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Freedoom leftovers

   (9 reviews)
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10 Screenshots

About This File

This is a collection of leftover resources from Freedoom that were used at some point, but replaced. A while back I cleared out all the unused material and moved it to a Subversion directory called "attic" with the hope that people might find it useful. I've gone through the attic (and also some of the old releases) and put this together from the interesting bits I found.

I've tried to implement some level of quality control as to what I've allowed in, but don't set your expectations too high. I've focused on including things that might be useful or interesting, and there's also some funny stuff.

The WAD includes a full set of replacement weapons, some alternate texture sets, and sound effects. I've not included any levels (there didn't seem to be anything apart from single-room levels that were never finished) or music.


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Guest

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Some of the music in the previous versions of Freedoom was derived from other copyrighted music. Including it would violate copyright law, so it had to be taken out.

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Guest

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It is the same graphics. It was uploaded over 8 years ago without my permission. -JC

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Guest

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The powerglove comment above is incorrect. It was submitted to Freedoom over eight years ago. The author of that mod probably just had the same idea of using a Nintendo Powerglove as a weapon. I doubt it's even the same graphic.

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Now we will never be able to forget about what made freedoom so interesting.

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Unknown date

  
Pity you didn't include the music lost in the old versions. That music was awesome.

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I still have no idea why they got rid of the super shotgun. That was awesome.

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That powerglove you use...that's from Killian Reed, not freedoom. Not only taking a resource from a mod...but taking a resource from an incomplete (yet to be released) mod? Really?

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  • File Reviews

    • By Argenteo · Posted
      Another in the Titan series. One of the simplest if you calmly take the time to find the hidden weapons. Moderately long but entertaining. Abstract.
    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
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