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Eclipse

   (22 reviews)
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Guest

4 Screenshots

About This File

It's a nineteen map wad, 100% oldschool gameplay.


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Guest

Unknown date

  
An admirable exercise in good level design. Some areas are overpopulated, but the rest is good.

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Guest

Unknown date

  
Good old-style mapset. If you can get into it it's pretty easy to play large portions at once. Repetition may be an issue for some but I enjoyed it anyway. And I actually liked the later maps the best. Map07 and 09 were frustrating because thing placement needed lots of prior knowledge.

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Guest

Unknown date

  
nice Doom1 style map set! - 5/5 - Arch

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Guest

Unknown date

  
Some levels are worth 3/5 stars and some only 2/5. That is why I give 2,5/5... I'm not the old-school fan :-P ! Also: there are much better megawads out there...

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Guest

Unknown date

  
Unremarkable, really. Most of this could have been pulled off in vanilla. The only ZDoom features really used are MAPINFO and hi-res titlepics. The architecture is very boxy and uninspiring, and E1 had more detail than this. The gameplay is decent but really only average.

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Guest

Unknown date

  
^ An unremarkable fairly average review.

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Guest

Unknown date

  
Missing textures in map15 (behind the start door) and map19 (several places); major bugs in map17. Otherwise, quite nice, especially map01 to map06. :) 4/5

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Guest

Unknown date

  
Reviewer #1, your an arse! The author said it was 100% oldschool or can you not read? Deadwing, this is very good indeed. Some nice battles and plenty of in-fighting spots (I like watching them bash eachother :) if you feel the need to conserve what I though had too much ammo (played UV -fast). The levels flow well to. Nice work and well worth the download. 4.5/5

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Guest

Unknown date

  
When I played this mini TC, this did have that old school feel :P Nice set of maps. I will give this a 4/5!-Candle M

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Guest

Unknown date

  
Actually, this was pretty average. I haven't found any ZDoom features at all in this wad. The gameplay was'nt all perfect, but also not bad at all. Ehh, 3/5. - Moti

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Guest

Unknown date

  
the doom1 seting was refreshing but the levels were far too easy for me 2/5

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Guest

Unknown date

  
A cool oldschool maps at all. 4/5 - playerlin

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Guest

Unknown date

  
Not bad. Some of the maps are a bit bland, but it's supposed to be in the old-school-style so I'll forgive the author. 4/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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