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323 files

  1. Quantum Path

    15 downloads

       (1 review)

    Submitted

  2. The Remote Complex

    Two hours ago, a priority security alert was received on all channels from the Abrash Remote Research Complex, a small research and development site built into a steep hill among the terraformed landscape of Europa.

    Forty minutes ago, the Quick Reaction Force arrived on site.

    You've heard nothing since then, and now you're about to round the corner, into the dip where the entrance to the Remote Complex sits...

    [This is my first custom Doom map. Ever. Let me know what you think!]

    26 downloads

       (2 reviews)

    Updated

  3. The Recycling Bin

    This is a small compilation of old maps that I have recently touched up into a playable state, so that they can see the light of day for once. Maps 1 and 2 were originally meant to be contributions to a failed plain old doom 2 community project. (Complevel 2)

    39 downloads

       (3 reviews)

    Submitted

  4. Rebel Sky

    You've heard about the demonic invasion on earth, how legions of dark, mysterious creatures appeared out of the depths of darkness - bringing with them a blood red sky that threatens to set the very atmosphere on fire wherever they tread. The unknown fear of humanity now has a face - after many squadrons of troops have long disappeared, you are now tasked to infiltrate the haunted headquarters of this entity.

    It appears this hidden castle fortress is being converted into a staging ground for another invasion - many troops have attacked this effort, but communications have short-circuited, leaving many questions unanswered. Now the operation rests in your hands with uncertainty...

    You were supposed to teleport to a flooded graveyard outpost leading to this fortress, but a slight miscalculation traps you in a crowded hall surrounded by locked doors. It seems this headquarters has been partially built into a fully-functioning gateway for the hellspawn, and they've locked down hard in response to previous wanderers. Your job now is to solve this monstrosity they've constructed by releasing these hidden doorways, and acquire the three keys needed to seal their path into the physical realm. Doing this should hinder their effort of continually spawning these nightmares of humanity that have long been sealed away to prevent their return strategy, and pray that the rest of the commandos working elsewhere have been successful in keeping the others away. If you remain trapped in these headquarters, you may never see the light of day again...

    48 downloads

       (0 reviews)

    Submitted

  5. Dens of Borsippa

    A fairly linear map with medium difficultly (not easy for me but easy for experts). All enemies, ammo health, etc have been calculated on the average amounts in MAP23 of Doom 2, D2twid, TNT Evilution, Plutonia and Icarus.wad. The theme is bricks and hellish, but not hellfire.

    73 downloads

       (11 reviews)

    Submitted

  6. Return to Daro

    Four maps created to celebrate the 20th birthday of the one and only STRAIN. If you don't know what that is... man, screw *this* WAD; GO PLAY STRAIN!

    STRAIN has long been my favorite Doom WAD, and I've always wanted to pay tribute to it in some way. Suddenly, its 20th anniversary was barrelling toward me and I figured -- it's now or never!

    Let's take a trip back to Moonbase Daro together!

    NOTE: STRAIN.WAD and STRAIN.DEH are REQUIRED to play Return to Daro, and must be loaded in the correct order: STRAIN.WAD/.DEH and then RTD.WAD. If you don't see the "Return to Daro" title screen, something went wrong. And if you get stuck arachnotrons, the DeHackEd patch wasn't loaded correctly. When playing in ZDoom, make sure you unzip the contents of strain.zip before loading them.

    25 downloads

       (3 reviews)

    Submitted

  7. Kamikaze Suicidal

    A Plutonia map that replaces MAP22; this began as somewhat of a sequel to my Plutonia Revisited contribution known as Suicide Mission. I sorta felt my map was maybe too similar to the original Impossible Mission, so I thought to give it another go and make a toxic base level. Should be compatible with any source port.

    39 downloads

       (8 reviews)

    Submitted

  8. Quake Style Ending

    Remake of Quake shub-niggurath`s pit in the doom engine! Check below for info!

    ***Info*** You know you collect all the 4 runes and then a hole opens in the start, you enter in for the final encounter! I tried to keep accurate to the original as possible, on easy theres no monster spawner. Shub niggurath is replaced with a spider mastermind! Because romero would be too easy (Just run to him and shot!) you must telefrag the Spyder first (AND say "Right in the super chaingun!!!") and then detonate romero! I recommend playing on ultra-violence its not hard. in original quake its not too hard if you are careful, So good luck! of course not very accurate, i suck at mapping!

    Talking about romero he is making new fps! You are free to mod to your own liking, Eg replace spider with a cyber etc! Includes optional dehacked file that modifies the ending text!

    15 downloads

       (10 reviews)

    Submitted

  9. MRAndom sprite replacements

    I was thinking about parodying Linguica's SJW_DEAD, but accidentally made a decent map instead.

    After finding out about a social justice debate taking place, you and some of your bros decided to attend it and crush the feminazis with logic. tear them apart into shreds with rationality. Pretty much grind them into fine powder with realism. Rip out their intenstines and... yeah. Defeat them in a debate, basically.

    You entered the meeting without issues, but in the middle of the debate, you sensed the presence of copulins in the air! You took a look around and saw that almost all men in the room already turned into white knights! Facing the overwhelming opposition, you escaped through the window, leaving the betas inside to be drugged and turned into mindless zombie slaves. Talking time is over. Now the real battle begins.

    12 downloads

       (9 reviews)

    Submitted

  10. Random

    I made this map years ago when I was 16, I hope you guys like it. It is a random mess, hence the name. But it has a lot of different themes and secrets.

