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  1. A fairly linear map with medium difficultly (not easy for me but easy for experts). All enemies, ammo health, etc have been calculated on the average amounts in MAP23 of Doom 2, D2twid, TNT Evilution, Plutonia and Icarus.wad. The theme is bricks and hellish, but not hellfire.

    49 downloads

    (9 reviews)

    Submitted

  2. Four maps created to celebrate the 20th birthday of the one and only STRAIN. If you don't know what that is... man, screw *this* WAD; GO PLAY STRAIN!

    STRAIN has long been my favorite Doom WAD, and I've always wanted to pay tribute to it in some way. Suddenly, its 20th anniversary was barrelling toward me and I figured -- it's now or never!

    Let's take a trip back to Moonbase Daro together!

    NOTE: STRAIN.WAD and STRAIN.DEH are REQUIRED to play Return to Daro, and must be loaded in the correct order: STRAIN.WAD/.DEH and then RTD.WAD. If you don't see the "Return to Daro" title screen, something went wrong. And if you get stuck arachnotrons, the DeHackEd patch wasn't loaded correctly. When playing in ZDoom, make sure you unzip the contents of strain.zip before loading them.

    16 downloads

    (3 reviews)

    Submitted

  3. A Plutonia map that replaces MAP22; this began as somewhat of a sequel to my Plutonia Revisited contribution known as Suicide Mission. I sorta felt my map was maybe too similar to the original Impossible Mission, so I thought to give it another go and make a toxic base level. Should be compatible with any source port.

    16 downloads

    (6 reviews)

    Submitted

  4. Remake of Quake shub-niggurath`s pit in the doom engine! Check below for info!

    ***Info*** You know you collect all the 4 runes and then a hole opens in the start, you enter in for the final encounter! I tried to keep accurate to the original as possible, on easy theres no monster spawner. Shub niggurath is replaced with a spider mastermind! Because romero would be too easy (Just run to him and shot!) you must telefrag the Spyder first (AND say "Right in the super chaingun!!!") and then detonate romero! I recommend playing on ultra-violence its not hard. in original quake its not too hard if you are careful, So good luck! of course not very accurate, i suck at mapping!

    Talking about romero he is making new fps! You are free to mod to your own liking, Eg replace spider with a cyber etc! Includes optional dehacked file that modifies the ending text!

    12 downloads

    (10 reviews)

    Submitted

  5. I was thinking about parodying Linguica's SJW_DEAD, but accidentally made a decent map instead.

    After finding out about a social justice debate taking place, you and some of your bros decided to attend it and crush the feminazis with logic. tear them apart into shreds with rationality. Pretty much grind them into fine powder with realism. Rip out their intenstines and... yeah. Defeat them in a debate, basically.

    You entered the meeting without issues, but in the middle of the debate, you sensed the presence of copulins in the air! You took a look around and saw that almost all men in the room already turned into white knights! Facing the overwhelming opposition, you escaped through the window, leaving the betas inside to be drugged and turned into mindless zombie slaves. Talking time is over. Now the real battle begins.

    11 downloads

    (9 reviews)

    Submitted

  6. I made this map years ago when I was 16, I hope you guys like it. It is a random mess, hence the name. But it has a lot of different themes and secrets.

    13 downloads

    (10 reviews)

    Submitted

  7. Classic, vanilla map set for single player and cooperative games with 12 small, medium, and large levels. Theme is hellish and consists of flesh, cave, temple and catacombs levels. Action in final levels takes place in outdoor and base areas.

    All maps are meant to be played in vanilla, oldschool Doom 2. If you wish to play this in a modern source-port, jumping and crouching must be disabled or else some maps can break. I also recommend disabling freelook, but that's up to you.

    Ultra-Violence is designed to be tight on ammo and health (but not too tight :)). If you find that too daunting, I recommend switching to Hurt Me Plenty instead. It's not much easier than UV.

    Even though every level is beatable on Ultra-Violence from pistol start, the WAD has been designed with continuous play in mind. This means that you're supposed to carry over inventory from map to map.

    Even with this continuity, MAP06 is meant to take away all your inventory on exit and you're supposed to start with pistol only on MAP07. If your source-port fails to do so, I recommend restarting MAP07 from scratch.

    MAP07 is a gimmick map where players are supposed to win through infights. It's a fairly short one and the only gimmick map in the WAD.

    It's ensured that maps will never break in cooperative mode. There are no spots where players can die and block other players from completing the level. It's safe to play this with your friend with "noclip" cheats off. Also, in multiplayer, a bit more ammo is provided, but it's not very much and WAD is tight on ammo otherwise. I recommend leaving "multiplayer items" enabled.

    Even though this was thoroughly tested in Chocolate Doom for visplane overflows, some maps come dangerously close to savegame size limit. Please be aware of that and keep your saved games on more than one slot.

    MAP09 was a bitch to get the visplane overflows worked out.

    This project was first started at the end of the year 2010. I was attempting to create a map set where each map is different from all the others in theme and layout, but at the same time offers continuity in which previous map progresses into the next one. Ultimate map count was undefined back then. Maps were made out of order.

