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Urban Slaughter

   (48 reviews)
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4 Screenshots

About This File

Fight until death in a small city which is suffering a brutal invasion.


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Guest

  
Excellent Map, Weapons, Action Everywhere, good job.

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Guest

Unknown date

  
Excellent concept! Execution is okay but it won't be for everyone. Would be a nice map to try and beat w/o saves.

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Guest

Unknown date

  
Funny as hell, but the new archvile-like monster kicking my ass when I advanced to level 5, then I feel tired and give up... 4.5/5 -playerlin

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Unknown date

  
I was a bit dissappointed to find this didn't run properly under GZDoom, but fortunately, I still had normal Zdoom on my computer. I found this wad to be a very exciting concept. Definitely has potential, and I think you should consider coming back to this project and giving it a makeover. I also like your attempt at making other 3D objects.

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Unknown date

  
one word. AWESOME. -DoomDude

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Unknown date

  
I enjoyed this a lot, but I can see this getting boring for some people. Regardless, I gave it a 5.

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Guest

Unknown date

  
This is easily a contender for this year's cacowards, hands down. The new waves should come faster, as someone else has said, but other than that, I can find no real flaws with the wad! Coop should be REAL fun with this! 10/5

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Unknown date

  
Pretty cool idea, though it does get a bit boring. This idea however could be used in other settings to great effect. 3.5/5

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Unknown date

  
5/5 Very good idea. Funny.

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Unknown date

  
Great work!! 5 stars!! Raulone ;-P

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Unknown date

  
very good, but near the end of the second wave the marines all die off rather fast leaving you to fight off buttloads of monsters all by yourself,but most people would enjoy such mayhem anyway 5/5

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Unknown date

  
4 words: Moe Not Own Us.

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Unknown date

  
I think the new waves should come faster. It'd be interesting if there were more levels and guns, but, yeah, this has great potential and I had fun until I started dying hahha.

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Unknown date

  
You can't spell Slaughter without laughter! 5/5

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Unknown date

  
Very good, but the impassable fences and road barriers make it a little difficult when you're being chased by Pinkies or if you see an ammo pack on the other side and need it badly. If that little thing was fixed, it'd be like playing Horde. :D ****

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Unknown date

  
Amazing fun. Would love to see more maps like this. 5/5.

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Unknown date

  
wonderful map design and lovely weapon..but only kill monster in city eternal? it's boring..

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Unknown date

  
Excellent wad, guns seemed pretty well balanced, though I would suggest there be a way to beef up the marines as you go, perhaps buying upgrades. And a combat knife wouldn't hurt, for when you're trying to get to a backpack.

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Unknown date

  
In a word, shoddy.

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Unknown date

  
Very nice!

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Unknown date

  
This is so entertaining! It took many hours before I started to get bored. A great idea and excellently executed. My suggestion would be to add ways to beef up defense. Maybe ways to set up more gun turrets, stronger marines, more guns etc. When wave 2 or 3 comes around, I find myself just hiding and praying the timer goes down faster. But all in all, this is such an awesome wad. Thank you!

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Unknown date

  
5/5, legendary and very funny! The map ambientation is excelent and very reallistic!

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Unknown date

  
Great wad ever!

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Unknown date

  
It fucking sucks. Ugly as hell, too.

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Unknown date

  
boring gameplay, the weapons felt very weak, the weapon animations suck, the only decent thing about this is the level design. 2/5

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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