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AmethystViper

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About AmethystViper

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  1. AmethystViper

    Widescreen Assets Pack and Appreciation Thread

    Is it possible for one for the help/credits screen for SIGIL II?
  2. AmethystViper

    The Unity Port Thread - PS/Xbox/Switch/IOS/Android

    Yeah, this has to be the fast speedrun to Doom's addon curation I've seen yet.
  3. AmethystViper

    The Unity Port Thread - PS/Xbox/Switch/IOS/Android

    I don't think it is in actively development anymore since the last patch was like months ago, unfortunately and many issues I and other users on these forums and Steam pointed out haven't been addressed.
  4. AmethystViper

    The Doom Confessional Booth

    I'm not sure if this counts as a confessional, but I never got into (much less heard of) Doom growing up as an impressionable kid up until hearing about the Columbine massacre and it wasn't until I played Doom 3 when my twin brother borrowed the Xbox version that I got to experience those games since I didn't have a computer of my own at the time.
  5. AmethystViper

    Game that everyone hates but you like?

    I have been curious about playing Deadily Preminition, the story and the way the characters behave I heard are great, but the problem is either finding an Xbox 360 copy at a reasonable price or should I put up with the PC version's horrendous porting issues.
  6. AmethystViper

    The Unity Port Thread - PS/Xbox/Switch/IOS/Android

    I don't have a screenshot but I have found this (at the 0:24 mark):
  7. AmethystViper

    Game that everyone hates but you like?

    Yeah I think that sounds like PCSX, which is ancient. The "current" version of that is PCSX-ReARMed although it was dropped since DuckStation is basically that but better, however, I just discovered there is apparently PCSX-Redux, which aims to bring back PCSX-ReARMed and bring it up to more modern standards.
  8. AmethystViper

    Game that everyone hates but you like?

    Which emulators have you tried? I think DuckStation or PCSX Re-ARMed should be able to run better on your laptop.
  9. AmethystViper

    Game that everyone hates but you like?

    I've used those mods before, although I don't think there's a mod that adds manual lock-ons, the (optional) gameplay changes that Hardcore Mode has, and the Turbo Mode mod also sadly speeds up other places of the game like the cutscenes. I still need to get the Vergil Downfall DLC too.
  10. AmethystViper

    Game that everyone hates but you like?

    I'm going to list of a few games that I like that a lot of people have some very adverse reactions to me liking them. Mighty No. 9 TL;DR version: To me it is game that wears classic Mega Man's spirit on its sleeve while doing of its own things like mixing in elements from Mega Man X that makes it a nice mirage of those two series. Despite the rough presentation, level design, and localization, I thought it was an inoffensive Mega Man-inspired game that is far from an "unredeemable failure" that the internet wants to make this game out to be. Underneath the unpolished and underdeveloped exterior, there's a game with a nuanced, fast-paced take on the classic Mega Man formula with nice art direction, a catchy soundtrack, and humbling themes of familial bonds and overcoming self-doubt that you don't see often in video games. DmC: Devil May Cry Since @Spooner5020 described what I was going to say, I will say that as a long-time Devil May Cry fan, I was expecting this to be awful going from the trailer although I was kind of out of the loop because I just ignored everything after the initial trailer of the game. I saw the game going on a deal on Humble Bundle for dirt cheap in a bundle of games, and out of morbid curiosity I played it on Steam... and I was pleasantly surprised. The one big issue I have with the game with the game I have is the color alignment system, which to me stifled the combo potential since certain enemies are restricted to either Angel or Devil weapons, but even before using the mod to fix that issue I had a lot of fun with the free-flowing combat despite the lack of manual lock-ons. The story was pretty dumb, but I was able to enjoy it in a "so bad, it's good" kind of why and I don't think that this interpretation of Dante is nearly the callous douche as he's made out to be. Kat though is pretty meaningless in the story. It's a damn shame that we don't have Definitive Edition on PC; I have it on Xbox One (although my older brother is the one who owns the console) and it fixes a lot of the issues I have with the game while adding new stuff to make it more engaging. Like seriously Capcom, why can't PC players enjoy this version already. Bullet Witch This was something that I was curious about since it was a game that I seen on the Xbox marketplace that featured a beautiful witch who uses guns and magic to fight monsters, but slept on it for a long time since there were other games I wanted to get on my Xbox 360 at time. I eventually picked up the game on PC thanks to XSEED making an official port of Bullet Witch, and despite the jankiness of the game, this was a kinda neat and arcade-y third-person shooter with some awesome spells to use. The biggest complain I heard was the gigantic levels being a slog, which I can agree with, the levels are too big for their own good, but thanks to XSEED Games restoring an unused dash function in the game, it makes the levels much more tolerable. Another issue people had was how Atari, in their infinite wisdom, decided to nerf the guns just to make players use magic more, while making the extra missions that were free in the Japanese version as paid DLCs for the Western versions. Once again XSEED Games saves the day and rebalances the game to be in-line to the Japanese version and making each guns viable to certain situations and all the extra missions are unlockable and built into the game, and these missions offer some unique challenges that mixes up the game with new rules and objectives or lets you run less with destructive magical powers. One hit kills from the snipers (although that can be easily countered by summoning a wall in their line of sight) or a thrown object by the Wallnut Heads is pretty bullshit though. This isn't a bad game in my opinion though definitely ambitious without the development talent to back it up coming from Cavia, the same company behind NieR and the PS2 Ghost in the Shell game, yet so many critics and Bayonetta fanboys are quick to bash this game into the ground, the latter of which go out of the way to call Bullet Witch a "Bayonetta rip-off" when Bayonetta wasn't even a thing in 2006. And for those who are put off by the game's English dub, there's an undub mod that someone graciously made it a better experience if you ask me.
  11. AmethystViper

    Post your Desktop Background

    This is mine. I can share the source of the artist of this one if anyone's curious.
  12. AmethystViper

    Unity goes full Unity

    And just like that, the Switch port of BallisticNG gets shitcanned thanks to the Unity fiasco.
  13. AmethystViper

    Unity goes full Unity

    That's the thing that I was fearing from all this because there are some up and coming indie games or ports thereof that haven't been finished yet that still use Unity (e.g. Hollow Knight; Silksong, the upcoming Switch port of BallisticNG), stuff that already has been using Unity, or in the case of Vampire Survivors, made the jump from having used an entirely different engine to Unity only to pretty much rework everything again to get away from Unity is going to hurt developers. An animator I follow on YouTube is reluctantly sticking to using Unity since he started his indie game project about 6 years ago on it and he even made tutorials online to help other independent developers get their start with using Unity is looking back at his tutorials to regret spending his time on an engine he's going to abandon ship because of some PoS from EA wanted to destroy developer's livelihoods.
  14. AmethystViper

    Unity goes full Unity

    Rockstar, Groove Street Games, and Take-Two did the same with how they handled the GTA Trilogy Remaster; they claim they were committed to fix all the problems with it after the negative word of mouth it got, but ultimately they hardly bother to fix the majority of the bugs and errors they introduced with these games, much less fix the hideous character models, all because these shitty remasters sold millions of copies...
  15. This might be a would be redundant considering with have Doom 3: BFG Edition and the Unity port, but I would be curious if someone made a source port based on DOOM: Classic Complete on the PlayStation 3, complete with the controller vibration features, automatic patching of Map 31 of TNT's Pharaoh level, and online multiplayer capabilities.
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