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Condemned Base

   (16 reviews)
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Guest

5 Screenshots

About This File

My first map, please play and review. It's fairly large, starting in a techbase environment and moving into hellish.

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Pointless backstory:

A rogue member of the UAC has opened the floodgates to hell and escaped. You are the last of a crack team of marines to deal with this inconvenience. You determine to clean out the base of hellspawn, and find the bastard responsible, even if you have to follow him into hell....


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Guest

Unknown date

  
Giant, lame, bad monster placement. It's just an all around bad level. 1/5.

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Guest

Unknown date

  
Awful!

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Guest

Unknown date

  
Sorry, I didn't like it at all. It doesn't look good, and it doesn't play well; on the other hand, if it's your first, then don't give up, but rather keep on trying. Compare your map to better maps (you'll know em when you see em) and see how you can improve. Repeat this process and practice, again and again and again, and eventually you'll be a good mapper, too.

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Guest

Unknown date

  
ignore these guys that like to think that this map is bad. as the author has stated, its his first map. and for a first map, i must say its brilliant. It shows alot of promise and i hope you get alot better in the future.

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Unknown date

  
I agree about the monster placement and size, especially in the first hellish stage. I kept thinking that I was making it too small. :p - Valhallaist

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Guest

Unknown date

  
You need to add more detail to the rooms as at the moment they are huge and theres very little in them, texture choices are interesting, the icon of sin face kept popping up, needs to be more monsters, focus less on creating large maps instead try to create detailed smaller maps that play well, not bad for a first map though 3/5

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Unknown date

  
3/5 This was a weird one, it feels like a wad from the 90's or something, I enjoyed it, the textures were off though...work on it and you'll make something great, don't take the people down below me too seriously, Doom mapping is a harsh world, believe me!

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Guest

Unknown date

  
I'm going to have to give this 5 stars because I had a lot of fun with this. I do have a soft spot for these types of maps. :) You have a lot of potential, please carry on making maps. Maybe make the rooms a bit smaller next time. :) And that computer with a face on it was very funny.

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Unknown date

  
Big map is not good for first map. This map is not bad I think, but... *sigh* Too many problems, I still finished it, and I think you can do better, fix those weird big bedroom/restroom/som ethings for big guy to use or whatever, fix some misaligment problems, more health and ammo and stop making unescapable room. 2.5/5 -playerlin

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Guest

Unknown date

  
1. This is for ZDoom, and the readme doesn't mention it. 2. The map is put into a folder in the zip. 0/5 for fail

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Unknown date

  
So you gave 0/5 for that? You fail.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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