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Dungeon of Misery

   (8 reviews)
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3 Screenshots

About This File

My first map. An agonizingly difficult hell-revealed style level with some extra twists.


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Guest

Unknown date

  
Simple level, some stuff I didn't liked (badly aligned doors, having to guess what to do with the buttons or stuff you have to trigger to proceed, too much arch-viles, machine gun men and places where it's hard to hide, it has it's challenges though). 2.5/5 - Optimus

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Guest

Unknown date

  
Gave up at the 10k switches with lowering ceiling...up until that point it was like jthdemo.wad: noobish HR style, but that kept me playing. HR is about challenge AND strategy, not random bland rooms full of heavy monsters without any cover = purely luck based. Player should be allowed to breathe here and there. In the end this too unfair and too annoying at the same time. 3*

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Guest

Unknown date

  
I hope the "fixed" version fixes the SR 123 switch lifts which are neither sector or line tagged and lines 1388 and 1390 have missing mid textures - HOM.

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Guest

Unknown date

  
I R MAEKING HARD MAP!

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Guest

Unknown date

  
Hey guys, there are two more versions coming out, this one is still buggy. Check it out if you want, but V4 is the totally fixed one. -doomhero85

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Guest

Unknown date

  
The maker votes for his own map. Awesome.

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Guest

Unknown date

  
I played through it a bit, it's incredibly basic but not entirly bad.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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