Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Planet Hell

   (32 reviews)
Sign in to follow this  

Guest

About This File

This pwad replaces episode #2 with 9 new levels. The level layouts and difficulty of these levels are compareable to DOOM's 'INFERNO'.

This pwad include following nine brandnew missions:

1.) Entrance 2.) Catacombs 3.) Lab of Horror 4.) Outcasted Building 5.) Bloodletting 6.) Weird Ruins 7.) Walk thru Hell 8.) Way out Sec.) Mysterious Halls

Every single mission was designed to be great for single player games. But I know, very many of you love deathmatch showdowns. So I desided to add deathmatch starts and additional weapons. None of this nine missions is huge, all missions can be finished within 15 minutes, provided you do not fool around.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

nicolas monti

  
One of the best old school episodes I've played. I've had this on my PC as "bas_evil.wad" long ago. Neat job, e2m3 and e2m4 my favorites.

Share this review


Link to review
Guest

  
Fantastic stuff. No crap, just old school DooM.

Share this review


Link to review
Guest

Unknown date

  
plays alright, not really exciting for today standards 3/5 - PerOxyd

Share this review


Link to review
Guest

Unknown date

  
This felt like an un-released episode. Awesome job. Last level sort of sucked though.

Share this review


Link to review
Guest

Unknown date

  
Good levels, Id-quality in appearance with challenging gameplay. Recommended.

Share this review


Link to review
Guest

Unknown date

  
Since you changed episode and level names, I'll give it a 3 rather than a 2. The quality is mediocre, but if you were to give permission to use your levels as a base for other levels (like with kill1), it would be a 5

Share this review


Link to review
Guest

Unknown date

  
Works in ZDoom for me. Use that instead. 3/5 because I want to be fair. Haven't played it yet.

Share this review


Link to review
Guest

Unknown date

  
Played it-pretty good old school DooM experience[seemed fair on HMP,anyway]Worth a d/l and playthru.Ran just fine in Gzdoom[check your iwad]5* to get the rating up higher than 1* after 3 votes.-d.d.koop

Share this review


Link to review
Guest

Unknown date

  
Another impressive wad by this author! 5/5!

Share this review


Link to review
Guest

Unknown date

  
solid, very good episode replacement wad, 4,5/5

Share this review


Link to review
Guest

Unknown date

  
I'm pretty sure that this episode has been released before and its pretty good. It works in Zdoom with no problem.

Share this review


Link to review
Guest

Unknown date

  
It's a decent episode overall. BTW this appears to be duplicated as phell.zip (id=15915). The only thing changed that I can see is the name of the wad in the text file, but not in-game. I didn't notice any changes to the wad other than renaming it, but maybe I'm missing something. Just wanted to inform of a potential duplicate (however it's not stolen; the author in the .txt is still Ralf, thankfully).

Share this review


Link to review
Guest

Unknown date

  
Best classic oldschool doom1 episode wad since a long time! There are some interesting trap and other ideas here and a lot of classic action and simplistic yet nice architecture (a lot of inspirations from original levels, nicely mixed too) 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
I love it, one of the best classic episode sets I've seen. ***** -sargebaldy

Share this review


Link to review
Guest

Unknown date

  
Excellent stuff.

Share this review


Link to review
Guest

Unknown date

  
Very solid pack! The architecture isn't as great as it could have been for a pack made in 2009, but it makes up for this in the game play department. For once, I can tell the author did a lot of playtesting. The difficulty was very balanced, with ammo placement equalized throughout each level. There were some very fun battles, although the last level was kind of disappointing as someone else had mentioned. E1M6 and E1m7 were great. 4/5

Share this review


Link to review
Guest

Unknown date

  
^Yeah it's quite a solid episode. But E1M6 and E1M7 aren't replaced! If you're referring to the original maps then yes those maps are great but so is all of KDitD (the best original Doom episode, IMO) and we've played them thousands of times before so why mention it here especially when there is still a shareware file in these archives? Anyways rating, 4/5 for the episode. It also wasn't made in 2009, though. id=12536 (from 2004) is absolutely identical to this, as far as I can tell.

Share this review


Link to review
Guest

Unknown date

  
This wad file is dated 1998? Didn't expect that while examining things especially this is totally good quality stuff if it's really from that timeframe. It was name-changed to Planet Hell at some point in 2009 (should have been a note to remove this, since archives don't accept duplicates) but I can't find a single map change.

Share this review


Link to review
Guest

Unknown date

  
Fairly good, but lacks originality. The levels are peppered with "tributes" or "rip-offs" of original id levels. The gameplay is good in the first few levels, but then gets worse, especially in the final level, which was a letdown. 3 stars.

Share this review


Link to review
  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
×