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Planet Phobos

   (17 reviews)
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About This File

Planet Phobos brings you a hole Episode of new levels in the classic layout of the Doom-episode "Kneedeep in the Death"

This pwad for DOOM includes 10 maps. Nine of them are stored as episode #1, called 'Planet Phobos'. The tenth map replaces E2M9.

1) CHECKPOINT 2) COMMAND BASE 3) CONTROL SQUARE 4) STORAGE 5) PHOBOS REFINERY 6) PHOBOS ODDITY 7) PRODUKTION PLANT 8) LAST OBSTACLES 9) PHOB'S END Only one tip. Do not enter that red elevator until you got powerful weapons and some ammo for them.

10) LAST PRAYER The former secret mission of 'Planet Phobos' . I moved it to E2M9. So start episode 2 level 9 if you want to play it.

I implented Deathmatch Mode. But notice that this Episode was NOT designed for it. Never the less I guess these missions are not to worse for deathmatch. But it is not a very good idea to play a Coop-game. The hallways and rooms on some levels are so narrow and so small that you would shoot up your friends all the time. That would turn the game in a kind of deathmatch. So why not play deathmatch right from the beginning.


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NuMetalManiak

  
not bad, old-skool feeling, but that last map (E1M8) was a troll with the secret rooms.

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Guest

  
Dunno what the whining is about - these are superb. Whatever errors may have been present appear to have been fixed. Runs flawlessly in Doomsday. Going into the "worth a replay" folder.

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Unknown date

  
Inescapable death pits with medikits inside. Misaligned, monotonous textures. Raising platforms made in such a way that you can easily trap yourself by activating invisible linedefs in the "wrong" order. Bland and mostly flat architecture. It's obvious there has been much effort, and if you can look past all these flaws it can be worth playing through, but it would have been so much better with some outside playtesting. The custom intermission screen is rather nice.

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Unknown date

  
Despite some errors and being not very original, it's worth a play for those who like the ol' E1 series look-and-feel. 3/5 as an encouragement.

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Unknown date

  
I think people should play all the way through this before they review it. This wad definitely has a lot of noob errors in it, but for me the author's cool ideas shine through and more than make up for his beginner mistakes. This is his second wad, guys. I really enjoyed this and think the author has a bright future if he decides to stick with it and doesn't get bombarded by negativity, which I see a lot of in this community. -Stormwalker

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Unknown date

  
This is really impressive! I can't believe this is just Ralf' second wad! I really liked the levels structure and architecture! 5/5!

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Unknown date

  
This author seems to have a decent grasp of classic gameplay and level structure.Not the prettiest,but it was worth the d/l and playthru.Look forward to more.-4*

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Unknown date

  
I agree with the "bombarded by negativity" 3 spaces above. I think this world today is way too negative. This episode is fairly good.... good enjoyable classic gameplay and level design. It has been released before. We don't see enough wads like this, everyone wants detail, hell revealed gameplay. I want more real Doom wads.

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Unknown date

  
^Yes it has been released before, at id=12535 (pho_outp.zip). I'm not even sure this version has any changes, besides the name, but maybe I'm missing something. Anyway not a bad classic style episode.

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Unknown date

  
first wad or one hundred first, bright future or dim obscurity, etc - simply by now this stuff is very unpleasant for playing. **

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Unknown date

  
doesn`t look good, but fun to play 3/5

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Unknown date

  
Not as well done for gameplay as its counterpart (Planet Hell) but it can still be fun, if you are starving for nostalgia or just bored. Both episodes only have okay architecture, so can't really justify more than 3/5 here while PHell gave me enough entertainment for a 4*. Again, though, it looks like a duplicate release, see id=12535! I don't really see why an author would re-release his own work just to change the name, plus you should mention that so the files under the old name are removed.

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Unknown date

  
It feels very cramped. The ceilings need to be taller and your hallways wider. The flow wasn't very good either, good maps get you a key and lead you back to where you need it without backtracking. There was good use of barrels and nice secrets. The flooding level was a very nice gimmick. Its not a total failure. With some work it can be improved to be great.

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Unknown date

  
Another nice retro oldschool doom1 episode. 4/5 - Optimus

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Unknown date

  
Looks promising. By the way, Phobos is a moon, not a planet.

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  • File Reviews

    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
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