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Condemned Base

   (16 reviews)
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Guest

5 Screenshots

About This File

My first map, please play and review. It's fairly large, starting in a techbase environment and moving into hellish.

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Pointless backstory:

A rogue member of the UAC has opened the floodgates to hell and escaped. You are the last of a crack team of marines to deal with this inconvenience. You determine to clean out the base of hellspawn, and find the bastard responsible, even if you have to follow him into hell....


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Guest

Unknown date

  
Giant, lame, bad monster placement. It's just an all around bad level. 1/5.

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Guest

Unknown date

  
Awful!

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Guest

Unknown date

  
Sorry, I didn't like it at all. It doesn't look good, and it doesn't play well; on the other hand, if it's your first, then don't give up, but rather keep on trying. Compare your map to better maps (you'll know em when you see em) and see how you can improve. Repeat this process and practice, again and again and again, and eventually you'll be a good mapper, too.

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Guest

Unknown date

  
ignore these guys that like to think that this map is bad. as the author has stated, its his first map. and for a first map, i must say its brilliant. It shows alot of promise and i hope you get alot better in the future.

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Guest

Unknown date

  
I agree about the monster placement and size, especially in the first hellish stage. I kept thinking that I was making it too small. :p - Valhallaist

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Guest

Unknown date

  
You need to add more detail to the rooms as at the moment they are huge and theres very little in them, texture choices are interesting, the icon of sin face kept popping up, needs to be more monsters, focus less on creating large maps instead try to create detailed smaller maps that play well, not bad for a first map though 3/5

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Unknown date

  
3/5 This was a weird one, it feels like a wad from the 90's or something, I enjoyed it, the textures were off though...work on it and you'll make something great, don't take the people down below me too seriously, Doom mapping is a harsh world, believe me!

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Guest

Unknown date

  
I'm going to have to give this 5 stars because I had a lot of fun with this. I do have a soft spot for these types of maps. :) You have a lot of potential, please carry on making maps. Maybe make the rooms a bit smaller next time. :) And that computer with a face on it was very funny.

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Guest

Unknown date

  
Big map is not good for first map. This map is not bad I think, but... *sigh* Too many problems, I still finished it, and I think you can do better, fix those weird big bedroom/restroom/som ethings for big guy to use or whatever, fix some misaligment problems, more health and ammo and stop making unescapable room. 2.5/5 -playerlin

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Guest

Unknown date

  
1. This is for ZDoom, and the readme doesn't mention it. 2. The map is put into a folder in the zip. 0/5 for fail

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Unknown date

  
So you gave 0/5 for that? You fail.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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