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AmethystViper

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About AmethystViper

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  1. AmethystViper

    DOOM Retro v5.5 (updated July 26, 2024)

    It seems to be caused whenever I press LT on my controller. Without pressing LT the movement controls work fine, but once LT is held, that is when the Left Stick inputs starts acting up and causes my movements to veer to the left or right when I'm not even pointing my stick in those directions. I had the alwaysrun CVAR set to off when this happened, and the problem still happens even after turning off joy_analog in my configuration file.
  2. AmethystViper

    DOOM Retro v5.5 (updated July 26, 2024)

    I hope it's not just my computer that is having problems with it because of how old it is and I cannot afford an upgrade.
  3. AmethystViper

    DOOM Retro v5.5 (updated July 26, 2024)

    I just tried it and the buzzing seems to be gone in the test build, menu sounds are working, but I'm still experiencing bad diagonal inputs with a controller when it didn't happen in v5.3. The controller I'm using is the 8BitDo Ultimate Wired Controller for Xbox (the first model), it has the latest firmware and I have no custom configuration on the controller active when this happened. It sounded like some buzzing the moment I started moving around the menus.
  4. AmethystViper

    DOOM Retro v5.5 (updated July 26, 2024)

    Is it just me or does the port make weird scratching noises when navigating through menus? Also (not sure if I asked this before) is it possible for Doom Retro to handle MIDI music playback through Fluidsynth to allow for alternate soundfonts? EDIT: Can confirm the buzzing noise is a new problem in v5.5; just downgraded to v5.4 and the menu sounds works fine. EDIT 2: And dealing with controller problems in v5.4 where analog sticks aren't working and makes my player movements not register properly (pushing straight up on the Left Stick makes me move diagonally and it's not my controller), so going back to v5.3...
  5. AmethystViper

    The Unity Port Thread - PS/Xbox/Switch/IOS/Android

    Sorry to bump, but has anyone found a way or a tool that can edit the metadata of the curated add-ons for the Unity ports without it breaking the game's ability to see the WAD files?
  6. AmethystViper

    DooM 3 gog version CD-key problems ... ?

    I was gonna look for a thread I replied over at GOG about a similar problem I had while trying to setup Doom 3 + Resurrection of Evil when it was added to my account from my previous purchase of BFG Edition a couple of years ago, but then I stumbled onto this thread about some users experiencing a shortage of CD keys and not having a CD key in their accounts at the moment. I hope this problem gets sorted out ASAP for customers looking to buy the game over there. As for what I was going to suggest if it might help with getting the CD key to work, from my experience I had to manually insert my respective CD keys in <doom3-folder>\base from my GOG account page on a browser then insert it in the following format. AAAABBBBCCCCDDDD EF // Example. // Do not distribute any actual CD keys. After doing that, the game was able to see both of my CD keys and let me proceed onto the game.
  7. I know we had already had demands to have the official PC re-release of Doom 64 to fix the egregious issues it had when it launched in another thread, but I'm surprised that the console versions of the Doom 64 re-release has not been updated either or have been given parity with the PC releases. I have the game on Switch and while it is acceptable in the state that it is in, but at the same time, I still find it annoying to see certain weapon sprites are clipping of the game's display area when firing them like the Chaingun and having to sit through over a minute of unskippable intro videos and splash screens that feels very counter-intuitive for a system designed for playing games on the go, especially when the Unity ports of Doom I and II have skippable intro videos.
  8. AmethystViper

    Doom 3: Phobos

    Dumb question, but is your game updated to v1.3.1?
  9. This looks pretty cool! Thank you for making this! I hope this could work with widescreen-compatible ports of the game someday.
  10. As someone was only able to experience classic Doom until the version was included in the Xbox of Doom 3 (for the brief that I could since at the time it was borrowed many years back), I can say that it holds up kinda well today in my opinion after playing it on my Xbox 360 after getting a secondhand copy of the game. Not a fan of the bonus maps to be honest. Something funny I kinda discovered while playing the classic Doom in Doom 3's Xbox port is that the Right Stick button also functions as a Use button since I always get annoyed that the A button is the useless "Repeat Last Message" whereas X is the Use button, especially after being used to the Unity port's controller configuration on non-Nintendo systems.
  11. AmethystViper

    Quality of Life Patches for various WADs

    Happy Birthday @Devalaous and thank you for your contributions too!
  12. AmethystViper

