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  1. You've heard about the demonic invasion on earth, how legions of dark, mysterious creatures appeared out of the depths of darkness - bringing with them a blood red sky that threatens to set the very atmosphere on fire wherever they tread. The unknown fear of humanity now has a face - after many squadrons of troops have long disappeared, you are now tasked to infiltrate the haunted headquarters of this entity.

    It appears this hidden castle fortress is being converted into a staging ground for another invasion - many troops have attacked this effort, but communications have short-circuited, leaving many questions unanswered. Now the operation rests in your hands with uncertainty...

    You were supposed to teleport to a flooded graveyard outpost leading to this fortress, but a slight miscalculation traps you in a crowded hall surrounded by locked doors. It seems this headquarters has been partially built into a fully-functioning gateway for the hellspawn, and they've locked down hard in response to previous wanderers. Your job now is to solve this monstrosity they've constructed by releasing these hidden doorways, and acquire the three keys needed to seal their path into the physical realm. Doing this should hinder their effort of continually spawning these nightmares of humanity that have long been sealed away to prevent their return strategy, and pray that the rest of the commandos working elsewhere have been successful in keeping the others away. If you remain trapped in these headquarters, you may never see the light of day again...

    24 downloads

    (0 reviews)

    Submitted

  2. A fairly linear map with medium difficultly (not easy for me but easy for experts). All enemies, ammo health, etc have been calculated on the average amounts in MAP23 of Doom 2, D2twid, TNT Evilution, Plutonia and Icarus.wad. The theme is bricks and hellish, but not hellfire.

    49 downloads

    (9 reviews)

    Submitted

  3. Four maps created to celebrate the 20th birthday of the one and only STRAIN. If you don't know what that is... man, screw *this* WAD; GO PLAY STRAIN!

    STRAIN has long been my favorite Doom WAD, and I've always wanted to pay tribute to it in some way. Suddenly, its 20th anniversary was barrelling toward me and I figured -- it's now or never!

    Let's take a trip back to Moonbase Daro together!

    NOTE: STRAIN.WAD and STRAIN.DEH are REQUIRED to play Return to Daro, and must be loaded in the correct order: STRAIN.WAD/.DEH and then RTD.WAD. If you don't see the "Return to Daro" title screen, something went wrong. And if you get stuck arachnotrons, the DeHackEd patch wasn't loaded correctly. When playing in ZDoom, make sure you unzip the contents of strain.zip before loading them.

    17 downloads

    (3 reviews)

    Submitted

  4. A Plutonia map that replaces MAP22; this began as somewhat of a sequel to my Plutonia Revisited contribution known as Suicide Mission. I sorta felt my map was maybe too similar to the original Impossible Mission, so I thought to give it another go and make a toxic base level. Should be compatible with any source port.

    33 downloads

    (8 reviews)

    Submitted

  5. Remake of Quake shub-niggurath`s pit in the doom engine! Check below for info!

    ***Info*** You know you collect all the 4 runes and then a hole opens in the start, you enter in for the final encounter! I tried to keep accurate to the original as possible, on easy theres no monster spawner. Shub niggurath is replaced with a spider mastermind! Because romero would be too easy (Just run to him and shot!) you must telefrag the Spyder first (AND say "Right in the super chaingun!!!") and then detonate romero! I recommend playing on ultra-violence its not hard. in original quake its not too hard if you are careful, So good luck! of course not very accurate, i suck at mapping!

    Talking about romero he is making new fps! You are free to mod to your own liking, Eg replace spider with a cyber etc! Includes optional dehacked file that modifies the ending text!

    13 downloads

    (10 reviews)

    Submitted

  6. I was thinking about parodying Linguica's SJW_DEAD, but accidentally made a decent map instead.

    After finding out about a social justice debate taking place, you and some of your bros decided to attend it and crush the feminazis with logic. tear them apart into shreds with rationality. Pretty much grind them into fine powder with realism. Rip out their intenstines and... yeah. Defeat them in a debate, basically.

    You entered the meeting without issues, but in the middle of the debate, you sensed the presence of copulins in the air! You took a look around and saw that almost all men in the room already turned into white knights! Facing the overwhelming opposition, you escaped through the window, leaving the betas inside to be drugged and turned into mindless zombie slaves. Talking time is over. Now the real battle begins.

    12 downloads

    (9 reviews)

    Submitted

  7. I made this map years ago when I was 16, I hope you guys like it. It is a random mess, hence the name. But it has a lot of different themes and secrets.

    13 downloads

    (10 reviews)

    Submitted

  8. Classic, vanilla map set for single player and cooperative games with 12 small, medium, and large levels. Theme is hellish and consists of flesh, cave, temple and catacombs levels. Action in final levels takes place in outdoor and base areas.

    All maps are meant to be played in vanilla, oldschool Doom 2. If you wish to play this in a modern source-port, jumping and crouching must be disabled or else some maps can break. I also recommend disabling freelook, but that's up to you.

    Ultra-Violence is designed to be tight on ammo and health (but not too tight :)). If you find that too daunting, I recommend switching to Hurt Me Plenty instead. It's not much easier than UV.

    Even though every level is beatable on Ultra-Violence from pistol start, the WAD has been designed with continuous play in mind. This means that you're supposed to carry over inventory from map to map.

    Even with this continuity, MAP06 is meant to take away all your inventory on exit and you're supposed to start with pistol only on MAP07. If your source-port fails to do so, I recommend restarting MAP07 from scratch.

    MAP07 is a gimmick map where players are supposed to win through infights. It's a fairly short one and the only gimmick map in the WAD.