    26 downloads

    (21 reviews)

    Submitted

  8. Quality control

    15 downloads

    (13 reviews)

    Submitted

  9. Somewhat challenging dark indoor map.

    9 downloads

    (7 reviews)

    Submitted

  10. A 7-hour speed map for Obsidian's birthday, mapped entirely on the 32-grid (aside from thing placement) which uses the STONGARG gargoyle patch from Doom, the brown rocks from Quake and a squashed (both vertically and into the palette) version of the second hell sky from Doom 3. You start in a little cave and work your way round to the exit on the other side of little valley - pretty simple little map, but that's what you get in a speed map!

    7 downloads

    (5 reviews)

    Submitted

  11. A 3.5-hour speed map for WildWeasel's birthday which takes you out a "fire escape", let's you leap off of a roof, fight it out in a street segment and then back indoors to an exit. Pretty linear and easy, but that's speed mapping for you!

    9 downloads

    (7 reviews)

    Submitted

  12. This is a Wad designed for coopertive or individual.

    7 downloads

    (5 reviews)

    Submitted

  13. 1st I have released. Lots of monsters, rooms, areas, secrets and surprises, moderately difficult for non-experts, so not so easy for me, a mere amateur.

    7 downloads

    (5 reviews)

    Submitted

  14. Doomguy has gotten lost in the older parts of the UAC and now has to find his way out.

    12 downloads

    (10 reviews)

    Submitted

  15. Short and sweet map with a hellish setting.

    11 downloads

    (8 reviews)

    Submitted

  16. You are in for a nasty surprise!

    5 downloads

    (3 reviews)

    Submitted

  17. Something of a mini-episode, this .WAD is a collection of nine original Doom 2 levels designed for single-player and co-op play. (Sorry I didn't give this collection a cool name)

    Styles vary among base/subterranean/semi-hell themes, and I strived to keep a steady and consistent up-down, up-down pacing to the action and difficulty, including traps, secrets, and monster/item placement among (more or less) non-linear level layouts.

    Levels were authored sporadically over the course of 2011, to the end of December 2013, and touched up a little bit more before this release.

    Comments and criticisms are welcome and encouraged.

    15 downloads

    (13 reviews)

    Submitted

  18. A rusty metal techbase built mostly for the dumping of toxins. Bits of it are kinda sorta not really based on the level Inmost Dens.

    9 downloads

    (7 reviews)

    Submitted

  19. A short speedmap for Pavera's birthday. (Well, if you consider 4 hours to make this thing speedy :P) I was going to upload it ages ago but had some trouble then forgot about it.

    10 downloads

    (8 reviews)

    Submitted

  20. First episode with 10 levels for Doom2, my goal was to make some maps with varied themes and full of tricks and ambushes, minimalistic detail as usual in my maps trying to emulate the classic feel, but trying to offer more action than in my previous releases, several alphadoom textures were employed and a very few extra, as those from map06 and the sky. regardless using Doom2 stuff like items and monsters I think you'll find the maps more Doom1 resembling, except for map05 and map06 which use plenty of doom2 textures. This mapet also contains 10 new midis.

    17 downloads

    (14 reviews)

    Submitted

  21. Birthday wad for Rangnor from Doomworld, leave your brain at home, this is the Die Hard of doom wads. Inspired by Map09 from TNT. Plays on the TNT IWad.

    8 downloads

    (6 reviews)

    Submitted

  22. 8 downloads

    (6 reviews)

    Submitted

  23. Birthday map for purist and Katamori

    19 downloads

    (17 reviews)

    Submitted

  24. This is a set of pretty difficult DOOM II wads BUT!, they are all possible, even starting with just a pistol and a few shells. The few bits of secret are there just to help, they're not essential. The main key to finishing these wads is discretion! Don't go running around like a headless Imp, and don't try killing the Cyber Demons or the Spider Demons. Every level contains all the weapons EXCEPT THE BFG - this is for big puffs! Take 'em on with a shot gun!!

    16 downloads

    (14 reviews)

    Submitted

  25. A medium difficulty 1990's style map set in a base. The design is linear and inspired by id software's maps with some new elements. The goal is simple. Fight your way out of this base! ... There are also 8 secrets to be found and a bonus map named the War Room which contains a battle with Arachnotrons and a Cyberdemon.

    19 downloads

    (17 reviews)

    Submitted

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  • File Reviews

    • By Walter confetti · Posted
      Pretty cool map for the time, loved the details!
    • By NuMetalManiak · Posted
      hey i knew these levels from Endless Torture, hah. fun set still. fight me.
    • By Myst.Haruko · Posted
      Well, this mapset was enjoyable for me. I know, everyone has different tastes, but this one has nice vanilla tricks and main gameplay made think about some routes to not get killed instantly. In other words, I say it was challenging experience. In texture and detailing case, it could be better, but I won't complain for that. 
    • By felgro · Posted
      Did we play the same wad? This is awful. Screwy textures, broken lifts/doors, incomprehensible and confusing gameplay etc. etc. etc. Just awful.
    • By felgro · Posted
      Generally good episode replacement, but ruined by overuse of lost souls in e3m8. Why do people do this? It's not entertaining, it's not clever - their novelty wore off in about 3 minutes in original Doom. Nothing, but nothing, ruins an otherwise enjoyable game than waves of lost souls ad nauseam. There were 250 monsters as is - and author had to spoil it by overwhelming things with around 200 lost souls. Stop doing this. Just stop. I want a patch that will erase these things from a wad as it loads.