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PN Slime Base

   (23 reviews)
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3 Screenshots

About This File

The Doom guy is going to the store to buy tacos, but on the way home the monsters steal them! He follows them to the fabled PN Slime Base, maintained by the evil PN Corporation who for some reason works for the UAC and they have some of their crates in there.

The Doom guy asks for the tacos back, because he could never bring himself to harm a monster. They give an apology and return his tacos, then invite him inside to play Scrabble! The Doom guy says he would love to, and that he will see them there soon! The truth is, though, that the Doom guy was lying and he wants to destory all the monsters.

The tacos can wait. There's Hell to pay.


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Guest

Unknown date

  
Give meh mah tacos Bitchess fun map. 4/5 Stephen Whittaker

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Guest

Unknown date

  
Very enjoyable wad. Perfect amount of ammo too. Very well done.

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Guest

Unknown date

  
I have seen better. The map exhibits standard mapping cliches. Not that big of a deal HOWEVER the biggest issue is the slime NOT acting like slime. Needs to be fixed so that it causes damage AND requires a rad suit. Anyways I am sure the mapper will do better in the future.

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Unknown date

  
After reading the description I thought the focus was on story and not gameplay, but I secretly expected to find some creativity as was connoted by your e-mail name. Instead I discovered good gameplay, creativity, and fun all rolled into one decorative package. But it was too easy. I cajolingly patted the arch-vile on the bum as I passed him to the exit with 150 + health.

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Guest

Unknown date

  
A great medium size level with good monster placement mostly cramped fights, simple clean design and a non linear layout. 5/5

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Guest

Unknown date

  
looks nice. your plot has much to be desired though

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Unknown date

  
A pretty nice map, had a nice design and flow to it, the Imp battle was epic. 4/5.-Candle M

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Unknown date

  
This was a pretty good standalone stage. The pace was just right to keep things interesting, the stage had a "flow" which was easy to follow, and there was just the right amount of health and weapons. The close-quarters 30 Imp battle was quite fun, as well. :D

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Unknown date

  
I was surprised at the non linear structure and good flow of gameplay. It was a little too easy, but still good enough to keep me busy. The rocket launcher imp battle was pretty f&*king cool. 4/5 -r_rr

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Unknown date

  
Fun map, I like it.

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Unknown date

  
ok but not much interesting 2.5(3)/5

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Unknown date

  
Nice solid layout without any unnecessary detail and clutter...overall pretty clean. Gameplay was fun and a little challenging in some areas. Thanks for throwing in the toxic barrels for a little extra excitement too...I don't see much of that stuff anymore. They were placed in some sweet spots :) 4/5

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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