Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Bad Guns Revised (compatible with Beautiful Doom)

   (22 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

This is an updated version of Bad Guns 2 mod. The main difference is that this mod is COMPATIBLE with Beautiful Doom 5, but doesn't require it to run. If you use it along with BD, you'll get some additional special effects, etc. You can use it standalone as well. To launch with Beautiful Doom:

gzdoom.exe -file bdoom_5.zip badgunsr.zip


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Guest

Unknown date

  
Awesome mod, but too much ammo. But the HUD display nothing...(AltHUD still works, but I can't know how many bullets I have in current weapon.) I'm using SVN r680... Sorry, lazy to use the old version. :p 4.5/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Better off as a stand alone weapon mod.

Share this review


Link to review
Guest

Unknown date

  
Excellent work. A very fun weapons upgrade that I'm going to be using in the future on extra-hard levels (Phocus, et al.)

Share this review


Link to review
Guest

Unknown date

  
Um he mentions that it requires gzdoom... so what's the issue here? I understand his frustration. He specifically said it requires GZDOOM. Do you guys not read what is in the text file? I think personally it is a good set of weapons. He didn't "fuck up" on anything. 4/5

Share this review


Link to review
Guest

Unknown date

  
Awesome.

Share this review


Link to review
Guest

Unknown date

  
Somewhat of an improvement over the original, however, please make sure your decals and such work in software mode. Not everybody runs with GZDoom!

Share this review


Link to review
Guest

Unknown date

  
It's pretty much the same as the last version, so it's an okay generic weapons mod. What I don't like is that there are weapons that crash the .exe and you can't be assed to fix it and you give your own project five stars and call everyone that gives negative criticism idiots. What if they don't want to use GZDoom? You can make something compatible with ZDoom and have effects unlockable with GZDoom like DOOMDEFS and other stuff. Who cares about Beautiful Doom anymore, again?

Share this review


Link to review
Guest

Unknown date

  
This is bad. Bad like the powerglove. I have one... it's so bad.

Share this review


Link to review
Guest

Unknown date

  
This is a pretty good weapon set. Adds a pretty good 'covert' feeling to it, alsmo making good use of beautiful dooms ability to make things..well...beaut iful. Recommended.

Share this review


Link to review
Guest

Unknown date

  
simply awesome 5/5

Share this review


Link to review
Zellonous

Unknown date

  
Damn fine stuff. My only gripe is the rocket launcher. The sprite is terrible..... 4/5

Share this review


Link to review
Guest

Unknown date

  
not bad.

Share this review


Link to review
Guest

Unknown date

  
Not bad. . . but it could do without some redundant weapons like the Eagle, put the sniper on a separate key, and oh yeah, FIX THE CRASHES! Otherwise a nice way to spice up BDoom uses.

Share this review


Link to review
Guest

Unknown date

  
Finally the standalone update. - Se7eNytes

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
×