Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Freedoom leftovers

   (9 reviews)
Sign in to follow this  

Guest

10 Screenshots

About This File

This is a collection of leftover resources from Freedoom that were used at some point, but replaced. A while back I cleared out all the unused material and moved it to a Subversion directory called "attic" with the hope that people might find it useful. I've gone through the attic (and also some of the old releases) and put this together from the interesting bits I found.

I've tried to implement some level of quality control as to what I've allowed in, but don't set your expectations too high. I've focused on including things that might be useful or interesting, and there's also some funny stuff.

The WAD includes a full set of replacement weapons, some alternate texture sets, and sound effects. I've not included any levels (there didn't seem to be anything apart from single-room levels that were never finished) or music.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Some of the music in the previous versions of Freedoom was derived from other copyrighted music. Including it would violate copyright law, so it had to be taken out.

Share this review


Link to review
Guest

Unknown date

  
It is the same graphics. It was uploaded over 8 years ago without my permission. -JC

Share this review


Link to review
Guest

Unknown date

  
The powerglove comment above is incorrect. It was submitted to Freedoom over eight years ago. The author of that mod probably just had the same idea of using a Nintendo Powerglove as a weapon. I doubt it's even the same graphic.

Share this review


Link to review
Guest

Unknown date

  
Now we will never be able to forget about what made freedoom so interesting.

Share this review


Link to review
Guest

Unknown date

  
Pity you didn't include the music lost in the old versions. That music was awesome.

Share this review


Link to review
Guest

Unknown date

  
I still have no idea why they got rid of the super shotgun. That was awesome.

Share this review


Link to review
Guest

Unknown date

  
That powerglove you use...that's from Killian Reed, not freedoom. Not only taking a resource from a mod...but taking a resource from an incomplete (yet to be released) mod? Really?

Share this review


Link to review
  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
×