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Wolfenstein Tribute WAD

   (9 reviews)
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2 Screenshots

About This File

This is a rework of the classic first level of Wolfenstein 3D. (e.g You've been captured. You start out in a dungeon cell, next to the still warm corpse of a guard. However, this time it's a key instead of a gun that you start with. (Made more sense.) From there, it plays like WOLF3D. (I hope.) One thing to keep in mind, however: If you're playing cooperative mode, you're the only one with a key, so you really should let your buds out. :-)

--> Please play through on one of the other skill levels (preferably 'Bring em on') before playing through on Ultra-Violence. The lower skill levels are the Wolf tribute, and UV is my... twist on it. :^) Good luck, and I'd appreciate it if you'd drop me a line with any comments.


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Guest

Unknown date

  
A simple map, not particularly bad, not particularly good. Its most notable feature is that it plays quite differently on UV and on lower skill. More of nostalgic value than a challenge. Forgot to put my nym into the Uploaded By section, the 100% kills/secrets demos (UV and HMP) are on DSDA. - N_A

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Unknown date

  
Considering the release date. 3

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Unknown date

  
I died several times in fda on uv -fast. Not bad level for '94.

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Guest

Unknown date

  
Good, if you like ugly unbalanced garbage.

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Unknown date

  
I wasn't too engaged by this. Even on uv it's ridiculously easy. The beginning sections rather reminded me of map 31. But nice effort.

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Guest

Unknown date

  
Very well done considering it's from June 1994. If you play this recklessly you'll have a hard time with all those hitscanners. I hope a speedrunner gives this map a try cause it's worth it. Who uploaded this? Pretty darn good, coldfusio.

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Unknown date

  
The first exit button just ends the level, except if you play in UV level. How can difficulty settings change the action of a linedef? Gotta check this in a map editor. Then, if I had missed the UV thing I wouldn't be thrilled, but the twist is nice. First time I didn't played UV and thought, that's it? While screenshots told me else. 4/5 - Optimus

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Unknown date

  
A so-so, 1994 level, a little easy in UV but it's 1994, maybe not really easy. And I like the author's trick for lower difficultly, using things that in sector 58 to block the way, make sure player to trigger Line #621, it will lower Sector #131 for the second exit switch in lower difficultly. Whooa, cool! :D 3.5/5 -playerlin

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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