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A New Nightmare

   (29 reviews)
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This wad replaces episode1 of the ultimate doom. And just for it to be clear: These are very oldscoolish wads with decent 1994 detail. They have nothing new in terms of gameplay. And The hole episode ONLY uses 4 monsters ruling out the barons in the last level. If you don't like it, whine about it.


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Guest

Unknown date

  
Fairly decent. 3 stars.

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Guest

Unknown date

  
Needs sprucing up. Texture alignment, more secrets, etc. This, indeed, reminds me of 1994. It reminds me of the CDs that were released around the time with 1000's of mediocre (or worse) levels on it, but with only a few good ones.

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Unknown date

  
OK... h_g obviously got something right when making this episode replacement. It's a bit plain and unpolished visually, but at least it's playable. I must say I didn't expect that much out of him, but perhaps I was too biased. Well, I think a 3/5 is the perfect rating, and I hope his future releases only get better. -Maes

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Guest

Unknown date

  
Texture alignment texture alignment texture alignment!

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Guest

Unknown date

  
Not bad. It has a real 1994 feel; the levels look hand-drawn. I am unconvinced that this is deliberate, but the gameplay moves quickly, the levels take very little time to finish, and it never gets boring. E1M5 is very reminiscent of original E1M5. There's no E1M9 replacement. E1M8 has a curious ending; it's either a crap final battle, or a botched "you are supposed to die" thing. Little dutch cap is a minimum effort, police man mother.

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Guest

Unknown date

  
The real strength of this episode is the Gameplay. The level design could be better and more realistic but the wad does a good job recreating 1994. 3 Stars -PC

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Guest

Unknown date

  
Simple retro-beauty. 2,5/3 with -0,5 star for missing cacodemons. *whines* -Caco

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Guest

Unknown date

  
its bad, dont give me that '1994' excuse.

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Guest

Unknown date

  
decent.

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Guest

Unknown date

  
it's worse than 1994 detail!!!0/0-mohaa55 5

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Guest

Unknown date

  
Not really, but many of the textures are unaligned. 3/5 stars for a ok wad that played well.

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Guest

Unknown date

  
i'm agrre with the second rewiever. BTW was fubnny and i do over in 1 hour our less... -3/5 Daimon

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Guest

Unknown date

  
Yes, nice oldschool fun with unpolished design. Wrong texture alignment hurts me, so fix this in your next levels as much as you can, but it was nice for a start. 3/5 - Optimus

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Unknown date

  
It does feel somewhat like something from 1994. There were some problems, though. Mainly that the fights are generally predictable and easy, and that there are texture issues, perhaps because it was not properly tested with Doom, Chocolate Doom, or Doom95. [2/5] ~Chain Mail (08/2007)

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Guest

Unknown date

  
I like it. Glad to be a contributor for E2. 4/5 -yomoneyboat

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Guest

Unknown date

  
As Optimus said, oldschool and unpolished, pretty much no thought given to texture alignment. These maps start out okay with some nice original fights. The later half of the episode however falls into the trap of using re-implementations of original mapping ideas, and it's too goddamn dark. I'd have rathered 4 good maps than forcing out an extra 4 just to make an episode. 2/5

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Guest

Unknown date

  
so crummy and random. somethin new. i feel like i'm fighting in the old basement from my previous house.

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Unknown date

  
Hey, this wasn't bad at all! It felt like a good 1994 release, and the whole thing is quick (you can make it through in like 20 minutes) and not frustrating. A touch underrated IMO. 3.5/5

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Guest

Unknown date

  
VERY 1994-ish, in a good way. nice, quick and simple gameplay. if you actually played wads in '94 then you'd know that if this were released back then it would have been considered very good despite the few classics that remain from those times...even if the effort seems to ramp down after the first few maps and there is just a bit too much similarity between it and obvious ID maps. still, ***

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Unknown date

  
Great 1994 retro feel, even if the maps are a bit short - if you were a fan back in the day you will enjoy this - if you demand 10,000 sectors in every map you won't - oh, and GZSoom seems to fix the texture alignment issues

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Unknown date

  
went by to fast for me, but lots of action ftw!. E1M4 was a treat, liked the level design a lot just wish the maps were a lot bigger :) 4/5 for the smallish levels. thx for the EP1 looking forward to your new stuff. magor

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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