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Planet Phobos

   (17 reviews)
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About This File

Planet Phobos brings you a hole Episode of new levels in the classic layout of the Doom-episode "Kneedeep in the Death"

This pwad for DOOM includes 10 maps. Nine of them are stored as episode #1, called 'Planet Phobos'. The tenth map replaces E2M9.

1) CHECKPOINT 2) COMMAND BASE 3) CONTROL SQUARE 4) STORAGE 5) PHOBOS REFINERY 6) PHOBOS ODDITY 7) PRODUKTION PLANT 8) LAST OBSTACLES 9) PHOB'S END Only one tip. Do not enter that red elevator until you got powerful weapons and some ammo for them.

10) LAST PRAYER The former secret mission of 'Planet Phobos' . I moved it to E2M9. So start episode 2 level 9 if you want to play it.

I implented Deathmatch Mode. But notice that this Episode was NOT designed for it. Never the less I guess these missions are not to worse for deathmatch. But it is not a very good idea to play a Coop-game. The hallways and rooms on some levels are so narrow and so small that you would shoot up your friends all the time. That would turn the game in a kind of deathmatch. So why not play deathmatch right from the beginning.


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NuMetalManiak

  
not bad, old-skool feeling, but that last map (E1M8) was a troll with the secret rooms.

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Guest

  
Dunno what the whining is about - these are superb. Whatever errors may have been present appear to have been fixed. Runs flawlessly in Doomsday. Going into the "worth a replay" folder.

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Unknown date

  
Inescapable death pits with medikits inside. Misaligned, monotonous textures. Raising platforms made in such a way that you can easily trap yourself by activating invisible linedefs in the "wrong" order. Bland and mostly flat architecture. It's obvious there has been much effort, and if you can look past all these flaws it can be worth playing through, but it would have been so much better with some outside playtesting. The custom intermission screen is rather nice.

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Unknown date

  
Despite some errors and being not very original, it's worth a play for those who like the ol' E1 series look-and-feel. 3/5 as an encouragement.

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Unknown date

  
I think people should play all the way through this before they review it. This wad definitely has a lot of noob errors in it, but for me the author's cool ideas shine through and more than make up for his beginner mistakes. This is his second wad, guys. I really enjoyed this and think the author has a bright future if he decides to stick with it and doesn't get bombarded by negativity, which I see a lot of in this community. -Stormwalker

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Unknown date

  
This is really impressive! I can't believe this is just Ralf' second wad! I really liked the levels structure and architecture! 5/5!

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Unknown date

  
This author seems to have a decent grasp of classic gameplay and level structure.Not the prettiest,but it was worth the d/l and playthru.Look forward to more.-4*

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Unknown date

  
I agree with the "bombarded by negativity" 3 spaces above. I think this world today is way too negative. This episode is fairly good.... good enjoyable classic gameplay and level design. It has been released before. We don't see enough wads like this, everyone wants detail, hell revealed gameplay. I want more real Doom wads.

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Unknown date

  
^Yes it has been released before, at id=12535 (pho_outp.zip). I'm not even sure this version has any changes, besides the name, but maybe I'm missing something. Anyway not a bad classic style episode.

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Unknown date

  
first wad or one hundred first, bright future or dim obscurity, etc - simply by now this stuff is very unpleasant for playing. **

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Unknown date

  
doesn`t look good, but fun to play 3/5

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Unknown date

  
Not as well done for gameplay as its counterpart (Planet Hell) but it can still be fun, if you are starving for nostalgia or just bored. Both episodes only have okay architecture, so can't really justify more than 3/5 here while PHell gave me enough entertainment for a 4*. Again, though, it looks like a duplicate release, see id=12535! I don't really see why an author would re-release his own work just to change the name, plus you should mention that so the files under the old name are removed.

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Unknown date

  
It feels very cramped. The ceilings need to be taller and your hallways wider. The flow wasn't very good either, good maps get you a key and lead you back to where you need it without backtracking. There was good use of barrels and nice secrets. The flooding level was a very nice gimmick. Its not a total failure. With some work it can be improved to be great.

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Unknown date

  
Another nice retro oldschool doom1 episode. 4/5 - Optimus

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Unknown date

  
Looks promising. By the way, Phobos is a moon, not a planet.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
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    • By Astronomical · Posted
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    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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