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Planet Hell

   (32 reviews)
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About This File

This pwad replaces episode #2 with 9 new levels. The level layouts and difficulty of these levels are compareable to DOOM's 'INFERNO'.

This pwad include following nine brandnew missions:

1.) Entrance 2.) Catacombs 3.) Lab of Horror 4.) Outcasted Building 5.) Bloodletting 6.) Weird Ruins 7.) Walk thru Hell 8.) Way out Sec.) Mysterious Halls

Every single mission was designed to be great for single player games. But I know, very many of you love deathmatch showdowns. So I desided to add deathmatch starts and additional weapons. None of this nine missions is huge, all missions can be finished within 15 minutes, provided you do not fool around.


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nicolas monti

  
One of the best old school episodes I've played. I've had this on my PC as "bas_evil.wad" long ago. Neat job, e2m3 and e2m4 my favorites.

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Guest

  
Fantastic stuff. No crap, just old school DooM.

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Unknown date

  
plays alright, not really exciting for today standards 3/5 - PerOxyd

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Unknown date

  
This felt like an un-released episode. Awesome job. Last level sort of sucked though.

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Unknown date

  
Good levels, Id-quality in appearance with challenging gameplay. Recommended.

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Unknown date

  
Since you changed episode and level names, I'll give it a 3 rather than a 2. The quality is mediocre, but if you were to give permission to use your levels as a base for other levels (like with kill1), it would be a 5

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Unknown date

  
Works in ZDoom for me. Use that instead. 3/5 because I want to be fair. Haven't played it yet.

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Unknown date

  
Played it-pretty good old school DooM experience[seemed fair on HMP,anyway]Worth a d/l and playthru.Ran just fine in Gzdoom[check your iwad]5* to get the rating up higher than 1* after 3 votes.-d.d.koop

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Unknown date

  
Another impressive wad by this author! 5/5!

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Guest

Unknown date

  
solid, very good episode replacement wad, 4,5/5

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Unknown date

  
I'm pretty sure that this episode has been released before and its pretty good. It works in Zdoom with no problem.

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Unknown date

  
It's a decent episode overall. BTW this appears to be duplicated as phell.zip (id=15915). The only thing changed that I can see is the name of the wad in the text file, but not in-game. I didn't notice any changes to the wad other than renaming it, but maybe I'm missing something. Just wanted to inform of a potential duplicate (however it's not stolen; the author in the .txt is still Ralf, thankfully).

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Unknown date

  
Best classic oldschool doom1 episode wad since a long time! There are some interesting trap and other ideas here and a lot of classic action and simplistic yet nice architecture (a lot of inspirations from original levels, nicely mixed too) 5/5 - Optimus

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Unknown date

  
I love it, one of the best classic episode sets I've seen. ***** -sargebaldy

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Unknown date

  
Excellent stuff.

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Unknown date

  
Very solid pack! The architecture isn't as great as it could have been for a pack made in 2009, but it makes up for this in the game play department. For once, I can tell the author did a lot of playtesting. The difficulty was very balanced, with ammo placement equalized throughout each level. There were some very fun battles, although the last level was kind of disappointing as someone else had mentioned. E1M6 and E1m7 were great. 4/5

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Unknown date

  
^Yeah it's quite a solid episode. But E1M6 and E1M7 aren't replaced! If you're referring to the original maps then yes those maps are great but so is all of KDitD (the best original Doom episode, IMO) and we've played them thousands of times before so why mention it here especially when there is still a shareware file in these archives? Anyways rating, 4/5 for the episode. It also wasn't made in 2009, though. id=12536 (from 2004) is absolutely identical to this, as far as I can tell.

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Unknown date

  
This wad file is dated 1998? Didn't expect that while examining things especially this is totally good quality stuff if it's really from that timeframe. It was name-changed to Planet Hell at some point in 2009 (should have been a note to remove this, since archives don't accept duplicates) but I can't find a single map change.

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Unknown date

  
Fairly good, but lacks originality. The levels are peppered with "tributes" or "rip-offs" of original id levels. The gameplay is good in the first few levels, but then gets worse, especially in the final level, which was a letdown. 3 stars.

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  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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