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Bad Guns Revised (compatible with Beautiful Doom)

   (23 reviews)
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Guest

4 Screenshots

About This File

This is an updated version of Bad Guns 2 mod. The main difference is that this mod is COMPATIBLE with Beautiful Doom 5, but doesn't require it to run. If you use it along with BD, you'll get some additional special effects, etc. You can use it standalone as well. To launch with Beautiful Doom:

gzdoom.exe -file bdoom_5.zip badgunsr.zip


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shaokahn68

  

cool

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Guest

Unknown date

  
Awesome mod, but too much ammo. But the HUD display nothing...(AltHUD still works, but I can't know how many bullets I have in current weapon.) I'm using SVN r680... Sorry, lazy to use the old version. :p 4.5/5 -playerlin

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Guest

Unknown date

  
Better off as a stand alone weapon mod.

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Guest

Unknown date

  
Excellent work. A very fun weapons upgrade that I'm going to be using in the future on extra-hard levels (Phocus, et al.)

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Guest

Unknown date

  
Um he mentions that it requires gzdoom... so what's the issue here? I understand his frustration. He specifically said it requires GZDOOM. Do you guys not read what is in the text file? I think personally it is a good set of weapons. He didn't "fuck up" on anything. 4/5

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Guest

Unknown date

  
Awesome.

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Guest

Unknown date

  
Somewhat of an improvement over the original, however, please make sure your decals and such work in software mode. Not everybody runs with GZDoom!

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Guest

Unknown date

  
It's pretty much the same as the last version, so it's an okay generic weapons mod. What I don't like is that there are weapons that crash the .exe and you can't be assed to fix it and you give your own project five stars and call everyone that gives negative criticism idiots. What if they don't want to use GZDoom? You can make something compatible with ZDoom and have effects unlockable with GZDoom like DOOMDEFS and other stuff. Who cares about Beautiful Doom anymore, again?

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Guest

Unknown date

  
This is bad. Bad like the powerglove. I have one... it's so bad.

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Guest

Unknown date

  
This is a pretty good weapon set. Adds a pretty good 'covert' feeling to it, alsmo making good use of beautiful dooms ability to make things..well...beaut iful. Recommended.

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Guest

Unknown date

  
simply awesome 5/5

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Zellonous

Unknown date

  
Damn fine stuff. My only gripe is the rocket launcher. The sprite is terrible..... 4/5

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Guest

Unknown date

  
not bad.

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Guest

Unknown date

  
Not bad. . . but it could do without some redundant weapons like the Eagle, put the sniper on a separate key, and oh yeah, FIX THE CRASHES! Otherwise a nice way to spice up BDoom uses.

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Guest

Unknown date

  
Finally the standalone update. - Se7eNytes

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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