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Planet Hell

   (32 reviews)
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About This File

This pwad replaces episode #2 with 9 new levels. The level layouts and difficulty of these levels are compareable to DOOM's 'INFERNO'.

This pwad include following nine brandnew missions:

1.) Entrance 2.) Catacombs 3.) Lab of Horror 4.) Outcasted Building 5.) Bloodletting 6.) Weird Ruins 7.) Walk thru Hell 8.) Way out Sec.) Mysterious Halls

Every single mission was designed to be great for single player games. But I know, very many of you love deathmatch showdowns. So I desided to add deathmatch starts and additional weapons. None of this nine missions is huge, all missions can be finished within 15 minutes, provided you do not fool around.


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nicolas monti

  
One of the best old school episodes I've played. I've had this on my PC as "bas_evil.wad" long ago. Neat job, e2m3 and e2m4 my favorites.

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Guest

  
Fantastic stuff. No crap, just old school DooM.

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Guest

Unknown date

  
plays alright, not really exciting for today standards 3/5 - PerOxyd

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Unknown date

  
This felt like an un-released episode. Awesome job. Last level sort of sucked though.

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Guest

Unknown date

  
Good levels, Id-quality in appearance with challenging gameplay. Recommended.

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Guest

Unknown date

  
Since you changed episode and level names, I'll give it a 3 rather than a 2. The quality is mediocre, but if you were to give permission to use your levels as a base for other levels (like with kill1), it would be a 5

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Unknown date

  
Works in ZDoom for me. Use that instead. 3/5 because I want to be fair. Haven't played it yet.

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Unknown date

  
Played it-pretty good old school DooM experience[seemed fair on HMP,anyway]Worth a d/l and playthru.Ran just fine in Gzdoom[check your iwad]5* to get the rating up higher than 1* after 3 votes.-d.d.koop

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Unknown date

  
Another impressive wad by this author! 5/5!

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Guest

Unknown date

  
solid, very good episode replacement wad, 4,5/5

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Guest

Unknown date

  
I'm pretty sure that this episode has been released before and its pretty good. It works in Zdoom with no problem.

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Unknown date

  
It's a decent episode overall. BTW this appears to be duplicated as phell.zip (id=15915). The only thing changed that I can see is the name of the wad in the text file, but not in-game. I didn't notice any changes to the wad other than renaming it, but maybe I'm missing something. Just wanted to inform of a potential duplicate (however it's not stolen; the author in the .txt is still Ralf, thankfully).

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Unknown date

  
Best classic oldschool doom1 episode wad since a long time! There are some interesting trap and other ideas here and a lot of classic action and simplistic yet nice architecture (a lot of inspirations from original levels, nicely mixed too) 5/5 - Optimus

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Unknown date

  
I love it, one of the best classic episode sets I've seen. ***** -sargebaldy

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Unknown date

  
Excellent stuff.

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Unknown date

  
Very solid pack! The architecture isn't as great as it could have been for a pack made in 2009, but it makes up for this in the game play department. For once, I can tell the author did a lot of playtesting. The difficulty was very balanced, with ammo placement equalized throughout each level. There were some very fun battles, although the last level was kind of disappointing as someone else had mentioned. E1M6 and E1m7 were great. 4/5

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Unknown date

  
^Yeah it's quite a solid episode. But E1M6 and E1M7 aren't replaced! If you're referring to the original maps then yes those maps are great but so is all of KDitD (the best original Doom episode, IMO) and we've played them thousands of times before so why mention it here especially when there is still a shareware file in these archives? Anyways rating, 4/5 for the episode. It also wasn't made in 2009, though. id=12536 (from 2004) is absolutely identical to this, as far as I can tell.

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Unknown date

  
This wad file is dated 1998? Didn't expect that while examining things especially this is totally good quality stuff if it's really from that timeframe. It was name-changed to Planet Hell at some point in 2009 (should have been a note to remove this, since archives don't accept duplicates) but I can't find a single map change.

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Unknown date

  
Fairly good, but lacks originality. The levels are peppered with "tributes" or "rip-offs" of original id levels. The gameplay is good in the first few levels, but then gets worse, especially in the final level, which was a letdown. 3 stars.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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