Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Freedoom leftovers

   (9 reviews)
Sign in to follow this  

Guest

10 Screenshots

About This File

This is a collection of leftover resources from Freedoom that were used at some point, but replaced. A while back I cleared out all the unused material and moved it to a Subversion directory called "attic" with the hope that people might find it useful. I've gone through the attic (and also some of the old releases) and put this together from the interesting bits I found.

I've tried to implement some level of quality control as to what I've allowed in, but don't set your expectations too high. I've focused on including things that might be useful or interesting, and there's also some funny stuff.

The WAD includes a full set of replacement weapons, some alternate texture sets, and sound effects. I've not included any levels (there didn't seem to be anything apart from single-room levels that were never finished) or music.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Guest

Unknown date

  
Some of the music in the previous versions of Freedoom was derived from other copyrighted music. Including it would violate copyright law, so it had to be taken out.

Share this review


Link to review
Guest

Unknown date

  
It is the same graphics. It was uploaded over 8 years ago without my permission. -JC

Share this review


Link to review
Guest

Unknown date

  
The powerglove comment above is incorrect. It was submitted to Freedoom over eight years ago. The author of that mod probably just had the same idea of using a Nintendo Powerglove as a weapon. I doubt it's even the same graphic.

Share this review


Link to review
Guest

Unknown date

  
Now we will never be able to forget about what made freedoom so interesting.

Share this review


Link to review
Guest

Unknown date

  
Pity you didn't include the music lost in the old versions. That music was awesome.

Share this review


Link to review
Guest

Unknown date

  
I still have no idea why they got rid of the super shotgun. That was awesome.

Share this review


Link to review
Guest

Unknown date

  
That powerglove you use...that's from Killian Reed, not freedoom. Not only taking a resource from a mod...but taking a resource from an incomplete (yet to be released) mod? Really?

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×