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Planet Phobos

   (17 reviews)
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About This File

Planet Phobos brings you a hole Episode of new levels in the classic layout of the Doom-episode "Kneedeep in the Death"

This pwad for DOOM includes 10 maps. Nine of them are stored as episode #1, called 'Planet Phobos'. The tenth map replaces E2M9.

1) CHECKPOINT 2) COMMAND BASE 3) CONTROL SQUARE 4) STORAGE 5) PHOBOS REFINERY 6) PHOBOS ODDITY 7) PRODUKTION PLANT 8) LAST OBSTACLES 9) PHOB'S END Only one tip. Do not enter that red elevator until you got powerful weapons and some ammo for them.

10) LAST PRAYER The former secret mission of 'Planet Phobos' . I moved it to E2M9. So start episode 2 level 9 if you want to play it.

I implented Deathmatch Mode. But notice that this Episode was NOT designed for it. Never the less I guess these missions are not to worse for deathmatch. But it is not a very good idea to play a Coop-game. The hallways and rooms on some levels are so narrow and so small that you would shoot up your friends all the time. That would turn the game in a kind of deathmatch. So why not play deathmatch right from the beginning.


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NuMetalManiak

  
not bad, old-skool feeling, but that last map (E1M8) was a troll with the secret rooms.

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Guest

  
Dunno what the whining is about - these are superb. Whatever errors may have been present appear to have been fixed. Runs flawlessly in Doomsday. Going into the "worth a replay" folder.

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Unknown date

  
Inescapable death pits with medikits inside. Misaligned, monotonous textures. Raising platforms made in such a way that you can easily trap yourself by activating invisible linedefs in the "wrong" order. Bland and mostly flat architecture. It's obvious there has been much effort, and if you can look past all these flaws it can be worth playing through, but it would have been so much better with some outside playtesting. The custom intermission screen is rather nice.

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Unknown date

  
Despite some errors and being not very original, it's worth a play for those who like the ol' E1 series look-and-feel. 3/5 as an encouragement.

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Unknown date

  
I think people should play all the way through this before they review it. This wad definitely has a lot of noob errors in it, but for me the author's cool ideas shine through and more than make up for his beginner mistakes. This is his second wad, guys. I really enjoyed this and think the author has a bright future if he decides to stick with it and doesn't get bombarded by negativity, which I see a lot of in this community. -Stormwalker

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Unknown date

  
This is really impressive! I can't believe this is just Ralf' second wad! I really liked the levels structure and architecture! 5/5!

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Unknown date

  
This author seems to have a decent grasp of classic gameplay and level structure.Not the prettiest,but it was worth the d/l and playthru.Look forward to more.-4*

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Unknown date

  
I agree with the "bombarded by negativity" 3 spaces above. I think this world today is way too negative. This episode is fairly good.... good enjoyable classic gameplay and level design. It has been released before. We don't see enough wads like this, everyone wants detail, hell revealed gameplay. I want more real Doom wads.

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Unknown date

  
^Yes it has been released before, at id=12535 (pho_outp.zip). I'm not even sure this version has any changes, besides the name, but maybe I'm missing something. Anyway not a bad classic style episode.

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Unknown date

  
first wad or one hundred first, bright future or dim obscurity, etc - simply by now this stuff is very unpleasant for playing. **

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Unknown date

  
doesn`t look good, but fun to play 3/5

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Unknown date

  
Not as well done for gameplay as its counterpart (Planet Hell) but it can still be fun, if you are starving for nostalgia or just bored. Both episodes only have okay architecture, so can't really justify more than 3/5 here while PHell gave me enough entertainment for a 4*. Again, though, it looks like a duplicate release, see id=12535! I don't really see why an author would re-release his own work just to change the name, plus you should mention that so the files under the old name are removed.

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Unknown date

  
It feels very cramped. The ceilings need to be taller and your hallways wider. The flow wasn't very good either, good maps get you a key and lead you back to where you need it without backtracking. There was good use of barrels and nice secrets. The flooding level was a very nice gimmick. Its not a total failure. With some work it can be improved to be great.

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Unknown date

  
Another nice retro oldschool doom1 episode. 4/5 - Optimus

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Unknown date

  
Looks promising. By the way, Phobos is a moon, not a planet.

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
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      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
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    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
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