Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Phobos Nexus

   (7 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

A small map for vanilla doom.exe, I mixed hell and tech themes together, and came up with this, I hope you like it.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

twistedhydrgoen

  

Went UV on this map, challenging, but good too!
4/5

Share this review


Link to review
rdwpa

  

zJ1qDzn.png mUVXz9H.png


3.5/5 

 

You can find a berserk pack early, and 80% of the infestation roams on foot and mocked your butt in a past life, so Tyson is the best way to play this! I'm a sucker for the off-kilter NEIS / DTWID: Lost Episodes vibe, a quirkiness the dingy custom textures help reinforce. Every area is unnecessarily huge, which also feels cool. Little stood out to me beyond all of that, and the design isn't always the "in a good way" sort of rough, but I had an alright time. 

 

Would replay if I felt like fisting imps and zombies again. Could have used a cyb. :NIH:  

Share this review


Link to review
Guest

Unknown date

  
I like the vastiness of this and some weird architecture one and it's not bad to play. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
2.5*Pretty forgettable map.Had to re-download& open it up to remember what I played.Once you get a shotgun,it's not that difficult.

Share this review


Link to review
Guest

Unknown date

  
not bad, but way to easy map in true spirit of earlier '95 works. keep dooming! ***

Share this review


Link to review
Guest

Unknown date

  
Large and high areas, too big for the amount of detail and the scarce opposition. I think the map would be better if most of the architecture was scaled at 50% of what it is right now. Even then the gameplay isn't spectacular and it doesn't look good either (not that it's horrible, it's just not anything to write home about). 2/5

Share this review


Link to review
  • File Reviews

    • By Denim Destroyer · Posted
      Double Impact is a replacement for Knee Deep In The Dead that is as fun as it is challenging. The challenge comes from the hordes of demons you will face and unlike some other Doom 1 wads, Double Impact avoids creating difficulty by spamming Barons and Cacodemons. What is holding this set of levels back from being perfect are several minor issues that add up. The levels are not that great looking due to the reliance of stock textures. Combat is hampered by an overabundance of Door combat; that is standing inside a door way and blasting away anything before it can touch you. Finally the most glaring issue is how lackluster that last map is. Simply press the switches while avoiding Cyberdemon rockets and ride the elevator to the exit switch. Overall Double Impact is quite a good set of levels, unfortunately it is held back by a several small problems.  
    • By Meril · Posted
      txt file says that map is unfinished. Have some nice touches, but overall mediocre. Short and easy, with a little switch hunting.
    • By Meril · Posted
      Oldschool (Maybe because it's from 1995). Not bad for it's age, but nothing special.
    • By DRMman · Posted
      It's not bad but decent at best, first off let's look at the map design: its good better then anything i could come up with but the enemy placement on ultra violence straight up outta plutonia and i love it.   Since secrets aren't my thing mainly because i don't need validation from miserable c*nts on the internet but they were fun to find however the lack of custom midi tracks ticks me off because of d_runnin making me want to slice my wrists mainly because i've heard it a thousand f**king times from making maps or playing sh*t maps, so really at worst it's boring.
    • By rdwpa · Posted
      2.5/5   Core combat is a strength. It's brisk and easy, and you'll be using the SSG to double-kill imps, pellet-slap mancubi's bellies, and get a firm grip on boners in your area. Apart from that, I found the experience lacking. Visuals, though okay, suffer from alignment issues. Wandering back to the exit door, far from its requisite key, accounted for a good chunk of my five minutes playing. 
×