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  1. A big map for Doom 2 containing a few fights with hordes of enemies.

    8 downloads

    (1 review)

    Submitted

  2. A set of 4 speedmaps created in a span of 2 hours each and then tweaked, with a 5th map to stop the player going into the stock maps.

    12 downloads

    (0 reviews)

    Submitted

  3. 13 downloads

    (0 reviews)

    Submitted

  4. A middle-sized map with some gothic themes.

    6 downloads

    (2 reviews)

    Submitted

  5. A 10 level "Kilowad", my first attempt, it isn't balanced or levelled: I'll figure those out later. The maps are probably worth a shot though.

    11 downloads

    (0 reviews)

    Submitted

  6. Classic Doom 2 city-style map originally designed for the cancelled "Plain Ol' Doom 2" community megawad. Originally designed as a Map 20 replacement. Level layout is a homage to "Central Yharnam" level from From Software's Bloodborne.

    129 downloads

    (3 reviews)

    Submitted

  7. My first release, though not my first map. (Only the first one I deemed good enough.)

    I tried to get a good mixture of dark narrow spaces and bright open areas. You start in an underground, cave-like area, go through some darker base rooms and end up on the shores of a huge nukage lake. Nukage is a reoccurring theme throughout the whole level.

    I've tested mostly on Ultra Violence. It is beatable on that difficulty without using any secrets (they will help a lot though).

    9 downloads

    (1 review)

    Submitted

  8. One map for Boom-compatible source ports made as a break from another project. A somewhat unconventional style of gameplay is encouraged here: my only tip is to seek the red flags.

    9 downloads

    (0 reviews)

    Submitted

  9. I do think title does a nice job of describing contents of this map. Basically, i got inspired by sum topic on Doomworld called "Map settings/themes you can't get enough of" where LeoDoom posted that there is not that much of a water/tech maps. So i made one.

    16 downloads

    (2 reviews)

    Submitted

  10. a short nonlinear "coffee break" length doom experience; have fun!

    8 downloads

    (0 reviews)

    Submitted

  11. A small medium level for Doom 2.

    17 downloads

    (3 reviews)

    Submitted

  12. My first attempt at Doom mapping, and my first proper release for any game. The story is... ...(being made up as I type this)... ...a UAC facility harvesting water from deep rock deposits accidentally tapped into Hell through a misguided attempt of teleporting in new water filters. Naturally this resulted in Arch Viles, flickering lights, and a lack of ergonomic keyboards in the facility. Go forth, and purify the tainted water supply!

    There are co-op spawns, multiplayer spawns, and multiplayer Things. These have not been tested.

    41 downloads

    (1 review)

    Submitted

  13. New technology has arrived upon your modem, and BZZT it came on your hard drive! Behold, the first extrapublic version of the soon-IWAD game, Sentient Mushes!

    Now with 7 maps (inc. 1 placeholder map and 2 DM ones) of fun, and a bunch of new guns, a few monsters and other miscellaneous stuff going to inf- I mean, sweeten your day.

    WARNING: The modeling sprite replacement project isn't done. If you find a cartoonish sprite, feel free to criticize it, but keep in mind we know it and we are going to replace it someday!

    14 downloads

    (0 reviews)

    Submitted

  14. 5-map wad, Egyptian-themed. Pistol-starts are recommended, but not necessary.

    78 downloads

    (4 reviews)

    Submitted

  15. Hell was defeated by a lone marine. But what no one knew was that there was a far greater and nigh inconceivable evil lurking beyond our realm: the Elder Gods. They saw how Hell had failed and felt it was now their time to succeed. They knew of the Doomguy's strength, and decided to attack him in the one place he's vulnerable: in his nightmares.

    Shadows of The Nightmare Realm takes place within the dreams of the Doomguy, each one manipulated by the Elder Gods.

    123 downloads

    (8 reviews)

    Submitted

  16. *** PLAY ON HMP/HNTR ***

    9 Boom-compatible maps (i.e. prb+ cl9). Explore a mostly-purple world of villages, space bases, temples, and beyond!! These maps are really god damn hard. I put most of my time and effort into making HMP the intended difficulty setting, it's by far the most fun and balanced. Think of Stardate20x7's HMP as everyone else's UV. Similarly, HNTR was balanced to be comparable to other challenging mapsets on HMP. UV is NOT the intended way to play the levels on a first playthrough, but rather was intended to be a "bonus" setting reserved for hardcore sadomasochists that are already familiar with the maps and want pure challenge. Anyhow, this set is a mix of "casual" maps, cramped maps, and some slaughtermaps (surprise!). Good luck!

    *** PLAY ON HMP/HNTR ***

    127 downloads

    (3 reviews)

    Submitted

  17. A map for Doom 2 that was submitted to the Vinesauce Doom level contest. This version is much more fleshed out though.

    29 downloads

    (1 review)

    Submitted

  18. This is the first non-speedmapping map I have released.

    The map is launched on level 12 in order to use the right sky texture, it was originally going to be a part of the Nova III release.

    Torn is a tribute to Sunder, taking inspiration from several maps, mostly from Pale Monument.

    A few components from it are copied and tweaked (a staircase, two large pillars, and two detailing elements).

    The building exterior across from the was based on one of the maps in Nova III, which was supposed to create continuity.

    Other than that, it's entirely original.

