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Planet Phobos

   (17 reviews)
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About This File

Planet Phobos brings you a hole Episode of new levels in the classic layout of the Doom-episode "Kneedeep in the Death"

This pwad for DOOM includes 10 maps. Nine of them are stored as episode #1, called 'Planet Phobos'. The tenth map replaces E2M9.

1) CHECKPOINT 2) COMMAND BASE 3) CONTROL SQUARE 4) STORAGE 5) PHOBOS REFINERY 6) PHOBOS ODDITY 7) PRODUKTION PLANT 8) LAST OBSTACLES 9) PHOB'S END Only one tip. Do not enter that red elevator until you got powerful weapons and some ammo for them.

10) LAST PRAYER The former secret mission of 'Planet Phobos' . I moved it to E2M9. So start episode 2 level 9 if you want to play it.

I implented Deathmatch Mode. But notice that this Episode was NOT designed for it. Never the less I guess these missions are not to worse for deathmatch. But it is not a very good idea to play a Coop-game. The hallways and rooms on some levels are so narrow and so small that you would shoot up your friends all the time. That would turn the game in a kind of deathmatch. So why not play deathmatch right from the beginning.


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NuMetalManiak

  
not bad, old-skool feeling, but that last map (E1M8) was a troll with the secret rooms.

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Guest

  
Dunno what the whining is about - these are superb. Whatever errors may have been present appear to have been fixed. Runs flawlessly in Doomsday. Going into the "worth a replay" folder.

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Unknown date

  
Inescapable death pits with medikits inside. Misaligned, monotonous textures. Raising platforms made in such a way that you can easily trap yourself by activating invisible linedefs in the "wrong" order. Bland and mostly flat architecture. It's obvious there has been much effort, and if you can look past all these flaws it can be worth playing through, but it would have been so much better with some outside playtesting. The custom intermission screen is rather nice.

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Unknown date

  
Despite some errors and being not very original, it's worth a play for those who like the ol' E1 series look-and-feel. 3/5 as an encouragement.

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Unknown date

  
I think people should play all the way through this before they review it. This wad definitely has a lot of noob errors in it, but for me the author's cool ideas shine through and more than make up for his beginner mistakes. This is his second wad, guys. I really enjoyed this and think the author has a bright future if he decides to stick with it and doesn't get bombarded by negativity, which I see a lot of in this community. -Stormwalker

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Unknown date

  
This is really impressive! I can't believe this is just Ralf' second wad! I really liked the levels structure and architecture! 5/5!

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Unknown date

  
This author seems to have a decent grasp of classic gameplay and level structure.Not the prettiest,but it was worth the d/l and playthru.Look forward to more.-4*

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Unknown date

  
I agree with the "bombarded by negativity" 3 spaces above. I think this world today is way too negative. This episode is fairly good.... good enjoyable classic gameplay and level design. It has been released before. We don't see enough wads like this, everyone wants detail, hell revealed gameplay. I want more real Doom wads.

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Unknown date

  
^Yes it has been released before, at id=12535 (pho_outp.zip). I'm not even sure this version has any changes, besides the name, but maybe I'm missing something. Anyway not a bad classic style episode.

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Unknown date

  
first wad or one hundred first, bright future or dim obscurity, etc - simply by now this stuff is very unpleasant for playing. **

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Unknown date

  
doesn`t look good, but fun to play 3/5

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Unknown date

  
Not as well done for gameplay as its counterpart (Planet Hell) but it can still be fun, if you are starving for nostalgia or just bored. Both episodes only have okay architecture, so can't really justify more than 3/5 here while PHell gave me enough entertainment for a 4*. Again, though, it looks like a duplicate release, see id=12535! I don't really see why an author would re-release his own work just to change the name, plus you should mention that so the files under the old name are removed.

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Unknown date

  
It feels very cramped. The ceilings need to be taller and your hallways wider. The flow wasn't very good either, good maps get you a key and lead you back to where you need it without backtracking. There was good use of barrels and nice secrets. The flooding level was a very nice gimmick. Its not a total failure. With some work it can be improved to be great.

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Unknown date

  
Another nice retro oldschool doom1 episode. 4/5 - Optimus

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Unknown date

  
Looks promising. By the way, Phobos is a moon, not a planet.

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  • File Reviews

    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
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