NOTE: Sucker Punch requires the Community Chest 4 texture set (cc4text.wad) to be loaded alongside the WAD.

    // Maps and Music //

    Title music: 'Main Title' from Eternal Champions Intermission music: 'The Selection' from Rolling Thunder 2

    MAP01 - "Maintenance Run" ('Warhead' from War Gods)

    MAP02 - "Attrition" ('Regeneration' from F-Zero X)

    MAP03 - "Those Who Wait" ('Chinese Revolution' from Chamber of Shaolin)

    MAP04 - "Assault and Battery Acid" ('Jetta' from Eternal Champions)

    MAP05 - "House Full of Bullets" ('Act 1' from Crack Down)

    MAP06 - "Rev-olution" ('Stage 7 Bellon' from Zero Wing)

    MAP07 - "Compression" ('Fire Field' from F-Zero)

    MAP08 - "Nothing Dead Will Go" ('Descent into Cerberon' from Quake II)

    MAP09 - "Hardpoint" ('Gravity Well' from Quake II: The Reckoning)

    39 downloads

       (1 review)

    Updated

  12. Trace of Soylent

    Map created for submission to the Gore Prisons project led by Trace of Spades. Map occupies MAP05 in that project and the restricitons for that slot are Zombies, Imps and Demons only, and weapons only up to Slot 5.

    Map released as standalone as Gore Prisons is said by ToS to be 6 years away from completion.

    Warning: may contain traces of boats and toilets.

    0 downloads

       (1 review)

    Updated

  13. The Traphouse

    Just a map I made last month. You need to escape a traphouse built by a human traitor...and kill the demons along the way.

    21 downloads

       (2 reviews)

    Submitted

  14. TechFacility

    This Map Is A Tech Facility It has new textures. I Hope You Like It!

    17 downloads

       (1 review)

    Submitted

  15. Stranglehold

    This is a Doom 2 boom-compatible map01 replacement. I originally intended this to be part of my planned mapset 'Jaunt', but I have since decided that I have poked around with this thing for way too long and I need to release it as it's own thing to be finally done with it. It's yet another tech base (groooooan, right? :P) with fairly challenging gameplay. Average par time ranges from 6-10 minutes, depending on your skill level. It's been mostly tested for UV, but HMP and below are available as well. No new sprites or monsters, nothin' but stock textures, and the gameplay is vanilla.

    80 downloads

       (1 review)

    Submitted

  16. Tekex

    Tekex (a.k.a. Tech-Base Exploration) is a variant of Urban Exploration. One of the main differences is having something more interesting to shoot than rats. It is one of the most popular hobbies among UAC marines.

    This is a medium-sized map with a mixture of open areas and smaller passages. Focus was put into verticality, light play and strolling monsters. Also includes a bunch of tricky traps, similar to my previous wad.

    It is recommended to use a limit-removing port, since no tuning was done to avoid visplane overflows.

    TITLEPIC is a 2-gram visualization of bytes in doom2.wad.

    25 downloads

       (1 review)

    Submitted

  17. The Blast Furnace

    A Slaughtermap for those who have a grave love for very hardcore maps like sunder or such

    27 downloads

       (1 review)

    Submitted

  18. Umbra of Fate

    A man is on vacation and is out enjoying a day of hunting while his wife and infant son are at home. After a long and boring day, he starts walking back to his car, only to discover a ravine that wasn't there before. Feeling an unusually strong urge to find out what lurks beyond the ravine, he jumps down into it and heads out into the dark, foggy forest night.

    Umbra of Fate is something of a personal experiment where I try to push the type of gameplay I enjoy to the limit.

    135 downloads

       (6 reviews)

    Submitted

  19. Starlight Sanctuary, Enhanced Edition

    You find yourself in a strange, mysterious world full of stars. Evil lurks within, so you'll need to fight your way through. Short wad with a fair amount of action.

    97 downloads

       (1 review)

    Submitted

  20. Huntington National Laboratory

    Life in central Indiana is dull, but as you wind your way up the road to your job as night watchman at the nearby national lab you notice something seems different tonight. The gate, normally open, is closed, and when you pry open the door to the gatehouse you discover the guard on duty dead on the floor. Suspecting murder, you pull out your pistol and step inside. Strange things are afoot, and you’re going to get to the bottom of it…

    23 downloads

       (0 reviews)

    Submitted

  21. Terminals

    7 new levels with original music in industrial terminals.

    43 downloads

       (1 review)

    Submitted

  22. Tangerine Nightmare

    65 downloads

       (7 reviews)

    Submitted

  23. The Given

    The Given is a monsterless puzzle map with an emphasis on exploration.

    983 downloads

       (2 reviews)

    Submitted

  24. Unhappy Expedition

    A big map for Doom 2 containing a few fights with hordes of enemies.

    14 downloads

       (1 review)

    Submitted

  25. Tink

    A set of 4 speedmaps created in a span of 2 hours each and then tweaked, with a 5th map to stop the player going into the stock maps.

    94 downloads

       (2 reviews)

    Submitted

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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
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