    Doom 3: Phobos

    I was holding off on it after hearing about it a few months back since I wanted to wait for it to be completed, but now that it has, I'm definitely looking forward to playing it soon! Congrats on the update!
  13. AmethystViper

    Nugget Doom 3.1.0 (updated May 16th, '24)

    I'm curious, is it possible to implement controller rumble support similarly to Doom Retro?
  14. AmethystViper

    Game that everybody likes but you dislike

    Here are some of mine... Azure Striker Gunvolt (and Mighty Gunvolt) series TL;DR version: To me the Gunvolt series is an overrated series that have less in common with the Mega Man games I grew up with and don't even remotely hold a candle to what those games have, and it is most certainly not the "true Mega Man successor" that its fanbase thanks to its bland story and characters, convoluted RPG mechanics and stupid gacha elements, padding, under utilized combat and platforming, and the lack of depth compared to Zero and ZX or any of the Mega Man game's innovations. Bloodstained: Ritual of the Night TL;DR version: This game is not the Kickstarter darling people make this out to be in my eyes, especially not thanks to the problems with its own Kickstarter as a slack-backer myself yet these people want to gloss over or pretend it doesn't matter because "the game is so good", yet the game is not anywhere near as good or enjoyable as other Metroidvanias I've played or Igarashi's other Castlevania games. Resident Evil 4 Remake: From what I tried from the demo, it's not as fun or as engaging compared to the original, and I don't think it has the kind of personality and charm the original has either. Final Fantasy VII Remake: Also from something I tried from a demo and the first impressions aren't that good and from what I saw from others playing this remake it doesn't look like a good one. Mega Man X DiVE: God this franchise didn't need any gacha crap, yet here we are and people just eat this game up. This game honestly plays almost worse than Mega Man X7, bad difficulty curve, grindy as hell, and a waste of potential and time in my opinion. Overwatch and Overwatch 2: I used to like the first game, but I got sick of it. Shit balance, bad monetization scheme, lies about its features, and other things I don't want to get into that pisses me off with this game. Expect reaction:
  15. I did a clean re-install of the GOG.com version of Doom 3: BFG Edition, and unlike the Steam version as well as the 2019 Panic Button version of Doom 3 on Microsoft Store and Epic Games Store which all received this new update that I think came around January 2023. The GOG.com options still only limits to only 60 or 120 framerate cap while the other storefront versions instead gives you different resolution options with varying refresh rates supported by the display. Speaking of the Epic Games Store version, I was hoping it was going to be DRM-free as some users on PC Gaming Wiki reported that Doom I and II Enhanced can be played without the client running, but for Doom 3 (2019), despite being completely singleplayer compared to BFG Edition on Steam which became DRM-free and still has its multiplayer features, I found out the Epic Games version requires the client to run the game. Even the -EpicPortal command-line parameter causes the game to return an error message instead of booting into the game. Something else I noticed when I got the Epic Games version of Doom 3 is that it appears to be the only one with a 64-bit executable whereas the other BFG Edition versions I own use a 32-bit executable. I could be pretty OCD about this, but I feel like there's a lack of parity between these versions of Doom 3: BFG Edition and Doom 3 (2019) on different storefronts that each have their nitpicks (for lack of a better word) that I've found. It would be nice if possibly the Steam and GOG.com owners of BFG Edition could have access to the 64-bit version of Doom 3 (2019) with the 240 Hz update on all PC platforms. A quick comparison: DOOM 3: BFG Edition (Steam): DRM-free (after the January 2023 update), uses a 32-bit executable, has multiplayer and embedded versions of DOOM I and II, supports up to 240 Hz (after the January 2023 update) DOOM 3: BFG Edition (GOG.com): DRM-free, uses a 32-bit executable, has no multiplayer (at least not out of the box) but includes the embedded versions of DOOM I and II, limited to 60 or 120 Hz DOOM 3 (2019, Microsoft Store): Requires client to run, uses a 32-bit executable, singleplayer only, does not include DOOM I or II (although they already have standalone Enhanced versions available), supports up to 240 Hz DOOM 3 (2019, Epic Games Store): Requires client to run (even the -EpicPortal parameter does not work), uses a 64-bit executable, singleplayer only, standalone similarly to the Microsoft Store version, supports up to 240 Hz
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