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Style Mod

   (12 reviews)
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1 Screenshot

About This File

My entry for CutmanMike's second Doom Mutator Contest, in which contestants create a new gameplay mod using no new sprites, sounds, or maps - code only. So using ZDoom's textures system and some clever Decorate tricks, I cooked up this thing.


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MidnightMage

  
This was pretty awesome.

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Unknown date

  
Holy shit! It's ****ing cool! What an awesome mod. 5/5 -playerlin

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Unknown date

  
cool!

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Unknown date

  
Leave it to the modern WW to make something finally GOOD as an entry into these shitty contests that both DW and ZDoom should stop bothering themselves with.

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Unknown date

  
I have to give it a 5 for technical genius. Also, the text stuff in the language lump is a worthy contender against the language lump of Zharkov goes to the store.

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Unknown date

  
This is sheer genius. *Twisted* genius, to be sure, but genius nonetheless.

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Unknown date

  
Excellent mod! I love the concept, definitely a great way to play Doom.

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Unknown date

  
This brings the feeling of Wolfenstein back, since it uses only one kind of ammo, plus all the alt fires are just badass and it has cool weapons. Just perfect to load with a megawad!

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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