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Can Bomb Dominoz

   (13 reviews)
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About This File

I came accross great idea when I play a game of dominoz. After playing level 23 of doom2 I had an real cool idea for a new map that might impress all.

You are in large outdoor area with arrows. Follow the ledge and you hear a Kunun like cretaure. When he shoot rockets he blows up all the cans like dominoz. Run back to start and exit lowers but if you miss exit a switch is revealed to at least two more exits. One on the rocks or you can face the Kanun youself with the big plasma gun and exit.


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Unknown date

  
Lame crap

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Unknown date

  
Proceed with extreme caution... To exit, shoot the barrels so they explode and cross a linedef that triggers an exit teleport in front of you. Or, jump into the radiation pit and press the spacebar where the stone and wood textures meet to trigger an exit linedef on its edge. Nice 'round' level, as in ZERO type of round. 0 stars -z34chris

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Unknown date

  
More Absurd Ruba Level Ever 5/5 - Optimus

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Unknown date

  
What the bleedin' hell is this crap?

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Unknown date

  
Interesting idea, but implemented in a simple, boring way. Exit can be hit in about 10 seconds into map. Maybe less! 1/5 -r_rr

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Unknown date

  
This shits lame as Hell.

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Unknown date

  
Yeah, this kinda sucks. 1/5

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Unknown date

  
The author tried to do something different but you can also stand just there and shoot the barrels. The exit lowers, good for speedmapping but not worth the download. 1/5

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Unknown date

  
The first review is good, but not perfect. Its a worthless experiment in some ways, but clever than others. You follow the ledge and make the Cyber shoot the barrels, run back to the start and exit or if you miss it exit in the pit or fight the cyber with the BFG and exit. Still worth 1 star for better than nothing architecture. Ruba's maps are while still crappy are far more entertaining than Glassyman's maps.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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