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Zellonous
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About Zellonous
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New Member
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Administration Center - 4 hours Speedmap
Zellonous replied to Sergeant_Mark_IV's topic in Map Releases & Development
I enjoyed the map! It looks awesome for only 4 hours. I did, however, find a couple bugs. There's an imp stuck behind a wall in the room with the blue door. There is also two deaf imps in the monster room with the vent. So it is impossible to get 100% kills without noclip. Also, The secret was pretty interesting. I would have never known to how to get in without looking at the map with Doom Builder. EDIT: I noticed the file you linked to here was different than the one you uploaded to /idgames. Looks like you just forgot to delete the stuck imp. -
Doomworld Mega Project - /idgames link is up
Zellonous replied to TimeOfDeath's topic in Community Projects
I would like to see stuff they've made. One of the reasons why I like the idea of this project so much, is I like to see what the little guys have done. I'll even play maps I know are horrible. Including Doomguy 2000 and the like. By the way, I played your map. It was nifty. I had to kill the archvile with a shotgun because I didn't know there was a rocket launcher... :P -
Doomworld Mega Project - /idgames link is up
Zellonous replied to TimeOfDeath's topic in Community Projects
My current and first map looks like this... I won't mess with textures much until the layout is done. Which is why the floor textures look crappy. -
Doomworld Mega Project - /idgames link is up
Zellonous replied to TimeOfDeath's topic in Community Projects
I was already thinking it'd be cool to make maps. I guess I have to do it now. I have to learn really fast... oh well. If this project accepts troll maps, it'll accept mine. I already have an idea of what I want to do. -
It is possible to beat this map without cheating, however, it's very hard. I had 5 shotgun shells left at the end. I had to make a Cyber and the Spidermastermind infight. Used the rest of my ammo on the spider and the last Cyber. Killed EVERYTHING else with berserk fist. That's the hard way of winning. The easy way is to simply turn around and "use" the wall, because this map is a poorly made piece of shit. 1/5
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Not a lot of variety. So many are the same, just different sounds and sprites. So-called "magnums" are just shotguns. Some are just copies of other Doom engine games. Some have moronic animation (Shotguns loading shells instead of cocking...). Some ARE good though. I would definitely use this as resource, not for playing straight up. 2/5
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The guy above me exaggerates a lot. The level is not straight forward, but it's certainly not a level filled with backtracking and searching. This map is decent enough, but it's not pretty. There are numerous texture misalignments. Including doors with textures too small for them. There isn't much detail and usually no separator between different textures. The gameplay, however, is decent. There is plenty of ammo and restoratives. I enjoyed it. 2.5/5 but I can't do decimals, so 3/5
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