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Can Bomb Dominoz

   (13 reviews)
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About This File

I came accross great idea when I play a game of dominoz. After playing level 23 of doom2 I had an real cool idea for a new map that might impress all.

You are in large outdoor area with arrows. Follow the ledge and you hear a Kunun like cretaure. When he shoot rockets he blows up all the cans like dominoz. Run back to start and exit lowers but if you miss exit a switch is revealed to at least two more exits. One on the rocks or you can face the Kanun youself with the big plasma gun and exit.


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Unknown date

  
Lame crap

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Unknown date

  
Proceed with extreme caution... To exit, shoot the barrels so they explode and cross a linedef that triggers an exit teleport in front of you. Or, jump into the radiation pit and press the spacebar where the stone and wood textures meet to trigger an exit linedef on its edge. Nice 'round' level, as in ZERO type of round. 0 stars -z34chris

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Unknown date

  
More Absurd Ruba Level Ever 5/5 - Optimus

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Unknown date

  
What the bleedin' hell is this crap?

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Unknown date

  
Interesting idea, but implemented in a simple, boring way. Exit can be hit in about 10 seconds into map. Maybe less! 1/5 -r_rr

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Unknown date

  
This shits lame as Hell.

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Unknown date

  
Yeah, this kinda sucks. 1/5

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Unknown date

  
The author tried to do something different but you can also stand just there and shoot the barrels. The exit lowers, good for speedmapping but not worth the download. 1/5

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Unknown date

  
The first review is good, but not perfect. Its a worthless experiment in some ways, but clever than others. You follow the ledge and make the Cyber shoot the barrels, run back to the start and exit or if you miss it exit in the pit or fight the cyber with the BFG and exit. Still worth 1 star for better than nothing architecture. Ruba's maps are while still crappy are far more entertaining than Glassyman's maps.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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