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Return on Deimos Shityard

   (9 reviews)
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About This File

A total WTF (failed) Speedmapping Map-Pack in e2 style, much better than that first speedmapping crap i did long time ago. This one contains some cool features like new titlepic, a "b4rnd gnu m0nts3r" and new music. It contains also a map i did in the classic 100 minutes style, the only thing i waste time is in found a title.

Hell yeah, i am a moron. And i like it.

OMG I FAIL IT! Since some serious bugfixing, the speed map as extended of... bah, 4 hour i guess. I added two little maps and a help, a credit and a intermission screen, and music for them all.


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Unknown date

  
Short, Not super challenging, but decent- Stephen Whittaker

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Unknown date

  
short but alright

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Unknown date

  
Nice map set, yet it was short, but fun! 4/5!-Candle M

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Unknown date

  
Three maps from June 2008; technically they resemble 1994 levels, with some modern details. Map01 is a short, linear night-time helicopter base; Map02 is similar but with a big fight at the end that doesn't really work, because it's too easy; Map03 is a "boss battle" that takes about ten seconds to finish. If the first two maps had been combined, and then sprinkled with many more monsters, they would have made one good speedmap.

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Unknown date

  
It's entertaining enough for a single play through, but its below average. Speed Mapping can be done good, else wise it just feels sub par. This being a sub par case. 2/5

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Unknown date

  
Not bad! I liked the new sound effects for the basic zombie soldier in Map 2. :D

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Unknown date

  
not bad, not good 2/5

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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