    It's ensured that maps will never break in cooperative mode. There are no spots where players can die and block other players from completing the level. It's safe to play this with your friend with "noclip" cheats off. Also, in multiplayer, a bit more ammo is provided, but it's not very much and WAD is tight on ammo otherwise. I recommend leaving "multiplayer items" enabled.

    Even though this was thoroughly tested in Chocolate Doom for visplane overflows, some maps come dangerously close to savegame size limit. Please be aware of that and keep your saved games on more than one slot.

    MAP09 was a bitch to get the visplane overflows worked out.

    This project was first started at the end of the year 2010. I was attempting to create a map set where each map is different from all the others in theme and layout, but at the same time offers continuity in which previous map progresses into the next one. Ultimate map count was undefined back then. Maps were made out of order.

    26 downloads

    (21 reviews)

    Submitted

  9. Quality control

    15 downloads

    (13 reviews)

    Submitted

  10. Somewhat challenging dark indoor map.

    9 downloads

    (7 reviews)

    Submitted

  11. A 7-hour speed map for Obsidian's birthday, mapped entirely on the 32-grid (aside from thing placement) which uses the STONGARG gargoyle patch from Doom, the brown rocks from Quake and a squashed (both vertically and into the palette) version of the second hell sky from Doom 3. You start in a little cave and work your way round to the exit on the other side of little valley - pretty simple little map, but that's what you get in a speed map!

    7 downloads

    (5 reviews)

    Submitted

  12. A 3.5-hour speed map for WildWeasel's birthday which takes you out a "fire escape", let's you leap off of a roof, fight it out in a street segment and then back indoors to an exit. Pretty linear and easy, but that's speed mapping for you!

    9 downloads

    (7 reviews)

    Submitted

  13. This is a Wad designed for coopertive or individual.

    7 downloads

    (5 reviews)

    Submitted

  14. 1st I have released. Lots of monsters, rooms, areas, secrets and surprises, moderately difficult for non-experts, so not so easy for me, a mere amateur.

    7 downloads

    (5 reviews)

    Submitted

  15. Doomguy has gotten lost in the older parts of the UAC and now has to find his way out.

    12 downloads

    (10 reviews)

    Submitted

  16. Short and sweet map with a hellish setting.

    11 downloads

    (8 reviews)

    Submitted

  17. You are in for a nasty surprise!

    5 downloads

    (3 reviews)

    Submitted

  18. Something of a mini-episode, this .WAD is a collection of nine original Doom 2 levels designed for single-player and co-op play. (Sorry I didn't give this collection a cool name)

    Styles vary among base/subterranean/semi-hell themes, and I strived to keep a steady and consistent up-down, up-down pacing to the action and difficulty, including traps, secrets, and monster/item placement among (more or less) non-linear level layouts.

    Levels were authored sporadically over the course of 2011, to the end of December 2013, and touched up a little bit more before this release.

    Comments and criticisms are welcome and encouraged.

    16 downloads

    (13 reviews)

    Submitted

  19. A rusty metal techbase built mostly for the dumping of toxins. Bits of it are kinda sorta not really based on the level Inmost Dens.

    9 downloads

    (7 reviews)

    Submitted

  20. A short speedmap for Pavera's birthday. (Well, if you consider 4 hours to make this thing speedy :P) I was going to upload it ages ago but had some trouble then forgot about it.

    10 downloads

    (8 reviews)

    Submitted

  21. First episode with 10 levels for Doom2, my goal was to make some maps with varied themes and full of tricks and ambushes, minimalistic detail as usual in my maps trying to emulate the classic feel, but trying to offer more action than in my previous releases, several alphadoom textures were employed and a very few extra, as those from map06 and the sky. regardless using Doom2 stuff like items and monsters I think you'll find the maps more Doom1 resembling, except for map05 and map06 which use plenty of doom2 textures. This mapet also contains 10 new midis.

    19 downloads

    (14 reviews)

    Submitted

  22. Birthday wad for Rangnor from Doomworld, leave your brain at home, this is the Die Hard of doom wads. Inspired by Map09 from TNT. Plays on the TNT IWad.

    8 downloads

    (7 reviews)

    Submitted

  23. 8 downloads

    (6 reviews)

    Submitted

  24. Birthday map for purist and Katamori

    19 downloads

    (17 reviews)

    Submitted

  25. This is a set of pretty difficult DOOM II wads BUT!, they are all possible, even starting with just a pistol and a few shells. The few bits of secret are there just to help, they're not essential. The main key to finishing these wads is discretion! Don't go running around like a headless Imp, and don't try killing the Cyber Demons or the Spider Demons. Every level contains all the weapons EXCEPT THE BFG - this is for big puffs! Take 'em on with a shot gun!!

    16 downloads

    (14 reviews)

    Submitted

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  • File Reviews

    • By NuMetalManiak · Posted
      certainly a unique map from the one touted "Midtex Wizard", enough to drop a framerate considerably. still playable, and with a low monster count, it's a bit skeptical in a number of ways. it's actually a short map, but hard anyways, with scenarios to screw newbies over. the cyberdemon fight is the real standout, being sure to utilize circlestrafing to its maximum while avoiding the nukage and the rockets. it really should be longer though. as artistic as it is i expected more out of the gameplay.
    • By NuMetalManiak · Posted
      for speedmaps, they do a pretty decent job and keep my eyes peeled. some actually interesting maps were made here and many were enjoyable. recommend.
    • By Doomless Dare · Posted
      It was good enough although its been cancelled
    • By EmotionalFelineinaMadstate · Posted
      When a Doom mod causes controversy, mixed feelings, and making a dev of a certain port angry, you'll bet i'll give it a good score.   Not saying because it caused controversy, it has a good score. It was a weird trip to go through, and is a really neat idea, but of course, a star had to be removed, due to my headaches and immeasurable pain this thing gave me.   Love and hate you, anotak.