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Planet Phobos

   (17 reviews)
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About This File

Planet Phobos brings you a hole Episode of new levels in the classic layout of the Doom-episode "Kneedeep in the Death"

This pwad for DOOM includes 10 maps. Nine of them are stored as episode #1, called 'Planet Phobos'. The tenth map replaces E2M9.

1) CHECKPOINT 2) COMMAND BASE 3) CONTROL SQUARE 4) STORAGE 5) PHOBOS REFINERY 6) PHOBOS ODDITY 7) PRODUKTION PLANT 8) LAST OBSTACLES 9) PHOB'S END Only one tip. Do not enter that red elevator until you got powerful weapons and some ammo for them.

10) LAST PRAYER The former secret mission of 'Planet Phobos' . I moved it to E2M9. So start episode 2 level 9 if you want to play it.

I implented Deathmatch Mode. But notice that this Episode was NOT designed for it. Never the less I guess these missions are not to worse for deathmatch. But it is not a very good idea to play a Coop-game. The hallways and rooms on some levels are so narrow and so small that you would shoot up your friends all the time. That would turn the game in a kind of deathmatch. So why not play deathmatch right from the beginning.


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NuMetalManiak

  
not bad, old-skool feeling, but that last map (E1M8) was a troll with the secret rooms.

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Guest

  
Dunno what the whining is about - these are superb. Whatever errors may have been present appear to have been fixed. Runs flawlessly in Doomsday. Going into the "worth a replay" folder.

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Unknown date

  
Inescapable death pits with medikits inside. Misaligned, monotonous textures. Raising platforms made in such a way that you can easily trap yourself by activating invisible linedefs in the "wrong" order. Bland and mostly flat architecture. It's obvious there has been much effort, and if you can look past all these flaws it can be worth playing through, but it would have been so much better with some outside playtesting. The custom intermission screen is rather nice.

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Unknown date

  
Despite some errors and being not very original, it's worth a play for those who like the ol' E1 series look-and-feel. 3/5 as an encouragement.

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Unknown date

  
I think people should play all the way through this before they review it. This wad definitely has a lot of noob errors in it, but for me the author's cool ideas shine through and more than make up for his beginner mistakes. This is his second wad, guys. I really enjoyed this and think the author has a bright future if he decides to stick with it and doesn't get bombarded by negativity, which I see a lot of in this community. -Stormwalker

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Unknown date

  
This is really impressive! I can't believe this is just Ralf' second wad! I really liked the levels structure and architecture! 5/5!

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Unknown date

  
This author seems to have a decent grasp of classic gameplay and level structure.Not the prettiest,but it was worth the d/l and playthru.Look forward to more.-4*

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Unknown date

  
I agree with the "bombarded by negativity" 3 spaces above. I think this world today is way too negative. This episode is fairly good.... good enjoyable classic gameplay and level design. It has been released before. We don't see enough wads like this, everyone wants detail, hell revealed gameplay. I want more real Doom wads.

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Unknown date

  
^Yes it has been released before, at id=12535 (pho_outp.zip). I'm not even sure this version has any changes, besides the name, but maybe I'm missing something. Anyway not a bad classic style episode.

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Unknown date

  
first wad or one hundred first, bright future or dim obscurity, etc - simply by now this stuff is very unpleasant for playing. **

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Unknown date

  
doesn`t look good, but fun to play 3/5

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Unknown date

  
Not as well done for gameplay as its counterpart (Planet Hell) but it can still be fun, if you are starving for nostalgia or just bored. Both episodes only have okay architecture, so can't really justify more than 3/5 here while PHell gave me enough entertainment for a 4*. Again, though, it looks like a duplicate release, see id=12535! I don't really see why an author would re-release his own work just to change the name, plus you should mention that so the files under the old name are removed.

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Unknown date

  
It feels very cramped. The ceilings need to be taller and your hallways wider. The flow wasn't very good either, good maps get you a key and lead you back to where you need it without backtracking. There was good use of barrels and nice secrets. The flooding level was a very nice gimmick. Its not a total failure. With some work it can be improved to be great.

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Unknown date

  
Another nice retro oldschool doom1 episode. 4/5 - Optimus

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Unknown date

  
Looks promising. By the way, Phobos is a moon, not a planet.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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