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Wolfenstein Tribute WAD

   (9 reviews)
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2 Screenshots

About This File

This is a rework of the classic first level of Wolfenstein 3D. (e.g You've been captured. You start out in a dungeon cell, next to the still warm corpse of a guard. However, this time it's a key instead of a gun that you start with. (Made more sense.) From there, it plays like WOLF3D. (I hope.) One thing to keep in mind, however: If you're playing cooperative mode, you're the only one with a key, so you really should let your buds out. :-)

--> Please play through on one of the other skill levels (preferably 'Bring em on') before playing through on Ultra-Violence. The lower skill levels are the Wolf tribute, and UV is my... twist on it. :^) Good luck, and I'd appreciate it if you'd drop me a line with any comments.


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Unknown date

  
A simple map, not particularly bad, not particularly good. Its most notable feature is that it plays quite differently on UV and on lower skill. More of nostalgic value than a challenge. Forgot to put my nym into the Uploaded By section, the 100% kills/secrets demos (UV and HMP) are on DSDA. - N_A

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Unknown date

  
Considering the release date. 3

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Unknown date

  
I died several times in fda on uv -fast. Not bad level for '94.

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Unknown date

  
Good, if you like ugly unbalanced garbage.

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Unknown date

  
I wasn't too engaged by this. Even on uv it's ridiculously easy. The beginning sections rather reminded me of map 31. But nice effort.

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Unknown date

  
Very well done considering it's from June 1994. If you play this recklessly you'll have a hard time with all those hitscanners. I hope a speedrunner gives this map a try cause it's worth it. Who uploaded this? Pretty darn good, coldfusio.

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The first exit button just ends the level, except if you play in UV level. How can difficulty settings change the action of a linedef? Gotta check this in a map editor. Then, if I had missed the UV thing I wouldn't be thrilled, but the twist is nice. First time I didn't played UV and thought, that's it? While screenshots told me else. 4/5 - Optimus

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A so-so, 1994 level, a little easy in UV but it's 1994, maybe not really easy. And I like the author's trick for lower difficultly, using things that in sector 58 to block the way, make sure player to trigger Line #621, it will lower Sector #131 for the second exit switch in lower difficultly. Whooa, cool! :D 3.5/5 -playerlin

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  • File Reviews

    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
    • By Yousuf Anik · Posted
      Very interesting! After completing it the first time, it easily became one of my favorite horror-type WAD, after Lasting Light. The horror atmosphere, the hellish environments, the music (yeah, all of them are very good, especially the map 05 music is so healing!), the changing between maps and returning on your home, the mysteries to solve on each maps are just so fascinating. I really loved to explore the secrets within maps and fighting through the ghostly forces.   However, what I felt unfair was that some of the fights were too tough (and surprising as well) to survive in some areas. Still, it is just so good that I wish I played it before!
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