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A New Nightmare

   (29 reviews)
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3 Screenshots

About This File

This wad replaces episode1 of the ultimate doom. And just for it to be clear: These are very oldscoolish wads with decent 1994 detail. They have nothing new in terms of gameplay. And The hole episode ONLY uses 4 monsters ruling out the barons in the last level. If you don't like it, whine about it.


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Guest

Unknown date

  
Fairly decent. 3 stars.

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Guest

Unknown date

  
Needs sprucing up. Texture alignment, more secrets, etc. This, indeed, reminds me of 1994. It reminds me of the CDs that were released around the time with 1000's of mediocre (or worse) levels on it, but with only a few good ones.

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Guest

Unknown date

  
OK... h_g obviously got something right when making this episode replacement. It's a bit plain and unpolished visually, but at least it's playable. I must say I didn't expect that much out of him, but perhaps I was too biased. Well, I think a 3/5 is the perfect rating, and I hope his future releases only get better. -Maes

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Guest

Unknown date

  
Texture alignment texture alignment texture alignment!

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Guest

Unknown date

  
Not bad. It has a real 1994 feel; the levels look hand-drawn. I am unconvinced that this is deliberate, but the gameplay moves quickly, the levels take very little time to finish, and it never gets boring. E1M5 is very reminiscent of original E1M5. There's no E1M9 replacement. E1M8 has a curious ending; it's either a crap final battle, or a botched "you are supposed to die" thing. Little dutch cap is a minimum effort, police man mother.

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Guest

Unknown date

  
The real strength of this episode is the Gameplay. The level design could be better and more realistic but the wad does a good job recreating 1994. 3 Stars -PC

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Guest

Unknown date

  
Simple retro-beauty. 2,5/3 with -0,5 star for missing cacodemons. *whines* -Caco

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Guest

Unknown date

  
its bad, dont give me that '1994' excuse.

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Guest

Unknown date

  
decent.

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Guest

Unknown date

  
it's worse than 1994 detail!!!0/0-mohaa55 5

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Guest

Unknown date

  
Not really, but many of the textures are unaligned. 3/5 stars for a ok wad that played well.

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Guest

Unknown date

  
i'm agrre with the second rewiever. BTW was fubnny and i do over in 1 hour our less... -3/5 Daimon

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Guest

Unknown date

  
Yes, nice oldschool fun with unpolished design. Wrong texture alignment hurts me, so fix this in your next levels as much as you can, but it was nice for a start. 3/5 - Optimus

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Guest

Unknown date

  
It does feel somewhat like something from 1994. There were some problems, though. Mainly that the fights are generally predictable and easy, and that there are texture issues, perhaps because it was not properly tested with Doom, Chocolate Doom, or Doom95. [2/5] ~Chain Mail (08/2007)

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Guest

Unknown date

  
I like it. Glad to be a contributor for E2. 4/5 -yomoneyboat

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Guest

Unknown date

  
As Optimus said, oldschool and unpolished, pretty much no thought given to texture alignment. These maps start out okay with some nice original fights. The later half of the episode however falls into the trap of using re-implementations of original mapping ideas, and it's too goddamn dark. I'd have rathered 4 good maps than forcing out an extra 4 just to make an episode. 2/5

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Guest

Unknown date

  
so crummy and random. somethin new. i feel like i'm fighting in the old basement from my previous house.

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Guest

Unknown date

  
Hey, this wasn't bad at all! It felt like a good 1994 release, and the whole thing is quick (you can make it through in like 20 minutes) and not frustrating. A touch underrated IMO. 3.5/5

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Guest

Unknown date

  
VERY 1994-ish, in a good way. nice, quick and simple gameplay. if you actually played wads in '94 then you'd know that if this were released back then it would have been considered very good despite the few classics that remain from those times...even if the effort seems to ramp down after the first few maps and there is just a bit too much similarity between it and obvious ID maps. still, ***

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Guest

Unknown date

  
Great 1994 retro feel, even if the maps are a bit short - if you were a fan back in the day you will enjoy this - if you demand 10,000 sectors in every map you won't - oh, and GZSoom seems to fix the texture alignment issues

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Unknown date

  
went by to fast for me, but lots of action ftw!. E1M4 was a treat, liked the level design a lot just wish the maps were a lot bigger :) 4/5 for the smallish levels. thx for the EP1 looking forward to your new stuff. magor

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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