    14 downloads

       (10 reviews)

    Submitted

  11. Respawned: Back from Hell

    Classic, vanilla map set for single player and cooperative games with 12 small, medium, and large levels. Theme is hellish and consists of flesh, cave, temple and catacombs levels. Action in final levels takes place in outdoor and base areas.

    All maps are meant to be played in vanilla, oldschool Doom 2. If you wish to play this in a modern source-port, jumping and crouching must be disabled or else some maps can break. I also recommend disabling freelook, but that's up to you.

    Ultra-Violence is designed to be tight on ammo and health (but not too tight :)). If you find that too daunting, I recommend switching to Hurt Me Plenty instead. It's not much easier than UV.

    Even though every level is beatable on Ultra-Violence from pistol start, the WAD has been designed with continuous play in mind. This means that you're supposed to carry over inventory from map to map.

    Even with this continuity, MAP06 is meant to take away all your inventory on exit and you're supposed to start with pistol only on MAP07. If your source-port fails to do so, I recommend restarting MAP07 from scratch.

    MAP07 is a gimmick map where players are supposed to win through infights. It's a fairly short one and the only gimmick map in the WAD.

    It's ensured that maps will never break in cooperative mode. There are no spots where players can die and block other players from completing the level. It's safe to play this with your friend with "noclip" cheats off. Also, in multiplayer, a bit more ammo is provided, but it's not very much and WAD is tight on ammo otherwise. I recommend leaving "multiplayer items" enabled.

    Even though this was thoroughly tested in Chocolate Doom for visplane overflows, some maps come dangerously close to savegame size limit. Please be aware of that and keep your saved games on more than one slot.

    MAP09 was a bitch to get the visplane overflows worked out.

    This project was first started at the end of the year 2010. I was attempting to create a map set where each map is different from all the others in theme and layout, but at the same time offers continuity in which previous map progresses into the next one. Ultimate map count was undefined back then. Maps were made out of order.

    29 downloads

       (21 reviews)

    Submitted

  12. Quality Control

    Quality control

    16 downloads

       (13 reviews)

    Submitted

  13. Progress

    Somewhat challenging dark indoor map.

    9 downloads

       (7 reviews)

    Submitted

  14. Loathsome Cleft

    A 7-hour speed map for Obsidian's birthday, mapped entirely on the 32-grid (aside from thing placement) which uses the STONGARG gargoyle patch from Doom, the brown rocks from Quake and a squashed (both vertically and into the palette) version of the second hell sky from Doom 3. You start in a little cave and work your way round to the exit on the other side of little valley - pretty simple little map, but that's what you get in a speed map!

    7 downloads

       (5 reviews)

    Submitted

  15. Urban Escape

    A 3.5-hour speed map for WildWeasel's birthday which takes you out a "fire escape", let's you leap off of a roof, fight it out in a street segment and then back indoors to an exit. Pretty linear and easy, but that's speed mapping for you!

    19 downloads

       (9 reviews)

    Submitted

  16. Portol

    This is a Wad designed for coopertive or individual.

    7 downloads

       (5 reviews)

    Submitted

  17. Punchit.wad

    1st I have released. Lots of monsters, rooms, areas, secrets and surprises, moderately difficult for non-experts, so not so easy for me, a mere amateur.

    7 downloads

       (5 reviews)

    Submitted

  18. recycled.wad

    Doomguy has gotten lost in the older parts of the UAC and now has to find his way out.

    12 downloads

       (10 reviews)

    Submitted

  19. Marbles

    Short and sweet map with a hellish setting.

    17 downloads

       (9 reviews)

    Submitted

  20. King's Palace (release 2)

    You are in for a nasty surprise!

    5 downloads

       (3 reviews)

    Submitted

  21. Robot Junkyard Workshop's Doom Pack

    Something of a mini-episode, this .WAD is a collection of nine original Doom 2 levels designed for single-player and co-op play. (Sorry I didn't give this collection a cool name)

    Styles vary among base/subterranean/semi-hell themes, and I strived to keep a steady and consistent up-down, up-down pacing to the action and difficulty, including traps, secrets, and monster/item placement among (more or less) non-linear level layouts.

    Levels were authored sporadically over the course of 2011, to the end of December 2013, and touched up a little bit more before this release.

    Comments and criticisms are welcome and encouraged.

    16 downloads

       (13 reviews)

    Submitted

  22. Rust Bucket

    A rusty metal techbase built mostly for the dumping of toxins. Bits of it are kinda sorta not really based on the level Inmost Dens.

    9 downloads

       (7 reviews)

    Submitted

  23. Pavera Birthday Jamboree

    A short speedmap for Pavera's birthday. (Well, if you consider 4 hours to make this thing speedy :P) I was going to upload it ages ago but had some trouble then forgot about it.

    11 downloads

       (8 reviews)

    Submitted

  24. Reticula: Episode 1

    First episode with 10 levels for Doom2, my goal was to make some maps with varied themes and full of tricks and ambushes, minimalistic detail as usual in my maps trying to emulate the classic feel, but trying to offer more action than in my previous releases, several alphadoom textures were employed and a very few extra, as those from map06 and the sky. regardless using Doom2 stuff like items and monsters I think you'll find the maps more Doom1 resembling, except for map05 and map06 which use plenty of doom2 textures. This mapet also contains 10 new midis.

    21 downloads

       (14 reviews)

    Submitted

  25. Ragnor's Stronghold

    Birthday wad for Rangnor from Doomworld, leave your brain at home, this is the Die Hard of doom wads. Inspired by Map09 from TNT. Plays on the TNT IWad.

    8 downloads

       (7 reviews)

    Submitted

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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