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Urban Slaughter

   (49 reviews)
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4 Screenshots

About This File

Fight until death in a small city which is suffering a brutal invasion.


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Ofisil

  

Great city design, neat use of textures. Also love the sound of two out of three weapons, as well as the constant 'Mierdas' that I hear whenever a marine dies... usually from my own bullets. Love how there are plenty of alternative paths to take while trying to not be overwhelmed by the baddies.

 

...Having said that, while this is great as a proof-of-concept kind of wad, it severly lacks balance. Waves last way too long, with new waves adding one or two new enemies. It becomes ridiculously repetitive, ridiculously fast.

 

Would love to play an updated version of this, though.

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Guest

  
Excellent Map, Weapons, Action Everywhere, good job.

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Guest

Unknown date

  
Excellent concept! Execution is okay but it won't be for everyone. Would be a nice map to try and beat w/o saves.

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Unknown date

  
Funny as hell, but the new archvile-like monster kicking my ass when I advanced to level 5, then I feel tired and give up... 4.5/5 -playerlin

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Unknown date

  
I was a bit dissappointed to find this didn't run properly under GZDoom, but fortunately, I still had normal Zdoom on my computer. I found this wad to be a very exciting concept. Definitely has potential, and I think you should consider coming back to this project and giving it a makeover. I also like your attempt at making other 3D objects.

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Unknown date

  
one word. AWESOME. -DoomDude

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Unknown date

  
I enjoyed this a lot, but I can see this getting boring for some people. Regardless, I gave it a 5.

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Unknown date

  
This is easily a contender for this year's cacowards, hands down. The new waves should come faster, as someone else has said, but other than that, I can find no real flaws with the wad! Coop should be REAL fun with this! 10/5

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Unknown date

  
Pretty cool idea, though it does get a bit boring. This idea however could be used in other settings to great effect. 3.5/5

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Unknown date

  
5/5 Very good idea. Funny.

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Unknown date

  
Great work!! 5 stars!! Raulone ;-P

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Unknown date

  
very good, but near the end of the second wave the marines all die off rather fast leaving you to fight off buttloads of monsters all by yourself,but most people would enjoy such mayhem anyway 5/5

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Unknown date

  
4 words: Moe Not Own Us.

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Unknown date

  
I think the new waves should come faster. It'd be interesting if there were more levels and guns, but, yeah, this has great potential and I had fun until I started dying hahha.

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Unknown date

  
You can't spell Slaughter without laughter! 5/5

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Unknown date

  
Very good, but the impassable fences and road barriers make it a little difficult when you're being chased by Pinkies or if you see an ammo pack on the other side and need it badly. If that little thing was fixed, it'd be like playing Horde. :D ****

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Unknown date

  
Amazing fun. Would love to see more maps like this. 5/5.

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Unknown date

  
wonderful map design and lovely weapon..but only kill monster in city eternal? it's boring..

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Unknown date

  
Excellent wad, guns seemed pretty well balanced, though I would suggest there be a way to beef up the marines as you go, perhaps buying upgrades. And a combat knife wouldn't hurt, for when you're trying to get to a backpack.

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Unknown date

  
In a word, shoddy.

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Unknown date

  
Very nice!

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Unknown date

  
This is so entertaining! It took many hours before I started to get bored. A great idea and excellently executed. My suggestion would be to add ways to beef up defense. Maybe ways to set up more gun turrets, stronger marines, more guns etc. When wave 2 or 3 comes around, I find myself just hiding and praying the timer goes down faster. But all in all, this is such an awesome wad. Thank you!

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Unknown date

  
5/5, legendary and very funny! The map ambientation is excelent and very reallistic!

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Unknown date

  
Great wad ever!

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Unknown date

  
It fucking sucks. Ugly as hell, too.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
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      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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