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AmethystViper

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About AmethystViper

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  1. I've gone and updated a Steam guide I made for trying to get the old TC working to reflect this is no longer being updated and being replaced in favor of GEC's Master Edition.
  2. AmethystViper

    DOOM 4 VANILLA v2.5.8 [NEW!!]

    I am still getting 10 shells per shotgun zombies on GZDoom (v4.3.2) instead of 5 unfortunately... :(
  3. Something that came to my mind recently when playing the V2 release: Can we have skippable intro videos? It's nice that these are there, but after a while, no offense, I can't help but think "can I jump right into the game please?" which wasn't an issue with the old GZDoom TC, even with the videos enabled.
  4. AmethystViper

    SIGIL ,TNT and Plutonia now on DOOM console ports.

    I was hearing some odd things with the PC version's remapping function on PC, it apparently bugs the cursor out when remapping controller buttons and menu navigation stops working. Can any 2019 re-release PC users confirm this?
  5. AmethystViper

    DOOM 4 VANILLA v2.5.8 [NEW!!]

    I can attest that I'm still seeing this issue on GZDoom as well (using GZDoom v4.3.1) on the latest available release of D4V.
  6. AmethystViper

    SIGIL ,TNT and Plutonia now on DOOM console ports.

    This is something that definitely needs to be fixed, being limited to a single PWAD file really hinders the modding support this new version is boasting, especially if you're not able to use something that requires or depends on their *.DEH files like say Batman Doom or even Doom 4 Vanilla.
  7. AmethystViper

    SIGIL ,TNT and Plutonia now on DOOM console ports.

    Ah, that's a bummer...
  8. AmethystViper

    SIGIL ,TNT and Plutonia now on DOOM console ports.

    Agreed, @seed, a "Classic" FPS cap for those that want to play these like how it was back in the day and possibly fix the frame-pacing issues with 60 Hz displays, and a "Smooth" FPS cap for those want the fluidity higher frame-rates can offer if Bethesda can fix said frame-pacing problems. Can't PC players that bought the Buckethead music slap on the music WAD for SIGIL manually for the PC version? I mean at least that way you are still buying the music WAD and have legal access to use it on a source port of your choice and presumably this new port on PC.
  9. Sorry if this was mentioned earlier, but could it be possible to implement widescreen-supported HUDs for V3 like the ones that was used in the old TC and these ZDoom widescreen HUDs by NightFright? https://forum.zdoom.org/viewtopic.php?f=19&t=37960
  10. AmethystViper

    SIGIL ,TNT and Plutonia now on DOOM console ports.

    I found this earlier and I hope @sponge and anyone else in id/Bethesda can take a look at this video to address some things mentioned in this video and issues brought up here in other posts from this thread such as the lack of cheats from typing them like in the old DOS versions among other things.
  11. AmethystViper

    SIGIL ,TNT and Plutonia now on DOOM console ports.

    There's also Parsec as well though I'm not sure if it's better or worse in that regard in terms of latency.
  12. AmethystViper

    SIGIL ,TNT and Plutonia now on DOOM console ports.

    I really hope they change their mind about making it exclusive to Bestheda.net. As someone who already have the entire Doom collection on GOG (plus Doom II on Steam), it doesn't seem fair for those that had those games for years now are required to re-purchase the same games again if they want these updates. It's the same problem I have with A.R.E.S. Extinction Agenda EX (then again, the devs of that game are greedy pricks who are willing to kick people down for a profit), Croixleur Sigma - Deluxe Edition (the publishers didn't do much to give owners of the delisted old version outside of a short-lived discount which soured some people), or even Mark of the Ninja Remastered (where GOG owners are treated like second-class citizens and don't even get the remaster whatsoever). On entirely differently platforms, I can kinda see why that is, though in some cases I don't see why can't developers port over the new features back to its original system, but on PC, to me it seems not only Steam and GOG owners or getting left in the dirt, but it's also a missed opportunity from the points I brought up earlier in a previous post (e.g. Steamworks/GOG Galaxy integration, cross-platform play).
  13. AmethystViper

    SIGIL ,TNT and Plutonia now on DOOM console ports.

    I've been checking up on it too on GOG and Steam as well.
  14. AmethystViper

    SIGIL ,TNT and Plutonia now on DOOM console ports.

    This is great to hear, especially since GOG owners like myself have the entire Doom series and NRFTL from Doom 3: BFG Edition available on GOG (though I do have Doom II on Steam). I hope we can see this on PC along with the console versions.
  15. AmethystViper

    SIGIL ,TNT and Plutonia now on DOOM console ports.

    Another thing to consider is also GOG Galaxy 2.0 as well, seeing that GOG has been slowly implementing features that Steam has (online multiplayer, friends list) and even cross-platform support, so you could possibly invite your friends from Steam or whichever PC platform you can get classic Doom and play with them as well from GOG Galaxy. Something I would like to see from these new versions of classic Doom is however the ability to manually add them offline from WAD files I already have in my collection if they are supported.
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