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Deimos Entry

   (21 reviews)
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1 Screenshot

About This File

Small 1994 level for Doom replacing E2M1. Classic E2 style.


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Unknown date

  
Excellent E2M1.

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Unknown date

  
Precisely-made classic level, complete with easy gameplay, overpowering secrets and a bit of wall humping. Mission accomplished :P

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Unknown date

  
Brilliant nostalgia inducing map. Thanks a lot for this. ~Deathevo....

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Unknown date

  
Hell yeah, it's Doom, the original flavour. -BloodMarine-

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Unknown date

  
Great classic E2 level. Just old as hell and fun~! 4/5 -playerlin

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Unknown date

  
Pretty good, but where's the spice to improve the old formula or to just make it a bit more exciting? 4/5

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Unknown date

  
Meh... Classic feel, yes. Doesn't have much else to offer, though. Everything is... well, standard Doom Mapping. Gameplay is decent, architecture is okay. Not a whole lot to comment on, really. 3/5

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Unknown date

  
This was alright. It definitely nailed the classic style down.

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Unknown date

  
little hard...more balance test needed..

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Unknown date

  
Not bad, but also not good. It felt like an old style noob map from the late 90s tidied up a little. Unfortunately, I'm not one of PC's mates, so I will not 'big it up'. 2/5

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Unknown date

  
This is dated February 2010. It's deliberately retro, even going so far as to be E2M1 rather than E1M1 (i.e. it excludes people who still have Shareware Doom). The design is a riff on elements of the real E2M1. 85 weak baddies, not much challenge, feels bland, overuses an ambush whereby there are a pair of baddies to the left and right behind each door. You get a secret plasma gun but you probably won't find it until after killing all the baddies.

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Unknown date

  
Solid E2 style level. Check it out!

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Unknown date

  
Another great one in the classic style! 5/5 - Optimus

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Unknown date

  
this was nice. good flow. i hope to see more. NT

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Unknown date

  
A great classic style map. Philnemba 4/5

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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