    55 downloads

    (3 reviews)

    Submitted

  19. This is a map I scrapped from a 2-episode wad I'm working on for Chex Quest. It is my first attempt working with the set of features ZDoom has to offer. This level simply doesn't fit with what I'm currently doing with the rest of the mapset both plot-wise and gameplay-wise. There's also the fact that due to some screwing around in SLADE 3, this wad is now somehow permanently corrupted when loaded in Doom Builder 2. Don't ask why. Anyway, It was inspired by E3M1 of Chex Quest 3 and is designed to be quite difficult. Watch out for that ending!

    Criticism and other comments are welcome!

    11 downloads

    (1 review)

    Submitted

  20. Supposed to be a part of community project which has been abandoned. Imagination of Plutonia MAP03 "Aztec", no copy-paste, but same shapes and techniques (MAP03 is one of my favourites). I hope there are less nasty traps and switchhunting like in Urania.

    20 downloads

    (3 reviews)

    Submitted

  21. Trapped its a 1 Level only in where the goal its to escape the unknown place you got in

    47 downloads

    (2 reviews)

    Submitted

  22. Demo level for my player miniwad in hellish/marble style influenced by games like Heretic, Hexen and Painkiller. Contains new monsters, weapons and decorations implemented with BEX patch. Although this wad is called demo level it's playable on it's own. For list of changes see changes.txt file.

    14 downloads

    (11 reviews)

    Submitted

  23. 14 downloads

    (11 reviews)

    Submitted

  24. This is my first DOOM map, and it's based heavily on the First World Bank map, featured in both PAYDAY: The Heist and PAYDAY 2.

    The spawn area, some of the outdoors area, the underground area past the blue key, and the hell area are my own design. The rest is based on the original map.

    Been playing DOOM since I was a little kid, finally wanted to try my hand at a map, so here we go!

    24 downloads

    (19 reviews)

    Submitted

  25. "What does fear taste like?

    63 downloads

    (26 reviews)

    Submitted

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  • File Reviews

    • By Agent6 · Posted
      Alright, another wad finished (moments before writing this), played through GZDoom 3.2.5 in Software.   So what do I think? Well it's damn good in my book. The gameplay is solid and fun for the most part, not very challenging though, and the levels are consistent for the most part, except perhaps MAP15 which is my least favorite due to the confusing design and the fact that it's a simply boring level (and ugly). Another one would be MAP18 "Cargo Bay", a rather simple and tricky level, but which offers very little and apparently also suffers from a game-breaking bug, the first time I played the map the yellow door was inaccessible even with all the switches pulled, I had to restart the level, after which it was fine. The tech based levels rely mostly on simple gray-ish textures, but they all look pretty good in general.    Being made by TeamTNT it's unavoidable to answer the question "How does it compare to Evilution?" And my answer is that, overall it is superior, even the bad levels. TNT was much more experimental and it didn't handle non tech based levels very well, and the maps that sucked, sucked really, really bad, whereas this one does a much better job, my favorite maps being MAP14 "Fortress if Evil" and MAP19 "Blessed Are the Quick" . Despite being well balanced most of the time, there are some maps which do troll the player, MAP16 "Bootcamp" being one such offender. A Cyberdemon in a very cramped space? How about no, I preferred to run away.   There are also some dumb design decisions in some levels, for instance, in MAP20 "War Temple" you have to take a lift to access a teleport which takes you back to the starting area. Now the problem is that, that lift is very small and in its middle is a red pillar which makes the movement and entering the aforementioned area very, very difficult, and for no reason. But, it's details such as this that can ruin the entire experience, an otherwise very good map which is also challenging. Other bad maps, despite actually looking nice, have, well, absolutely terrible gameplay, one such map being MAP28 "Excavations". As good as it seemed to be initially when I looked through a window in the starting area, I was quickly let down. There's a sheer amount of enemies in this map overall, but the area in the right of the starting zone that is reached through a short section of tunnels is the worst by far. It's infested by Cacodemons and Pain Elementals which will teleport immediately after killing the only Shotgun Guy there, and all you can do is hide in tunnels and use a powerful weapon of your choice, I used the BFG. This is nothing but detestable... I understand that it's supposed to be challenging and catch you off guard, this area makes it very obvious that it's a nasty trap, but there's a night and day difference between challenge and poor gameplay, just like the Cyberdemon in Bootcamp.   The final map is unusually easy, quite possibly the easiest I've played to this day, needing to destroy a reactor this time around but since the area is very large everything goes very smooth and you don't even have to bother with the enemies at all. In fact, I daresay it's not challenging at all.   The music in this wad is solid, there's not much else I can say about it.   I have only ever run into one but major bug (see the second paragraph), but beside that, no other problems encountered. All things considered, I very much enjoyed this. It could've been a little better, yes, but it's solid for the most part, so I give it 4 stars.
    • By Pure Hellspawn · Posted
      4 out of 5 just because it was funny summoning friendly demons to bite the flowers.   Also watching a friendly cyberdemon not having any effect on the flowers was fun too.
    • By Obsidian · Posted
      Adorable, if a bit insubstantial: I'd give this 3 stars due to how little there is, but I feel like I'd be ruining someone's day if I did. Also the default hand acts as a somewhat rapid weak chainsaw in the stock maps, heh.
    • By DyingCamel · Posted
      Adorable, but sadly only one room. Wish there were more so I could spend more than 5 minutes in this world. Love super creative stuff like this!
    • By jwilliams051197 · Posted
      These maps suck, please put more effort.