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PN Slime Base

   (23 reviews)
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3 Screenshots

About This File

The Doom guy is going to the store to buy tacos, but on the way home the monsters steal them! He follows them to the fabled PN Slime Base, maintained by the evil PN Corporation who for some reason works for the UAC and they have some of their crates in there.

The Doom guy asks for the tacos back, because he could never bring himself to harm a monster. They give an apology and return his tacos, then invite him inside to play Scrabble! The Doom guy says he would love to, and that he will see them there soon! The truth is, though, that the Doom guy was lying and he wants to destory all the monsters.

The tacos can wait. There's Hell to pay.


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Guest

Unknown date

  
Give meh mah tacos Bitchess fun map. 4/5 Stephen Whittaker

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Guest

Unknown date

  
Very enjoyable wad. Perfect amount of ammo too. Very well done.

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Guest

Unknown date

  
I have seen better. The map exhibits standard mapping cliches. Not that big of a deal HOWEVER the biggest issue is the slime NOT acting like slime. Needs to be fixed so that it causes damage AND requires a rad suit. Anyways I am sure the mapper will do better in the future.

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Guest

Unknown date

  
After reading the description I thought the focus was on story and not gameplay, but I secretly expected to find some creativity as was connoted by your e-mail name. Instead I discovered good gameplay, creativity, and fun all rolled into one decorative package. But it was too easy. I cajolingly patted the arch-vile on the bum as I passed him to the exit with 150 + health.

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Guest

Unknown date

  
A great medium size level with good monster placement mostly cramped fights, simple clean design and a non linear layout. 5/5

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Guest

Unknown date

  
looks nice. your plot has much to be desired though

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Guest

Unknown date

  
A pretty nice map, had a nice design and flow to it, the Imp battle was epic. 4/5.-Candle M

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Guest

Unknown date

  
This was a pretty good standalone stage. The pace was just right to keep things interesting, the stage had a "flow" which was easy to follow, and there was just the right amount of health and weapons. The close-quarters 30 Imp battle was quite fun, as well. :D

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Unknown date

  
I was surprised at the non linear structure and good flow of gameplay. It was a little too easy, but still good enough to keep me busy. The rocket launcher imp battle was pretty f&*king cool. 4/5 -r_rr

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Guest

Unknown date

  
Fun map, I like it.

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Guest

Unknown date

  
ok but not much interesting 2.5(3)/5

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Unknown date

  
Nice solid layout without any unnecessary detail and clutter...overall pretty clean. Gameplay was fun and a little challenging in some areas. Thanks for throwing in the toxic barrels for a little extra excitement too...I don't see much of that stuff anymore. They were placed in some sweet spots :) 4/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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