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Dungeon of Misery

   (8 reviews)
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3 Screenshots

About This File

My first map. An agonizingly difficult hell-revealed style level with some extra twists.


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Guest

Unknown date

  
Simple level, some stuff I didn't liked (badly aligned doors, having to guess what to do with the buttons or stuff you have to trigger to proceed, too much arch-viles, machine gun men and places where it's hard to hide, it has it's challenges though). 2.5/5 - Optimus

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Guest

Unknown date

  
Gave up at the 10k switches with lowering ceiling...up until that point it was like jthdemo.wad: noobish HR style, but that kept me playing. HR is about challenge AND strategy, not random bland rooms full of heavy monsters without any cover = purely luck based. Player should be allowed to breathe here and there. In the end this too unfair and too annoying at the same time. 3*

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Guest

Unknown date

  
I hope the "fixed" version fixes the SR 123 switch lifts which are neither sector or line tagged and lines 1388 and 1390 have missing mid textures - HOM.

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Guest

Unknown date

  
I R MAEKING HARD MAP!

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Guest

Unknown date

  
Hey guys, there are two more versions coming out, this one is still buggy. Check it out if you want, but V4 is the totally fixed one. -doomhero85

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Guest

Unknown date

  
The maker votes for his own map. Awesome.

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Guest

Unknown date

  
I played through it a bit, it's incredibly basic but not entirly bad.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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