Text File
===========================================================================
Advanced engine needed : ZDoom 2.2.0 (turn off screen wipes)
Primary purpose : Single play
===========================================================================
Title : SLOTH 2009
Filename : sloth0409.wad
Release date : December 23, 2009
Author : TimeOfDeath (Chris Balch)
Email Address : thelastbreathofthedying@yahoo.com
Other Files By Author : Drown in Blood (dib28a) map01,03,04,05,09,22,23,
26,27,28
2sector map07
sloth
rjsloth
masterjumps map06 (co-author)
SMEDLEY
SQUANE
chips19 (Chip's Challenge remake)
FLANAGAN
dekutree (Zelda remake)
LOINK
TOM19
Misc. Author Info : 27 years old
myspace.com/timeofdeath
timeofdeath.wrvids.com
youtube.com/timeofdeath
video.yahoo.com/people/5525124
mariokart64.com/smknonnbt/chrisbalchntsc.htm
mariokart64.com/smk/profile.php?pid=191
Description : SLOTH was originally released in 2006. In 2008,
map03 was modified and released as FLANAGAN. In
2009, map04 was modified and released as LOINK.
Now, in late 2009, map02/map03/map04 have been
slightly modified, in the spirit of the original
SLOTH, and released as SLOTH 2009.
MAP01 - Requires infinite ammo. Originally a test
map without monsters. Pretty pointless.
MAP02 - Requires infinite ammo. Endless spawning
monsters without lag. You control how
crazy it gets.
MAP03 - Requires rocket jumping.
MAP04 - Requires rocket jumping.
- zdoom
- freelook + jumping turned on
- infinitely tall actors turned off
- no bfg aiming
- custom key config for weapons
- no crouch
My key config in ZDoom is:
WASD movement, M1 fire, M2 jump, Q prev weap,
E next weap, SPACE use, ALT strafe on,
SHIFT center view, always mouselook,
never auto-aim, no BFG aiming, dot crosshair.
Additional Credits to : id Software -
Authors of the programs I used -
id Software & Afterglow for q1tex.wad -
Toke for the idea of using raspberry-colored
Caco sprites with smaller corpses
ducon for a bug report on the original SLOTH -
EarthQuake for dehacked help -
Gez for scripting help
===========================================================================
* What is included *
New levels : 4
Sounds : No
Music : No
Graphics : Quake textures (q1tex.wad)
Dehacked/BEX Patch : Yes - to prevent certain monsters from leaving
a corpse and dropping ammo when they die,
to help prevent lag.
Demos : Included in zip
Recorded with ZDoom 2.2.0 by TimeOfDeath
(turn off screen wipes in ZDoom 2.2.0 if you
record)
sloth0409-map02-1450-9399-TimeOfDeath-zd220.lmp
sloth0409-map03-413-max-TimeOfDeath-zd220.lmp
sloth0409-map04-2201-max-TimeOfDeath-zd220.lmp
* Play Information *
Game : Doom 2
Map # : MAP01-04
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : No
* Construction *
Base : Modified SLOTH 2006
Build Time :
Editor(s) used : Doom Builder 1.68, XWE 1.16
Known Bugs :
May Not Run With... :
* Copyright / Permissions *
Authors MAY use these maps as a base for modification, as long as you
give me credit.
You MAY distribute this file for free, provided you include this text file,
with no modifications.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://timeofdeath.wrvids.com