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Eclipse

   (22 reviews)
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4 Screenshots

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It's a nineteen map wad, 100% oldschool gameplay.


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Guest

Unknown date

  
An admirable exercise in good level design. Some areas are overpopulated, but the rest is good.

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Unknown date

  
Good old-style mapset. If you can get into it it's pretty easy to play large portions at once. Repetition may be an issue for some but I enjoyed it anyway. And I actually liked the later maps the best. Map07 and 09 were frustrating because thing placement needed lots of prior knowledge.

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Unknown date

  
nice Doom1 style map set! - 5/5 - Arch

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Unknown date

  
Some levels are worth 3/5 stars and some only 2/5. That is why I give 2,5/5... I'm not the old-school fan :-P ! Also: there are much better megawads out there...

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Unknown date

  
Unremarkable, really. Most of this could have been pulled off in vanilla. The only ZDoom features really used are MAPINFO and hi-res titlepics. The architecture is very boxy and uninspiring, and E1 had more detail than this. The gameplay is decent but really only average.

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Unknown date

  
^ An unremarkable fairly average review.

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Unknown date

  
Missing textures in map15 (behind the start door) and map19 (several places); major bugs in map17. Otherwise, quite nice, especially map01 to map06. :) 4/5

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Unknown date

  
Reviewer #1, your an arse! The author said it was 100% oldschool or can you not read? Deadwing, this is very good indeed. Some nice battles and plenty of in-fighting spots (I like watching them bash eachother :) if you feel the need to conserve what I though had too much ammo (played UV -fast). The levels flow well to. Nice work and well worth the download. 4.5/5

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Unknown date

  
When I played this mini TC, this did have that old school feel :P Nice set of maps. I will give this a 4/5!-Candle M

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Unknown date

  
Actually, this was pretty average. I haven't found any ZDoom features at all in this wad. The gameplay was'nt all perfect, but also not bad at all. Ehh, 3/5. - Moti

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Unknown date

  
the doom1 seting was refreshing but the levels were far too easy for me 2/5

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Unknown date

  
A cool oldschool maps at all. 4/5 - playerlin

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Unknown date

  
Not bad. Some of the maps are a bit bland, but it's supposed to be in the old-school-style so I'll forgive the author. 4/5

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  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
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